.: Krul, the true King :. by Kingzaforce

.: Krul, the true King :.

By: Kingzaforce
Last Updated: Nov 7, 2015
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Build 1 of 1

Krul

Build: Jungle King

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
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Spectral Smite
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From Hell's Heart
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Threat Meter

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Threat Hero Notes
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  No Threat
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  No Threat
3
Ardan Ardan, the defending tank. Ardan, like all true supports, should not be much of a threat to you. Do not focus Ardan in Teamfights, as his huge health will let him outlast whatever you throw at him. Leave the support alone, and focus on the real threat- the carries. Word to the wise, his Ultimate walls stun, and while you're stunned, you're not building stacks on foes, and they're killing you. DON'T TOUCH THE SIDES. "Tarzan" out, like always. If you are packing a BP, don't be afraid to build those stacks while you wait for his friends to get within "Tarzan" range.
3
Glaive Weapon Glaive: The jungle "King" seems to think he can invade your turf. Remember that your B lowers attack speed with every stack on them, so you will definitely have the advantage in Single Combat. Build stacks and Withdraw from the blood-bank at around 30%, which is when they'll usually After-burn out of there. Focus the enemy carries!
4
Koshka Koshka the kitty kat. I really have no trouble with this hero, and have only given her a Y1 as a warning for retreats. This kitty loves to pounce, just like you, so be careful around her. "Tarzan" in, and slap her down ASAP. You don't want to be caught out with her big Chase game. Reflex Block when you hear the "Ching" of her C's activation. Focus the carries!
4
Petal Petal, the prettiest flower of the fold. (Or Potato Petal, as she's more commonly referred to.) Petal represents a rather suprising challenge for me. If she's got a Frost-Burn, her minions will definitely slow you down- and that's not what you want! Save your boots for just when you escape her minions' clutches, and slap her heels. Once her minions are gone, she really represents no threat. Don't be afraid to Reflex Block her C. Focus the carries.
5
Adagio Adagio, the healer of the Fold. As with ranged heroes, beware of being kited. His heal, burns and stuns can be very dangerous. Stay away from enemy minions if you can near late game when he's around. Fire splashes! Best time to hit Adagio would be just after he activates any of his abilities- focus him in Teamfights if he isn't building defense, otherwise, leave the supporting Daemon till last.
5
Phinn Phinn, the Monster, the latest addition to the Halcyon fold. Not only is he IMMUNE to stuns, but he scales his B with Armor, Max HP, and Shield! Remember, after he hit's LVL 8, you should watch out for the Tell-Tale RRD (Red Ring of Death) that signals his A's stun. Phinn's C is also the latest Screw-Over in the fold, yanking you back or into battle. Keep this in mind when retreating from him- Move perpendicular to his direction, change your POE (Point of Exit) Often. Remember, "Tarzan" out! As a word of warning, always try throw your C out past him, because stuns only slow this monster. Word to the wise, if this beast builds CP, beware his A- It hurts!
5
Joule Weapon Joule: Joule is always going to be a fun fight, and having fun is what this game is about. This cowgirl really can take a hit if she gets her armor up on front, but your stacks allow you to siphon through- empty her tanks man! Stick to her, slap on your boots and claw her down. Tarzan to her if you can, and catch her when she runs. Try and save your withdrawal for when she's below 50%, for that lovely burst of Red and Green. Your teammates will take this as a signal to take her out. Beware of her A's stun, as this is usually followed by a large amount of B strikes, those of which really will rack up if she's overdriven it! A weapon Joule's C won't tickle that much, so feel free to "Tarzan" into her- that shield is very useful for surviving bursts like this.
5
SAW Weapon Saw: Saw, the turret. Being prepared for this guy is always easy- pick your battles. When he's dawdling ( Moving like a slug.) Wait. You'll notice when those stacks drop off, and then you "Tarzan" in! You should drop his attack speed so quickly that he never gets to 12 stacks. Smile as you step over this man's corpse. If you must engage while he's at high stacks, start with your "Tarzan" and then drop your Reflex. If you can get enough stacks, you should survive long enough to kill him. Watch out for his A! It can be unpredictable. Focus the carries!
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Catherine Catherine, she cuts through cowards. Enough said. This walking, stunning tank really likes to stop you in your tracks, so be prepared to ignore this wraith if she's not the carry. Pack your Reflex Blocks for when you hear her Tell-Tale "Shwing" of Arc-Draw. Her Silence can also spell terror, stopping your B's ability to withdraw your stacks. As with all supports, focus last. Make sure to use your "Tarzan" technique!
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Krul Crystal Krul: Like regular Krul, getting your stacks first is a prioritty, but this guy really shouldn't cause much trouble. Be wary of Aftershock users, and don't be afraid to Reflex Block when at low HP. That moment of shield can really change things. Focus the carries!
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SAW Crystal Saw: Saw's true Sniping power becomes apparant with this build. Don't get caught in his B's, and you should really be fine. Move on angles, and be prepared to Reflex Block when he packs his gear. Don't let up, and always focus the carries!
6
Skaarf Skaarf, the little furnace. I feel sort of bad for how often I consume their Dragonhearts. Beware of his stacks, as they focus on your Max HP. Avoid the initial Fireball, and get in there. Goop should be avoided as often as you can- if you aren't on them, they aren't dying. Try to engage from the brush, to stop them from getting away easily. Activating your B when he's at 50% will usually kill- or at the last make him squeal in terror. Reflex block his C and stay close. Focus the carries.
7
Fortress Fortress, the Halcyon Well Guardian. This badass will always present a threat to any hero, due to his relentless B. Remember, this is one of those guys that'll bear down on you with his team and cause true pain. This beast works by getting his stacks on, just like you- but he usually won't build for assault. This support will rely his team-mates to put the pressure on you, so ignore him, and dash away those assosciates of his. Aegis allows you to block that B as well. As always, "Tarzan" out.
