1.20 CP Krul!- The Blue Shadow by InstalockersAreFockers

1.20 CP Krul!- The Blue Shadow

By: InstalockersAreFockers
Last Updated: Aug 4, 2016
18 Votes
Build 1 of 1

Krul

Build: The blue shadow strikes back!

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
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2
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4
5
6
7
8
9
10
11
12
Spectral Smite
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2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
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2
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6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
Fortress Does nothing,cp is weak if you can block the damage with your first
3
Ardan Does nothing other than come at annoying moments to save his allies
4
Glaive Watch out for afterburn, try not to overextend as he will punish you
4
Ozo Krul is generally strong against warriors he has time to get stacks on
4
Phinn Watch out for his overhead anchor thing; it does damage and has an annoying slow
4
SAW Your barrier generally blocks damage so you barely have to take any, if you're quick. Kill him first in teamfights.
5
Adagio Little threat, slow is annoying
5
Celeste Has decent damage, but you should be able to stick to her
5
Joule Cp is much scarier!(if she can use her ult). Buy an early reflex block.
5
Petal You barely see her these days
5
Reim You'll out sustain him
6
Skaarf Slow is annoying af, but if you can get your slow onto him, and let him come to you, he is useless.
6
Blackfeather Can out sustain you if he's more fed, possible the only other hero that comes close to being able to beat you in a 1v1
6
Koshka Actually not such a threat as she used to be, even early game, but she's still annoying
6
Ringo If he can stutterstep well and is protected by his team mates he's very annoying and will kill you quick, try and let him come to you then use your slow and kill him before his teammates realise
6
Vox Cp shouldn't be a problem, although a slow from frostburn is annoying. Wp is like ringo.
7
Catherine Stun is annoying. Af.
7
Kestrel Don't walk into any traps! Try and play passive, let her come to you, then slow her with your passive
7
Rona Has damage, breaking point may be very annoying
7
Taka Cp can be very scary if he times it right, buy flares if possible to reveal him. Save your barrier to block damage from his x-retry and kaiten
8
Skye Don't let her kite you! Don't chase her unless you have a rush and can stutter step, otherwise hide in a bush and let her come to you
8
Lance Annoying as hell, will continue to root you and push you back until he dies, but he's the roamer so he should die last :/
8
Lyra She's still op, you can't rush inside her op cage, and ugh dat heal
9
Krul The other krul may have gone wp, which wI'll suck for you, but if he's cp, you have the better build!
10
  No Threat

The build-notes Top

Hey,
The names UrRllyDumBro,

I have hundreds of games as krul, and I love him for his lifesteal and sustain, and amazing carry potential.

Start with a swift shooter.
This will help you do damage to jungle camps and will become an alternating current later on. Then try and upgrade to a salvo around the same time as buying aftershock. This is so you an get smite stacks on people faster and weaken them and heal yourself quicker.

Aftershock is a great item on krul as it provides some reduced cooldowns, meaning you can rush more, have some crystal power, meaning you can have a slightly extended barrier duration and have more heal with smite stacks as well as more ability damage, and you get great damage as his rush instantly will take off 15% of the targets health-try and use it on a carry, not their roamer! It also has lifesteal on the 15% damage.

A myth later in will amplify all your cp damage, including aftershock, and is great on all sustain cp heros. Krul, now, is no exception.


For defense, I typically stick with aegis and a metal jacket. If you are in a lower skill tier, then feel free to stack armour if they go double weapon power-jacket pauldron generally makes krul unkillable if they all rely on weapon power.

I don't normally get shiversteel, as I usually start fights with the slow from his 'shadows empower me' perk.

Also having armour and shield means if you steal 15 health with lifesteal, that health is worth more as it is harder to remove, due to the fact armour and shield reduce damage. So a jacket or an aegis will provide more survivabilty.


Feel free to praise me with how awesomely this build went for you, or if you have any questions

Abilities notes Top

I have precisely calculated my order to be optimum- you want the lifesteal early in case a jungle camp targets you, perhaps after your roamer is out of range. if you are jungling alone (perhaps in lower Elo) definitelt get spectral smite first-you'll be able to recover some health by detonating the stacks to kill the monster-try and delay it so you last hit with smite, for maximum healing.

NB if you are against assassins, dead mans rush can be a better option, especially against taka, as if they invaded you, you can block some damage. He may also dip in and out, making it hard to basic attack him and get stacks, so you want a more consistent burst ability with a lower cooldown.

I then take two points of rush. This is for ganks and fights which will often be short as krul is quite squishy early on.

Don't ever upgrade his sword-'from hell's heart' 3 times-you barely get anything-an increase in about 0.2 seconds of a stun. In all circumstances take rush and smite.


Thanks for reading guys, all feedback is appreciated.

Playstyle-notes Top

A few updates ago, krul was best played passive, until late game. But now, he seems to have same sudden early game prevalence, as he can even beat koshka early game if played correctly.

If you are against a krul, blackfeather or ozo, feel free to invade and take their front jungle camps, as long as they do not have an adagio or fortress. This will give you an edge, as you will have always bought your items before they get to the shop, and you will have slightly more gold.

For teamfights and ganking, always try to wait for your perk, dead mans rush to kick in, before charging,as it will give you a great advantage-stickiness. This is a core part of krul, dont ignore it!

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