Ozo Destroyer of Worlds by cooljerry96

Ozo Destroyer of Worlds

By: cooljerry96
Last Updated: Jun 9, 2016
1 Votes
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Build 1 of 1

Ozo

Build: Threats

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
Kestrel this guys can kite you so be careful and pick up a metal jacket.
4
Ringo this guys can kite you so be careful and pick up an atlas.
4
Adagio this guys can kite you so be careful and pick up an atlas.
4
Petal this guys can kite you so be careful and pick up shield early.
5
  No Threat
6
Reim this guys a bit harder to take down but once you have an after shock he should be easy. Use your A to dodge winter spires and make sure to build towards your fountain
6
Krul This guy will be a pain to take down 1v1 just take out the laner then wreck his face with the rest of your team his weakness is he can only focus one person you can hit 3 people :-)
7
Skye this guys can kite you so be careful and pick up shield early. it takes practicing using your skills to dodge but you'll get it.
8
  No Threat
9
  No Threat
10
Fortress This is honestly the only person you really need to worry about. his constant bleeds makes it almost impossible to heal in the middle of a fight try your best get the wolves from his ult off of you then attack the heaviest character to get a substantial burst heal from your aftershock.

A little bit about me Top

This is an original build by me cooljerry96 vainglory name is the same all lower case. Im currently in SA BRONZE i have 1818 win probably the same amount in loses lol but yeah I play ALOT. After days and hours of playing Ozo i finally found a good build that shows off Ozo skills. I came up with this build in church after trying 100s of builds frustrated knowing Ozo was good but just not knowing what was needed I knew that aftershock was the key to success I just needed the rest of the build finally I hit the sweet spot between damage and healing. I have tried lots of variations of this build and i keep coming back to this one its super strong. Hope you enjoy

Abilities Top

Carnie Luck
Slot: Heroic Perk

Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)


Three-Ring Circus
Slot: A

Ozo performs a three-hit combo with his ring. Each part of the combo is a separate tap within a 5-second window.

First hit: Ozo thrusts his ring forward, damaging the target and other enemies in front of him.
Second hit: Ozo dashes through his target and deals damage.
Final hit: Ozo spins, damaging all nearby enemies.

Each hit deals weapon damage, can crit and triggers basic-attack effects. Ozo heals for each enemy damaged by any of these hits (30% against non-heroes).


Acrobounce
Slot: B

Ozo hops onto the head of a nearby target (enemy, ally or creature), slowing it by 60% and damaging it (no negative effects to allies). While Ozo is airborne, quickly tap a nearby target to bounce off one head to the other. Three hops maximum. The final hop deals increased damage plus a bonus per prior bounce. If Ozo hops at least twice, he’ll get a burst of move speed. Reduced crystal scaling vs. minions.

Bangarang
Bangarang
Slot: C

Ozo charges up before tumbling to a targeted enemy hero. If he reaches the target within 1 second, he deals damage, stuns for 0.8 seconds and flips the target over his ring to behind him. While tumbling, Ozo will knock aside and deal reduced damage to all other enemies in his path.

Thoughts on Ozo Top

I believe Ozo is a really strong hero in the right hands. His maneuverability makes him a force to be reckon with a lot of people underestimate him and that is his greatest strength + HIS INSANE HEALS Every patch SEMC buffs Ozo secretly making this build stronger and better

Where people go wrong Top

Alot of people just get Ozo and immediately just waste his A (THREE RING CIRCUS) this is his most important asset you don't use your A until you taken some damage then you use it to get your health back up save the second part of your A if you know you need to dash to a enemy like a quick ringo or a far away adagio it can also be use to dodge joules stun or a Skye Suri Strike by waiting until joules jumps or the skye dashes with her Suri Strike. Your 3rd hit of THREE RING CIRCUS is your biggest AOE so try to hit as many things as possible including enemy minions and jungle creeps. Also if you can try to fight in lane around enemy minions your 3rd (THREE RING CIRCUS) will hit everything applying a massive heal if you have the barbed needle. Alot of people use Ozo jumps to deal damage in this build its only going to be used to catch someone or to jump to a teammate to run away only in extreme cases use 1 hop just to proc your aftershock if your A and fountain is down is down. always Remember to space out your A YOU DON'T NEED TO USE IT IMMEDIATELY one after the other to get the most out of it make sure to get one basic attack off between using your A. The same thing goes for your bangarang you dont need to initiate with it save it to buy you time in a fight when your skills are on cool down or stun a squishy laner or when someone like adagio is using his ult and your the only stun on your team. Don't be afraid to basic attack while your skills are down your breaking point needs you to keep attacking once your A skill is back up feel free to get your health back.

Why this build works Top

Ozo's A (THREE RING CIRCUS) counts as a basic attack meaning the base damage (your weapon power) of it will work with your breaking point scaling it because all of his three ring circus is AOE it makes it easy to get stacks on your breaking point as your breaking point gains stacks your serpents mask gives you more health for most characters this wouldn't mean much but because of Ozo's heroic perk its makes the healing increase a lot more and just to top it off the aftershock makes you do good damage on your A on-top of healing you. All this combined with a fountain makes you a sustain MONSTER your damage is decent but your hard to bring down UNLESS THERES A FORTRESS BAN HIM HE WILL KILL YOU.

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