Hold 'em Down by NumbahZero

Hold 'em Down

By: NumbahZero
Last Updated: Oct 7, 2015
0 Votes
Rating Pending
Build 1 of 1

Phinn

Build: Tank n' Gank

Ability Path

Unstoppable
Heroic Perk
Quibble
1
2
3
4
5
6
7
8
9
10
11
12
Polite Company
1
2
3
4
5
6
7
8
9
10
11
12
Forced Accord
1
2
3
4
5
6
7
8
9
10
11
12

Quick Notes Top

-THIS GUIDE IS NOT COMPLETELY FINISHED BUT I FELT THAT THE NECESSARY INFORMATION WAS HERE ALREADY. WILL UPDATE THE GUIDE AS MORE THINGS NEED TO BE EXPLAINED
- I've formatted this Guide with some relatively obvious advice for newer players so I apologize if its a bit simple, I like simplicity
- This Strategy requires some speed and dexterity in choosing and targeting your abilities so that you can pull enemies, and kill quickly.
- Always stay by an ally so that you can team up and destroy anybody who crosses your path
- I build 2 armor so that you can use Polite Company to give your allies a big boost for fights
- Tornado trigger is for quicker basic attacks, which comes in really handy in the Endgame
- Clockwork Allows you to spam your Quibble every 5 seconds or so, which makes for some great damage
- NOT FOR SOMEONE WHO LIKES TO SOLO AND RACK UP KILLS

Early Game Top

For the start of the game, you're gonna want to jungle for a little bit. get to at least level 2 and help out your jungler fight whatever is around. If you get into an early skirmish, stay in front of your jungler and try to take as much of the damage as possible while your jungler does the real damage. MAKE SURE that you hit your quibble as often as possible in the early game as it deals a good chunk of damage. Once you've hit level 2, check on the Lane and help out if necessary. From Level 3 onwards, roam between the jungle and lane.

DO NOT underestimate Phinn's Laning abilities!! Quibble clears minions really quickly and can force enemies to pull back in case of early aggression on a turret.

Call a CAB!(Mid-Game, 8-10 minutes in) Top

Around now you should be at least level 6 and ready to have some fun. Wherever you find yourself(Lane or Jungle) make sure you are near an ally so you can start dealing serious damage. Use Forced Accord(C) and drag an enemy in front of you, Smack them with Quibble(A), and Finish up with Polite Company(B) to deal some major damage and keep them nearby for your ally to kill. This strategy works particularly well at level 8 when your Quibble gains its additional Stun effect.

MAKE SURE that the enemy is not at the edge of your circle when you try to hit quibble because you will miss.

DO NOT try to get the kill all of the time. As Phinn, your role is a support tank. You are there to take hits and boost your allies.

Endgame(Keep calling CABs) Top

Just keep doing what you've been doing in the midgame and you should be able to support well =)

In the event that your team is losing, keep staying in front of your allies and just take the hits and boost their armor every time your Polite Company cools down.

If your enemies are near a turret or they are about to capture a mine, PULL THEM AWAY WITH FORCED ACCORD but make sure you ping and let your allies know to be near you.

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