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Glaive Crystal Glaive: Now this can be dangerous, due to his large burst potential. Be prepared to Reflex Block the After-Burn, and duke him out as much as you can. You should be fine once he's realized you really cooled his "Jets".
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Skye Weapon Skye: Not only is she a fearful kiter, but she gains speed when she does so. Don't try and engage alone, unless it's from the brush. Since her abilities won't be scary, other than her A, just try and maneuver more than her. Be a flowing target. Don't stand there like a pot-plant. Focus the carries, as always.
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Taka Weapon Taka: Not that much of a threat to be honest. Although, his ability to dissapear makes him more of an annoyance than a threat. Aegis at low HP, and withdraw your stacks when he's at 30%, ensuring you watch where the small trail of blue travels if he Smokes out. Focus the carries as always, and stick to that bastard. STICK STICK STICK. PACK FLARES.
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Joule Crystal Joule: Playstyle against this Joule is much the same, but be extra careful for the C, that's why you pack an Aegis no matter what. Reflex Block, step off, and "Tarzan" onto her, preferably from behind. Focus your enemy carries!
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Vox Vox, the sonic soldier. This guy really likes to drop the base- so be careful when he's fleeing. His C will deny you withdrawing your stacks, so stickstickstick to the beat-dropping young guy. Tarzan in from the brush, and get your stacks in ASAP. Always focus the carries, and attempt to Reflex his C.
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Celeste Celeste, Queen of the stars. This celestial beast really knows how to put the hurt on Krul, so always be that slippery king. Move in the most squiggity way possible, but always towards. Her A is usually your main worry in a 1v1, due to the fact that players exclusively build CP ( I say this because there isn't a logical reason to build WP for this Hero. ) I like to Dis-Engage at around 75% HP if it's a 1v1 and she's got a good range on me, but it is entirely situational. As always, focus the carries whenever possible, but stay alive and near your allies. Aegis is a hero against her B's and C's. A good way to dodge her B's is to move in a direct path, and then when you hit a 1/2 way point between you and her, step out in a 90* angle for a moment then continue. Feel free to shift this if you feel it necessary.
9
Rona Rona, the Berserker. She's probably one of the only heros that can take Krul in a 1v1, face to face. I only meet WP Ronas, so I can't tell you how to defend a CP Rona, but I assume they'll be similar. Rona is one of those heroes that is particularly hard to stop once she gets going, just like you. Get your stacks, but Reflex Block the moment she starts her spin, and step back. The moment she stops, Tarzan right back in and withdraw your stacks, no matter how much HP she has. She might be worth building Atlas Pauldron against, but I really think your stacks are enough. Focus the carries, as always.
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Krul WeaponKrul: The ultimate test of timing. If you find yourself against a Krul, this is one of the only times I'd suggest not building Aegis, and switching instead to an Atlas Pauldron. Make sure you drop Atlas Pauldron WHILE you "Tarzan" in, because it take a moment to activate. You want to get your stacks to 8 as soon as possible, but stay in the game. Don't withdraw till he's below 50%, then throw your C out to keep him down. If your C didn't kill him, by now your A should have recharged and you'll "Tarzan" right back in. Keep this Faker down. Focus the carries.
10
Ringo Weapon Ringo: Probably the most annoying of foes for any Krul, the ultimate kiter of the game. His A slows, he escapes with B, and he puts the hurt on you with his C. Close in from the bushes and slow this guy, but don't pop your Tarzan! Save it for when he's fleeing too well. Remember, A will also grant a stack, so if you're at 7 stacks and he flees, Tarzan in and drop your B. Play smart, and stay near your team-mates and you should be fine- but definitely don't chase this guy when you're below 50%. He will kill you if he has more HP. save your Aegis for his C. Focus the carries!
10
Ringo Crystal Ringo: Most heroes don't come with flexability to choose between CP and WP, while still retaining all the terror from their normal playstyle. Ringo does. Beware the C and A. Focus him in Team-Fights ASAP, and get rid of this pesky one-armed bandit. Withdraw your stacks at 50%, and they usually die.
10
Skye Crystal Skye: Ugh. I despise her so much. Her constant fwishing about me in circles brings me to tears in frustration. Keep your Reflex block for low HP and pray that you initiate the battle. Her C will really put the hurt on if you don't move, so Reflex that if you can. Focus the carries, and pray to the chaos gods.
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Taka Crystal Taka: I can't stress enough how terrifying it is to see your HP suddenly dissipate. Try and Reflex block his X-Attack, that's the C, although this is very difficult. You really want to initiate this battle from the brush, and get your stacks ASAP. Focus the carries, as always. STICK STICK STICK. Pack flares too.

Krul, and why you should try him. Top

Meet Krul. Krul is the undead knight from the Halcyon fold. He snacks on souls.

Have I mentioned he snacks on souls? He really does.
Krul brings fear and destruction to every corner of the fold, and constantly shifts fights to his favour through the use of his B. If you want to be right in the thick of combat, slurping on foes HP like a sippy cup, then Krul is the hero for you. He has a steep learning curve for you to be good at him, so don't be suprised if the first few times you play that you cannot seem to get a grip on his unique fighting juncture.

Krul is fun. I really can't stress this enough. Not only is he naturally hard to bring down, but you'll find that enemies really tend to run away. Some people call that kiting... I call it cowardice with a sliver of pain, but then people call me a sore loser. This guide was designed by me to welcome players to the use of Krul, and my attempt to educate those pure Attack Speed Krul's on the importance of their other abilities. I will attempt to cover as much of his kit, and it's uses as possible, while giving you a gentle nudge in the style you should try to adopt while playing the Sprinting Corpse.

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