2.7 Idris WP Jungle and Lane Guide. KNOW YOUR IDRIS! by TtfnoGaming

2.7 Idris WP Jungle and Lane Guide. KNOW YOUR IDRIS!

By: TtfnoGaming
Last Updated: Sep 29, 2017
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Build 1 of 2

Idris

Build: Jungle

Ability Path

Shroudstep
1
2
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4
5
6
7
8
9
10
11
12
Chakram
1
2
3
4
5
6
7
8
9
10
11
12
Shimmer Strike
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
Show all
Threat Hero Notes
1
Celeste As long as you have as much move speed as Celeste, she is already dead.
1
Baron Same as Celeste, but watch out for his A.
1
Skaarf Same as Celeste.
1
Adagio Just dont get stunned and same as celeste.
2
Kestrel Same as Celeste, just don't let her go into stealth.
2
Samuel Same as Celeste
3
Joule Pretty easy, just use your mobility to dodge her B.
4
Baptiste Like all the other Carries, just go in a kill him. The reason he is harder is because of Ordained and his Ult.
4
Blackfeather Similar to Idris.
5
Krul Just dont stay duelling him too long.
5
SAW Crystal is easy, weapon is a bit complicated. You waant to be like Taka: In and out. Quickly, if he gets too many hits on you, you will be at a disadvantage souse your TB burst to kill him quickly and go.
5
Taka Taka himself can be a pain with his stealth ability. As long as you have vision and watch your HP bar (his Ult), then you will be fine.
6
Reim He has fortified HP and a root ability, so be careful and it will be fine
7
Grumpjaw As long aa you be a pain in the butt, he can't do anything to you. Just be very cautious.
7
Vox Very mobile, so use brush and speed to catch up. If you burst and attack a litle bit, he will go down without a fight.
8
Petal Try to get rid of her Munions fast, or Petal herself fast, because if her munions get to you you are dead. Kill her quickly or you'll die.
8
Glaive Like Grumpjaw.
9
  No Threat
10
  No Threat

Idris

Build: Lane

Ability Path

Shroudstep
1
2
3
4
5
6
7
8
9
10
11
12
Chakram
1
2
3
4
5
6
7
8
9
10
11
12
Shimmer Strike
1
2
3
4
5
6
7
8
9
10
11
12

Item Build (Jungle) Top

So when playing as a Jungle Idris, you need to make sure that you get to your WP perk early. This will allow for better mobility and better A and Ult Ability output, as well as damage output. If you are playing as Jungle, Serpents Mask is not needed, as you already get healing from treants. SM should be an viable option if: the enemy team has two heroes building the same item (ex: WP Baron and WP Krul), or if you need lifesteal to stay alive while teamfighting. If the enemy is building lots of armor, then please build Tension Bow (or Bonesaw, but I recommend TB more) for the armor pierce. Building TB is very good in the jungle because of the burst, armor pierce, and extra WP.


Another point I want to mention is Attack Speed. For attack speed you can choose 2 items for Idris: Poisoned Shiv, and Tornado Trigger. Both of these give a good attack speed as Idris does not attack slow in the frist place. Here are the Pros and Cons for PS.

Poisoned Shiv
Pros:
Base WP
Mortal Wounds

Cons:
5% Less Attack Speed
No Critical Bonuses

If the enemy team has healing heroes, for example, Adagio, Lyra, Krul, Baptiste or has high lifesteal with SM, then you use Poisoned shiv. If not, than you can use either one TT or PS.




When you go up into lane to support your carry (and captain), use your TB burst and Chackram to deal damage to the enemy carry. First you throw the Chackram at them, then you Shroudstep and and use your TB (A ability magnifies your first attack) and with that huge burst, you then you chase and kill. Pretty simple! The Mortal Wound also helps the victim to stop massive healing.



As for defense, it is situational. If you are planning on playing a "High" difficulty player, then you should know how to look at the leaderboard and assess which defense items to build. I put a classic defense build in here, so modify it according to your enemies. I may make another post on how to build items.

Item Build (Lane) Top

Idris is like Blackfeather in Lane. Use Serpents Mask to gain health from last htting, and Shimmer Strike against bunched up teams. Everything is the same other than that with the Jungle build, but if enemy is building HEAVY armor, then build TB instead of Sorrowblade, or subsitute TB instead of a defense item.




As for defense, it is situational. If you are planning on playing a "High" difficulty player, then you should know how to look at the leaderboard and assess which defense items to build. I put a classic defense build in here, so modify it according to your enemies. I may make another post on how to build items.

How to act (Jungle) Top

Ask for vision because you are going to need it. Jungle idris is a ninja, an assasin. So for you to do your job, you need to have vision and high damage output. Do not engage or teamfight too early, until you are lvl 6 because of the fact that you are not strong enough to take a beating from Grumpjaw or Glaive early on. Come up to the lane whenever your carry is dead or has ported. Try to farm while in lane to get the most out of your visit.


Overall you just need to play around with the hero, play in practice and learn how to kill monsters quickly. Throw your Chakram at a monster and let it comeback and right when you are going to catch it, Shroudstep and your Chackram will hit the monster 3 times instead of 2. Try doing this in practice. You can also do this trick on enemy heroes. If you want to do it, and it is harder, you can also chain it with ShimmerStrike at the end: Throw Chakram, Shroudstep, ShimmerStrike, and the Chakram collides 4 times instead of 2, so this would Ultimately (pun intended) kill your victims. I call them victims, because they are NOT going to even have a chance.

How to act (Carry) Top

Many of the things that I put in Jungle is the same with Carry, but I need to add a couple things.

STAY UNDER THE TURRET UNLESS YOU ARE PUTTING OUT FREE DAMAGE ON ENEMY CARRY. FARM IN OR CLOSE TO THE TURRETS RANGE!

Use your Chakram to poke and anticipate where they are going. You must practice being accurate becaue most other heroes have a larger range, except for Blackfeather in which if he does hit you, he gets a an advantage... but anyway, just be careful and get your items quickly, get to level 6 and then get in their face.


IF THE ENEMY CARRY IS ON OF THE LOW THREAT ONES, YOU CAN ATTACK BEFORE LVL 6. (If you are VERY confident


Being in the lane and last hitting means that you could be able to be ahead of schedule on the Carry build, but that is a good thing so try to do that!

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