"Ride the Elo like a Breeze" CP Celeste Feb. 2017 by Zacxnerd

"Ride the Elo like a Breeze" CP Celeste Feb. 2017

By: Zacxnerd
Last Updated: Feb 15, 2017
1 Votes
Rating Pending
Build 1 of 1

Celeste

Build: Sexy, Aggressive and Intelligent

Ability Path

Julia's Light
Heroic Perk
Heliogenesis
1
2
3
4
5
6
7
8
9
10
11
12
Core Collapse
1
2
3
4
5
6
7
8
9
10
11
12
Solar Storm
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
Show all
Threat Hero Notes
1
Skye Skye is fast but during teamfights, Celeste can Heliogenesis so effectively on her she gets scared and dies
1
Joule Joule is so telegraphed and slow much like Baron and unless you play too close her ganks wont do much.
1
Samuel He moves somewhat slow and that gives you numerous opportunities to harass and knock him out
1
SAW Saw is slow and sucks nuff said you should fight him every chance with A+B+A
1
Petal Petal munions die by your hand as you please. Your Heliogenesis just shred them and you seem like a god stepping on an ant
1
Adagio What a funny guy he thinks his early game will do much when he cant move and will just be outranged by level 10
2
Baron Baron's rockets and movements are so telegraphed this patch its almost laughable. You alright there champ?
2
Reim Reim's effectiveness espcially recently has been lacking. His cc is nothing to laugh at but he is just overall weak in most teamfights.
3
  No Threat
4
Alpha Alpha is similar to Krul yet her chase is twice as strong as well as her damage output. Practice side stepping her gap closer
4
Krul Krul can be fast and yet his intial approach can be stopped dead in his tracks by you so try to kite back and burst him before he does to you
4
Phinn Phinn is a dangerous yet meme foe as his slow early game can be your success yet his cc can mean you harm.
5
Ardan Ardan can really lock you down. Relying on your stun to stop his Gauntlet but that leaves you open a good 3 seconds. Be quick towards late game
5
Blackfeather His gap closers can turn your stuns into empty moves but, your stars SHOULD be able to handle his charming dance of death
5
Fortress Fortress can leap with wolves but aside that he is really burstable your team will only falter when split
5
Gwen Her speedful moves and slows can put you in a pinch but nothing quick stars cant blow up. Relying on stun here is a no-no
5
Rona Rona can leap onto you and her burst is good yet after her leap, the team might not be behind it after she gets focused by your team. Solidify your resolution
5
Ozo Ozo can be effective yet just like others in this category once he runs out of things to do he can seem benign and lifeless
6
  No Threat
7
  No Threat
8
Lyra Lyra can stand on the upper but not crazy echelon of pain as her teleport and slows and heals can be tedious to deal with. Bait her skills to bring the pain after all the somehow 2000 Healing -.-
9
Kestrel Her shots are a bit shorter than yours at max range yet hers are faster caution yourselves
9
Koshka She can get close to you and hurt but perfect stuns open up opportunities for you just grab them lest you die
9
Lance Lance can knock you out of your ult. He can lock you up and stun you in 2 seconds and all in all the most effective support against you. You will need HEAVY damage with good teamwork to beat him
10
Catherine stun might as well be a big gun pointed at your forehead. Try being Keanu Reaves against her.
10
Flicker His disappearance act is more than for show meaning put some respek against him.
10
Glaive His burst is on par with you with weapon and Glaive's lane ganking can be scary effective
10
Idris His threat level is here for now because I haven't played against Idris lane all that often and the variables always change the outcome(cooperation etc.)
10
Ringo He is faster, shoots longer, and hits harder than you. In most cases unless you practice Celeste religiously you should avoid 1v1ing a Ringo
10
Taka Red alert how about don't try 1v1s in lane especially when enemy team has Taka cause he is probably waiting for you to do so
10
Vox Vox bounces will bounce your health to zero his movement can definitely mess with your prioritization but he is enemy #1 next to Taka
10
Skaarf Skaarf's output is dangerous especially next patch depending on what they do with him as they can possibly make him a monster with the lack of attention he has

Your EZ Climb Up the Ladder(Intro) Top

Hey guys name is Zacxnerd and ive been with the community on and off for about 3 years.(circa soft release December 2014)Max rank was last year POA silver. I quit for a long time due to the lack of time I had. Nowadays i am more organized and ready to impress you singular(s) person(s). My credit is largely due to the fact that I played Celeste specifically to climb during all seasons obviously ignoring the downtime I left the game. My build has still stood the test of time as I continue to demolish people with this build on a daily basis. Lets get started shall we.

P.S sorry I am not that good at using the coding process yet bear with me.

"This may be your star, but this is my galaxy" (Early Game) Top

Early Game
Your sustain is amazing contrary to what your energy bar shows. You can blast out about 20 Heliogenesis before feeling wasted if you are smart. You hurt early game and your poke is way more than believed by majority.

Against the following you should be very passive in lane:
Ringo
Blackfeather
Vox
Skaarf

These heroes tend to have very strong early games although not as strong as your mid game. Which is exactly why you wait until then.Your next few buys are shown above timestamped so I don't want to waste your time. Your level 2 is very pertinent as you must take level 2 Heliogenesis. Stop looking at me like i'm crazy as your Core Collapse does not provide a good enough escape.

Ex: A Lance is able to Impale you. So you try to stun but the Taka and Enemy Laner(X) have already locked down on you. You now have the choice to stun an enemy Taka but that still leaves Lance and Enemy Laner X killing you. Core Collapse stun is 1 second by then Taka is back on you and you are dead even under turret. Leveling up Heliogenesis would at least assure a possibility of a trade kill between a diving Taka or a 50% HP Enemy Laner X

Your position in lane should be in either lane bush or towards the top side of the lane. Top side assures you can escape easier against ganks. It is more favorable to be weaving out of lane bush due to being able to counter gank easier.

BANG!!!( Mid Game) Top

You are so strong at level 6. First, opt out of level 2 Core Collapse. Once again, get that look of your doubtful face as Core Collapse doesn't even have its stun time increased at levels 2,3 not even 4 but, 5. Btw it only increases half a second. Your job as laner should be pressuring the wave intensively by clearing it as fast as possible or evening the pressure at least. It is YOUR job to look at your team to see if they will try to fight or want to team fight for objective. Which reiterates the positioning of lane bush.

Teamfighting:
Dont be shy in fact you need to be as close as you think you can. This is where pro and dumpster celeste are immediately determined. Your teamfight potential is only determined by the amount of harrass you can apply before they notice you are a monster. Say your team engages throw out as many Heliogenesis stars as soon as possible and blow. them. up! By the time you have reached this stage, the damage output of an exploded Heliogenesis star will be upwards of 300 damage.If you think that using your ult too close is bad thats where you probably die anyway because you wait too long to do damage when your team needed you to burst them. Ult whenever they clump or try to dive as they will take majority of the damage and be put on the backfoot.

"Does it BURN" Late Game(20 Min+) Top

Working on it follow the build and you will survive I promise

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