Kensei in the JG (4.6) by Cryon

Kensei in the JG (4.6)

By: Cryon
Last Updated: Aug 25, 2019
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Build 1 of 1

Kensei

Build: Kensei in the JG (4.6)

Ability Path

Immovable Mind
Heroic Perk
Lotus Strike
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Kensho
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Path of the Ronin
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Background Stuff about Myself Top

Hi, my IGN is XT9. I am in T9 Gold, and thus, have been perpetually trapped there, like many others, for eternity. No T10 for me, I guess. Thus, this guide will probably appall T10 dudes, if it hasn't already. Take everything I say with a grain of salt. I generally play heroes for fun, and JG Kensei is one of my guilty pleasures. This is a build that has seemed to work out for me so far.

Early Game Top

Nothing much to say here. I generally start near the friendly CP buff (if midlaner does not go for it), or at the minion camp south of it. Also, on the way up, I will put a cam near the friendly WP buff to make sure the enemy JG doesn't take it. Clear until you get to bottom lane. If you can gank or chase off enemy laner, go for it. Otherwise home. Your main goal is to rush SC, as it will give you a burst of damage, good pool of health, cd, and faster jungle clear times.

Middle Game Top

I will break down items later, but just roll with it for now. Hopefully, you've gotten 2 or 3 kills by now, and have done a decent job pressuring laners. You should also be stealing the enemy jungle with SC. Just keep in mind it is normal to not have the most gold on your team. Honestly, you are playing similarly to how you have been playing the entire game. Gank. Jungle. Repeat. When possible, try to take Ghostwing or Blackclaw with your team (hopefully that's a given). It is during this phase that you should decide whether you want to build defense or damage now. Serpent's mask is cool and all, but it's only really effective with another T3 attack speed item on Kensei.

End Game Top

Hopefully, you've built SM with a T3 attack speed item, or with defense at this point, and are working on your way to finishing your final item. At this point, you should focus on participating in team fights, grabbing a buff (both CP and WP are beneficial for you, so it is worth stealing enemy buffs still) when you can. This Kensei build has decent sustain, but it does not play like a normal Kensei, so you shouldn't just charge in and get those BP stacks or whatever. Try to stick with your team, and kill isolated enemies when you can. Generally, you will be very difficult to kill either way with your high health, perk, and sustain. Your best targets will be backline carries or assassins. Infuse with WP.

Item Explanations Top

SC and AS are somewhat cheap items that provide good damage. That's why we buy them. As a JG Kensei, you won't get as much gold as a Lane Kensei. However, these items provide both good burst between A and B, as well as some sustain. Make sure you don't spam abilities to make use of AS. Space them out a bit.

SM is obvious. Kensei is a sustain hero, and because of this build, SM is needed.

Husk - Go to for Kensei. He is a somewhat squishier hero, so if the enemy team all decides to burst you, you are screwed. SH prevents such. It works well with BP as well, allowing you to gain stacks so you can sustain.

Crucible - If the enemy team has a lot of CC, but the team itself is based on poke or low-er damage heroes (e.i. Samuel, Petal, Grumpjaw)

Aegis - If the enemy team has a lot of CC, and has high-er damaging heroes (e.i. Vox, Saw, Krul)

Journey - Go-to boots

War - If you want more health, or if the enemy team isn't very mobile

Infusions Top

Get infusions if you are behind, as it will help, briefly, cover the difference in damage. However, Kensei is usually fine without it, and better off building his items. Buy infusions end game, however.

Tips and Tricks Top

I will probably go over this in more detail later, but here are a few fundamentals.

Don't spam A. To make the best use of Kensei's perk, I suggest using it when two stacks are up (meaning for the perk). It will help you chase well, and get barrier effectively.

B is both an effective finisher and defensive move. B deals more damage than a basic attack, and a little bit more range (I think), so it is an effective way to finish a turret dive. B can also be used to tank certain attacks. For example, if Ringo fireballs you, B off the nearest enemy, minion, or monster. You will gain fortified health, which can greatly reduce the effects of such attacks.

Last Note Top

I will probably keep updating this guide when I have time.

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