BRUTAL CP Taka | 1.21 by thunderpetal

BRUTAL CP Taka | 1.21

By: thunderpetal
Last Updated: Aug 27, 2016
0 Votes
Rating Pending
Build 1 of 1

Taka

Build: CP Taka

Ability Path

House Kamuha
Heroic Perk
Kaiten
1
2
3
4
5
6
7
8
9
10
11
12
Kaku
1
2
3
4
5
6
7
8
9
10
11
12
X-Retsu
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Skye Easy to dodge her abilities.
2
SAW Easy to burst down. Make sure you can use your box to escape from him.
2
Ringo Squishy and easy to deal with.
2
Kestrel Like Ringo, she's pretty easy to deal with. Don't step in her mist, she can easily turn a fight around if you are caught off guard.
2
Skaarf He's squishy and often vulnerable to attacks.
2
Joule Because Joule relies on skill shots, Taka can dodge them and burst down Joule with little to no problem.
2
Samuel Squishy and easy to kill. Block his ult so he can't catch you out.
2
Rona Squishy and easy to burst down. Don't fight early.
3
Reim Should be pretty easy to deal with, just watch out for his ult. Focus him in fights.
3
Celeste Like SAW, Celeste is pretty squishy so she should not be difficult to deal with. Try not to get caught by her stun.
3
Petal Currently too squishy to out damage Taka, but her munions may track you down if you have used your B.
3
Krul Invade him if you can. Watch out for his ult, but other than that he's easy to burst down.
4
Alpha Fairly easy to kill and burst down. However, be aware of her A and dodge if if you ever use your B.
4
Lance Pay attention to his root.
4
Blackfeather Burst him down and dodge his B.
4
Adagio Fairly easy to burst down. Watch out for his burn and his ult.
5
Koshka Refrain from fighting Koshka early game since CP Taka is incredibly weak when Koshka is the strongest.
5
Ozo As long as you can kill him before he gets his health back with his A, you're fine. Be aware of his ult since it can very easily catch you out of position.
5
Ardan Block his gauntlet.
6
  No Threat
7
Fortress Be aware of his wolf pups. They can very well catch you off guard.
7
Catherine Catherine's stuns and silences can leave Taka vulnerable. Time your block just right to avoid being silenced and stunned.
7
Vox Especially if Vox is building heavy CP damage, be aware of his resonance and never stay close to your team mates because he can see where you are with his B.
8
Glaive When built right, Glaive can throw Taka out of position. Be careful around him and fight him with your team mates.
8
Lyra Don't attack her while she has her B up. Lyra can easily mess up Taka with her B and stop his abilities. It's easier to finish her off when her B isn't up.
8
Taka Another Taka may easily outsmart you, but as long as you are aware and have more damage there is a greater chance of you overpowering the enemy Taka.
8
Phinn Phinn is meant to be tanky, so he's not the easiest to kill. Watch out for his B and C because he can throw you out of position easily. Use your A to dodge his A.
9
  No Threat
10
  No Threat

Why not build the obvious items like Aftershock? Top

I personally do not like to build the more obvious items like Aftershock and Broken Myth because the whole point of CP Taka is pure burst damage. It's not about shield pierce or lifesteal.

The worst items to build on CP Taka are items like Alternating Current and Eve of Harvest. I believe those items are the worst because they have little to no benefit on CP Taka. You don't need attack speed or lifesteal.

The more CP damage you have on Taka, the harder you will hit. This is why CP Taka is all about burst and he does not need attack speed/lifesteal/armor pierce. Yes, the attack speed may help you clear the jungle quicker early game, but it will not get you anywhere in battles. Much like Koshka, CP Taka is meant to get out of battle only to rush back in.

X-Retsu Top

Taka's mortal wound on his X-Retsu is incredibly important to finishing off kills because even though you may not realize it, his mortal wound drains the affected enemy's health for 3 seconds, which is enough time for a low health enemy to die. However, it does depend on how low the enemy's health is and how much CP damage you have. This is the reason why if I ever play CP Taka and you see me leave an enemy with very low health who is also bleeding. This also applies to jungle minions, so you can leave them to die when you have your mortal wound up. It slices, it dices, it cuts through tin cans!

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