Master Duelist Krul (2.0+) by Awakener23

Master Duelist Krul (2.0+)

By: Awakener23
Last Updated: Dec 30, 2016
6 Votes
Build 1 of 1

Krul

Build: Master Duelist

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Blackfeather Nothing special. Tank n Spank
1
Ardan Hope he throws down the gauntlet... it means he will stick to you.
1
Koshka Another Glass Cannon. open with Dead Man's Rush
1
Ozo For all his flips, just stick to him and he goes down quick.
2
Adagio Don't get kited and he's no issue.
2
Fortress Fortress, if built right, will be a challenging, long fight. Stick to your ROE and don't chase without abilities.
2
SAW Stay out of his ultimate and you're in the clear.
2
Rona She's a glass cannon when played right. Open with Dead Man's Rush
3
Glaive Lots of health here so watch for help, but he can't out damage your lifesteal.
3
Phinn Long fight here because of health. Stick to the plan but watch for assistance to arrive
4
Catherine Catherine mitigates your damage. Get stacks built up but only release [[Spectral smite]] when she is not shielded
4
Reim Because he is ranged, he gets slippery. Will need to cut off his escape and use any abilities/items to keep him in range
5
Flicker These encounters are rarely 1v1 and they will probably be short due to the very nature of his (her) abilities being complimentary to another duelist
5
Celeste Position yourself in her escape and she falls quickly
6
Lance If lance keeps you stunned, you can be in trouble. Also, [[Lance]] is rarely alone so it's usually a 2v1 situation.
6
Krul Another Krul can be an issue only if he enters the fight after you've engage another hero.
7
  No Threat
8
Skaarf A good player will kite you. [[skaarf]] is hard to down. Hide in a bush and cut off his escape. Have stun ready
8
Taka He gets a higher threat rating simply because he's a slippery glass cannon. You'll win engagements but he can easily get away.
9
  No Threat
10
Gwen She is the ranged version of you. Don't take her 1v1. Bring help but be prepared to be singled out. Stun her fast!

Intro Top

First, I'm not a pro. I'm a casual player who likes to play a couple games at a time and just have a good time. This build is surprisingly tanky and is truly invincible in a 1v1 duel with another melee class (even Lance) when played with any sort of skill. When I have two teammates that play their position and have even a shred of skill I will finish upwards of 15 kills with 1 or 2 deaths of any. You can even one-man the Kraken quickly while your teammates keep the opponents busy in the lane, which adds a wildcard to late-game. This build is very fun to play and can be mastered in a short amount of time. Enjoy!

Tactics Top

I won't go into the basics of playing with Krul in this build, but it is necessary to point out how this build MUST be played. The additional/adjustment items I talk about here should replace the Poisoned Shiv in most cases.

MOVEMENT
I'm aware there are no boots. DON'T BUY BOOTS! Krul has a movement perk from Shadows Empower Me and you should use it... all the time. Move from bush to bush and stay hidden a lot. Remember that your target is slowed with your first strike so use it to engage. Don't buy boots. Because you don't have them, don't chase anyone either. You're easily kited so don't fall in that trap.

ENGAGING
Always open with the empowered strike/slow from Shadows Empower Me but then remember that your basic attacks are the bread and butter. Don't blow your abilities unless needed. Most fights I get into I just stick to them and watch them die. My abilities are just to react to something they do.

If they are a glass cannon -- Meaning they do burst damage upfront, they can kill you. A Slumbering Husk will help if you have two enemies like this, but generally you can engage then quickly pop Dead Man's Rush to gain the shield. This will allow stacks of Spectral Smite to build reducing their damage and getting your flow of incoming health started. If your enemies are getting the damage in from abilities, you can counter by picking up an Aegis to reduce crystal damage.

If they try to run -- At some point your enemy will realize that your health is not dropping and that theirs is nearly gone. Generally, they try to run at that realization. No worries! You should have all of your abilities. First, use Spectral Smite as soon as they disengage. This accomplishes two things: topping off your health and dealing a chunk of damage to help seal their fate. Usually this will finish your opponent. If not, follow up immediately with Dead Man's Rush since it boosts your movement. While not a lot of damage, you'll get a few basic attacks in as well. If they are super slippery, you also have From Hell's Heart to stun them and catch up. If you have several very slippery opponents, or all ranged, consider Shiversteel to help stick on targets.

If they stack armor to counter you -- Get yourself another Bonesaw to shred it. Not more than two total, though, because you will have 96% armor reduction at that point.

If they have a friend -- 2v1 is fun when you win, and you will often. They key is choosing your first target correctly. Pick the higher damage hero and melee over ranged. When you weaken them you'll minimize your incoming damage. Stick to them and down them. They generally won't run because they'll feel tough with a buddy. Make sure to pop Spectral Smite as a last hit in order to gain some health for fighting your second round. Generally the second hero runs at this point, though.

If they get away/kite -- DON'T CHASE. Actually, turn around and find a bush and get empowered. If they have some health the may try to pursue you, thinking you retreated. Ambush them and pop an ability to do some quick damage. They will run again and not return because after two short encounters with you they will have very little health.

Strategy Top

Early to Mid-Game
Stick to the jungle and clear camps. Always go to the farthest one first and stick with your roamer when they are in the jungle with you. You're a bit squishy early on until you take the overdrive on Spectral Smite so avoid enemy heroes unless you have help. Don't bother with the shop until the jungle shop spawns.

Mid-Game
Control the jungle and harass the lane. Operate in the enemy jungle as much as your own. Keeping to the bushes and quickly dispatching camps. If the enemies are smart their jungler and roamer will begin to hunt you. Retreat as necessary, but snag kills when you can. Whenever opportune, or when you find their jungle empty and you've gotten behind their lane player, visit the lane and down them.

Late Game
Stick with your team. Not obviously with them, but nearby in the bushes and engage in team fights just after they start. Prioritize killing their carry, then the protector.

Once you've reached level 12 and have your core items, you are capable of downing the Kraken alone. If communicating with your team, have them harass the lane and keep attention while you do so. After releasing, down the crystal miner and get in position to escort the Kraken.

Quick Comment (4) View Comments

You need to log in before commenting.

Quick Comment (4) View Comments

You need to log in before commenting.

VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.

Copyright © 2019 VaingloryFire | All Rights Reserved