Deadly Ringo by TheUnit

Deadly Ringo

By: TheUnit
Last Updated: Sep 18, 2015
1 Votes
Rating Pending
Build 1 of 1


Ringo is a ranged, agile carry with extremely high damage potential. When it comes to fights, Ringo is a specialist in locking down a single enemy, but has some of the lowest survivability & must rely on mobility to stay alive. Ringo is incredibly weak during early game, with his only viable role being in the lane. Thankfully, Ringo is great at last-hitting and can do so safely and alone. Once Ringo gains enough gold in the lane, he can become a formidable foe for his opponents. Overall, though Ringo is an easy character to use, he is no doubt hard to master.


*********NSHEK wrote this. I'm using it because it helped me out a lot


Ringo's farming position should always the lane; Never in the jungle. You can chose to do so, but I do not recommend it. In the lane, you'll have an easier time to clear up these creeps. As a ranged character, it will be easier to get the last hits to gather the gold and you will be safe from your distance. Moreover, Ringo is quite good at poking the enemy.
After killing a troop and gaining the Double Down effect, immediately hit your enemy, followed by your first ability. The sudden spike of damage plays a psychological role on intimidating the enemy. If the enemy decides to run, attack them further before falling back. If they chose to retaliate instead, trade blows if you know you'll win the fight, otherwise return to your previous position.


The creeps coming your way is not your dummy for shooting practice, but for an important source of gold. Make those last hits count!

Kite All Day

For beginners, Kiting refers to attacking an enemy with ranged attacks or abilities while maintaining a safe distance. This term originated from the analogy of flying a kite, where the attacking hero (the person) holds the target (the kite) at a safe distance (the string). This feat is often performed by ranged characters against enemy melee heroes. While kiting, the ranged hero makes use of their superior range, mobility and/or abilities to damage the enemy hero without taking damage themselves.

Preserving Energy

During the early period of the game, Ringo must preserve as much energy as possible to sustain on the lane. His Achilles shot is essential for ganking and should NOT be mistakened or misused as a farming tool. Instead, keep it in your arsenal until you're ready to gank an enemy hero. Wasting the ability on killing creeps on the lane can prove to be dangerous due to the fact that Achilles Shot uses up a high percentage of your total energy, potentially leaving you with none left to use Twirling Silver should you be ambushed.


Ringo has a natural tendency to attract enemy heroes due to his low base health. This is particularly annoying because Ringo starts off incredibly weak in the early stages of a game. With the enemy stronger and capable of ganking you, you are less likely to gain gold as you have a poorer chance of getting the minion kills. To make things even worse, Laners Petal and Adagio can recover and self-sustain from your retaliations.

There isn't much you can do about this, but if you can manage to bait the enemy into your turret range, the enemy will at least take as much punishment as you do. But for the sake of stating the obvious, experienced players won't fall for this trick, but even some people can't resist the urge to get overconfident and cocky. On a personal side note, having Glaive on your team is ideal if the enemy is constantly overextending. An Afterburn and Achilles Shot is all it takes to get the victim exposed to the turret long enough to get killed.

Countering 3-Man Invades

As you start ranking higher, these types of early game invades became more frequent. This section is centralised around countering them, not making them, as you'll see why. As a fragile (and rather weak) early game carry, it should not be in your nature to facecheck or lead your team into the enemy brush, regardless if you're moving faster than your team. Stay in your side of the brush and well behind your tank to make sure you're not the one taking damage or Glaive's punt.

Another important tip to mention is that you should always never try counter invading a well-guarded enemy SAW; A spun-up SAW with the traditional weapon blade start is enough to wipe out your team. While I do suggest that you avoid ambushing when up against an enemy SAW, there is a more risky, alternative approach: As you counter the enemy invade, bring the fight away from the Spun-up SAW and use his snail speed to your advantage.


If you really want to know how to use this build just send me a PM and I will help you out


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