Glaive High-Powered Weapon Build by iBenGaming

Glaive High-Powered Weapon Build

By: iBenGaming
Last Updated: Feb 17, 2015
1 Votes
Rating Pending
Build 1 of 1

Glaive

Build: Build #1

Ability Path

Hunt the Weak
Heroic Perk
Afterburn
1
2
3
4
5
6
7
8
9
10
11
12
Twisted Stroke
1
2
3
4
5
6
7
8
9
10
11
12
Bloodsong
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Ringo Just carry a reflex block or Crucible for the Dragon Breath. Watch the Ankle Shot.
2
Glaive Just outsmart other Glaives. Know where they are and you're fine. Just be sure to avoid the Afterburn.
2
Joule Once her Rocket Leap is gone, you just have to dodge one Thunder Strike to get rid of the stacks, then go ahead and kill.
3
Koshka If you find a teammate about to be Catnipped, go ahead and stun. If you find yourself Catnipped, just wait it out, and if you have a lot of health, just fight.
3
SAW Don't get caught with too low of health, his ult can be Problematic. Afterburn away from Suppressing Fire and Roadie Run.
3
Taka Carry a flare if he's ambushing a lot. He's weak and that's his only chance of getaway.
3
Skaarf Watch out for him early game. If you find yourself low, just avoid him like you would Ringo, and expect the goop to slow you.
4
Adagio He might outheal you, just keep chasing, and he'll run out of crystal power eventually. Stun him out of his lifesteal. It has a long spinup.
4
Petal If running from Petal, make sure you use boots or Afterburn. A Frostburned pet is your only real issue.
5
Ardan The gauntlet is the only problem. Play it smart. If you see him throwing it, Afterburn away. If you do end up caught in it, don't try to get out, just fight him.
6
  No Threat
7
  No Threat
8
Krul Krul is a problem in early game. He can make it seem like you're winning a fight, then take you from half health to dead when his Spectral Smite is full. Avoid unless you have an ally nearby. In late game use your ultimate early to scare him away. If he doesn't run, get the hell out of there, unless an ally is nearby. Be prepared to dodge a flying sword.
8
Catherine Your biggest problem. Her stuns will get rid of your deadly Twisted Stroke and Bloodsong. Avoid, and don't target in teamfights. Save her for last, if you have an ally.
9
  No Threat
10
  No Threat

Early Game Top

It's important to start off with the second ability and Swift Shooter first. If you have the rare triple jungle, just get some boots and build the same way. IMPORTANT: Don't get Tier 2's until you have built all 6 Tier 1's (save for the Energy Battery). It will be worth your while. Preferably start off in your camps closest to their jungle. Then try to isolate them. A bad start will make them fairly non-potent until late game, when you are strongest.

Mid-Game Top

This is where people start to get scared of you. If you do well here, you'll earn a lot of gold, and have strong minions to support your lane. Get Blazing Salvo, Barbed Needle, Heavy Steel, and Lucky Strike, preferably in that order. This will give you better and better 1v1 ability, relative to the threat of your enemies (listed above). Also make sure to get Travel Boots, especially if playing speedy characters. Watch out for ganks, and you'll be fine. DON'T FORGET TO FARM!

Late Game Top

Buy another Serpent Mask and Tornado Trigger, and upgrade your Boots and Battery to Journey Boots and Frostburn. You can easily take almost anyone 1v1, or just scare them away with your Bloodsong. Make sure to mine the Kraken at 15 minutes. As long as you don't get aced, it's gonna be hard to lose without already having a large deficit. Just hang on to your mine, and DON'T FORGET TO FARM!

General Strategy Top

A quick strategy: If they are in your jungle, lead them near the top, then Afterburn towards them, and knock them into the turret. It's demoralizing for them and hilarious for you. You'll have best synergy with Krul, Ardan, Ringo, and Saw. These heroes have long range slow or stun abilities, and Ardan has Vanguard, which will allow you to position for Afterburn. If you find yourself with Ardan and Petal, coordinate your ultimates for a considerably easy Ace. Abilities: Don't use Afterburn to get through walls to kill monsters faster. Don't use Afterburn to finish a monster faster. Be patient. Use it in teamfights and 1v1s. Best uses are for launching backwards into turrets or allies. Use Twisted Stroke for finishing monsters quickly. Don't use your Bloodsong on anything but heroes, mines, or Kraken. Resist the urge on a turret. Use Twisted Stroke instead. Also, wait until you have at least 15 stacks, preferably all 20, to use ult, unless in the most dire or urgent of situations.

Justification for the Energy/Void Battery and Frostburn Top

Many people complain that conservative playing will save you from running out of battery. Then they get stuck in extended teamfights, and die because they have no Energy. This is why you want the Batteries. The Frostburn can be replaced by any item that is supplemental to your gameplay. If you don't like that, you can feel free to die first in a teamfight.

Hopefully this helps. Top

I play with this strategy everyday, and with a pretty good team. If you want to see it in action without potentially sacrificing your Karma, you can go ahead and friend me in NA. My name is ASRK0ALA. Don't forget the caps, and the 0 is a zero. Thanks for reading, I hope this leads you to great games. Feel free to embellish on the build, and let me know if you think there's a better related one.

Quick Comment () View Comments

You need to log in before commenting.

Quick Comment () View Comments

You need to log in before commenting.

VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.

Copyright © 2019 VaingloryFire | All Rights Reserved