Rocket Glaive (Support Build) by TheProfessor

Rocket Glaive (Support Build)

By: TheProfessor
Last Updated: Jun 22, 2015
2 Votes
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Build 1 of 1

Glaive

Build: Rocket Glaive!

Ability Path

Hunt the Weak
Heroic Perk
Afterburn
1
2
3
4
5
6
7
8
9
10
11
12
Twisted Stroke
1
2
3
4
5
6
7
8
9
10
11
12
Bloodsong
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Adagio Fairly weak this patch, easily can counter his ult with your crucible. If he goes weapon try an atlas pauldron if he's hitting hard with his attack speed.
3
Catherine Support like you whom you should never target in a team fight.
3
Petal Very squishy, low damage hero. Crucible her ult and that's all she has, kill her minions with a single twisted stroke or blood song.
4
Ardan A nice trick is to afterburn him out of his gauntlet, this will cancel the gauntlet and allow your team to run or chase the enemies down. Easily able to crucible out of the ring.
4
SAW If he is spun up, afterburn him and he loses all stacks, game over for him!
5
Fortress Kill his Wolves quickly or its over. They will slow you and reveal you. Don't be alone when he calls them in or your toast if your on the wrong side of the map.
5
Glaive Most of the time weapon Glaive. Atlas pauldron him and get him away from you team, watch for the afterburn and crucible the knock back if you can!
5
Skaarf Balanced character but can be hard countered by pure shield. Use your crucible to defend his ult.
6
Celeste Brilliant AoE damage. Easily counterable, she's someone to blast into your teammates! Target her first in team fights, and try to move around as much as possible to avoid her stars.
6
Koshka Tough to fight early game. If you get invaded blast right through a wall with your afterburn! She falls off late game so don't get discouraged early game if your being beat.
6
Ringo If built correctly he can really wear down your team, one of the heroes to blast into your teams fire in team fights, use your afterburn on this guy.
7
Krul A good idea if you are facing him one on one is to let him get his stacks, and before he can't use his smite, afterburn through a wall leave him low health for your team to scoop up the kill. I'd advise to run from him in a one on one though, you aren't a big damage dealer.
7
Vox Weapon can really shr down a single person quickly. One of the ones to target in team fights. If he's building Crystal grab another fountain for your team. His resonance bounces only do some much.
8
  No Threat
9
Joule You know about joules beam. Build hard defense to her if she goes CP. At least on aegis but even then she can still devastate you. Don't let your team get cramped up.
9
Taka The best character in the game behind joule, can and will assassinate your teammates try to afterburn him away and target him in team fights. Bloodsong can be used immediately if he goes invisible.
10
  No Threat

Item Explanations Top

This supports your team, and health. A must for any support or tank.
This is your main attack item. You will be getting afterburns off consistently, every 5 or 6 seconds. And you won't run out of energy.
Huge health regen, very powerful mid to late game, also grants you health and a good amount of shield.
Boots are a must for any character in the game, besides taka, maybe ;)
Mostly every team you will play against will use abilities, this is preventing you from being brushed down by those.
Just a suggestion, if the other team is pure Crystal grab another fountain for the shield and team support, if the enemy team is balanced grab a crucible unless there is an aftershock on the opposing team, it's truly up to you, a war horn or shiver steel could also be used for their support effectiveness.

Ability Path Explanations Top

Your absolute priority ability. The build is centered on it, engage, escape, protect, or chase with this ability. Knock the highest damage dealing opponent into your allies in a team fight. A gage into enemy bushes with it. Go through walls to escape enemies. Blast opponents off your allies and disrupt enemie ultimates with it! The main reason why glaive can be support.
This ability is not really important. Use it crit in team fights to deal some damage but it won't be much. Although still it will be some.
Although you are support. You can still use this to do up to 2400 total damage believe it or not! This isn't taking into account enemy defenses, but if all three opponents are within range, it can really effect a team fight. As long a the stacks are up to 20. It would do a raw damage of 800 to one player, so technically, you could deal 2400 damageto all three in total as a support! Highly unlikely though. Use it wisely...

Gameplay Strategies and tips. Top

This is a very unique build, you don't normally see a support glaive. But we underestimate his natural tankiness and his utility on the halcyon fold. To start the game, grab an iron guard contract and head on over to the bottom jungle camp, ignoring an enemy invade, and waiting a few seconds after minions spawn so you don't get ambushed by the other team. Farm and stop at the shop frequently, head up the lane at least every other rotation through the jungle, this help your laner immensely. Try to land your aft urn on the enemy laner. Here are some after burning tips! Don't initiate with the ability, walk a couple meters towards them or into the other bush before using it, make sure you are behind and send the enemy right into your teams hands! Even if you can't kill them, they should be low enough to give your laner a good advantage. By about 4 or 5 minutes you should have your dragon heart, boots, hourglass, and maybe your energy battery. Ag 8 minutes complete your crucible and by 11-12 minutes maybe a few minutes later you should have your clockwork. Now you can start picking team fights, since you are the initiator! Blast the weakest enemy into your teams line of fire, normally the laner or jungle carry. Use your bloodsong in the middle of it all and then your twisted stroke on whoever is left, primarily the damage dealers like taka, Celeste, ringo etc. keep farming! Many players will want to do nothing but pick fights and lose out on farm that could give you the big advantage. The rest of the game should be left to farming and getting objectives until around 20-22 minutes where team fights are a must. Never wander alone in the jungle and stick with your team. Use your support items and abilities wisely, and see you one the halcyon fold!

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