Simplefarmerboys 5v5 support lorelai by simplefarmerboy

Simplefarmerboys 5v5 support lorelai

By: simplefarmerboy
Last Updated: Feb 28, 2019
7 Votes
Build 1 of 1

Lorelai

Build: Support/disruptor

Ability Path

That's Swell
Heroic Perk
Fish Food
1
2
3
4
5
6
7
8
9
10
11
12
Splashdown
1
2
3
4
5
6
7
8
9
10
11
12
Waterwall
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Krul Slow him, stun him, give your allies a barrier that will peel automatically. If there's an enemy krul, you can be a HUGE thorn in his side all game. You can even counter his split pushing potential as lorelai has surprisingly good waveclear
1
SAW Stun him out of his Suppressing Fire, slow him if he does manage to get stacks and he becomes essentially immobile. And again, counter his split pushing with some of your own wave clearing ability
2
Rona Same as krul really, you can stun her and slow her, and probably outlane her with a stormcrown.
2
Ringo His Hellfire Brew is just PLEADING with you to stun him out of it with that channel time. Dont let it down. And if your stun is on cooldown or he's out of range, throw a barrier to the target so his ult was meaningless anyway. As far as ringo himself, he has no way to quickly get out of your slow, ao your team can really lay into him.
2
Skaarf Literally just copy paste ringos threat description here.
2
Adagio Another immobile character with a huge windup on his ult, you know what to do
3
Alpha Her mobility can make her tough to land cc on, but both her Prime Directive and Termination Protocol are just begging you to stun her. And you can use your slow to keep her away so she can't use basics to reset her core charge.
3
Celeste Fairly immobile, throw a splashdown pool between her and your jungler and let them do the rest
4
Grace Grace might be able to get on your team with Benediction, but that better be all you let her do. Slow her up afterwards and she'll have nowhere to go. Also she has another easy stun ult.
5
Glaive Punish his Afterburn with a slow or stun of your own. Make sure he realizes that throwing himself into your team was a mistake
5
Grumpjaw All of his abilities are dashes, this makes him hard to land a stun on and less caring about your slows.
6
Taka Highly mobile and has a mortal aound to cut the power of your ult, fairly dangerous.
6
Reza Plenty of dashes to keep him doing damage, and only needs a couple seconds to do it. If you see reza going after someone, throw them a barrier and hope for the best. Try to punish him early game by taking his jungle camps if you get a chance. The later he gets an aftershock, the better.
6
Vox His sonic zoom will get him out of your A and B pretty easily
7
Churnwalker You can't really do much to keep him from chaining your allies, and after that its pretty easy for him to facilitate damage onto your teammates that are trying to hide in the backline
7
Kestrel Kestrel WILL put a smoke trap in your splashdown pool, and it WILL be really annoying because now you cant use it without being stunned
7
Silvernail He does zone control, you also do zone control. You can try to make yours better but to be honest there isn't much you can do to counter his tripwires.
8
Lance Doesn't matter how slow your enemies are if your allies are rooted or stunned, lance makes for an annoying counter in this way.
9
Baptiste His abilities are quick, they have heavy cc and he doesn't need to be super close to your allies, baptiste has the means to make you feel pretty useless.
10
Blackfeather Blackfeather could not care less about your cc, he's already on your carries.

A note on the build Top

I feel the rooks decree is awkward on Lorelai, since you don't really have an ability where you specifically want you allies to have a barrier, such as Benediction or Blood for Blood. So consider that slot a swap slot for whatever item you want. if you want a block for personal use, grab an aegis, or get a pulseweave if you want to have a little extra counter-engage.

Early game Top

I'll mainly be talking about 5v5 since that is where i think lorelai really shines. Her area control is a lot more influencial with that much more area to control. So in 5v5, at first if your team rotates to take a jungle camp together, you may actually want to hang back outside of ambient xp range, thia will allow your teammates to hit level 2 faster as you dont take any xp.
After that, rotate to any lane where you think your laner is vulnerable to ganks or will just have a hard time farming in general. (I.e. if you have a Rona in lane with a Vox or other ranged carry that can bully her) once you get there, stun the enemy laner. Proceed to do this as often as you feel safe doing so. This occomplishes a couple of things. First, obviously, you stun the enemy. If you're lucky this will cause them to miss a last hit or allow your laner to follow up. If not though, it still does a good amount of poke damage. So after a couple of stuns, your enemy should have a decent chunk of health missing, and be giving you a wide berth, use this to help your laner get farm by pushing the enemy away from them. This strategy is of course pretty energy hungry, which is why i reccomend an hourglass so early.

On the order of abilities Top

I reccomend splashdown first because it is invaluable if you end up having to control a lane. And sometimes, especially in solo que, you will have to control a lane at level 1. But you still want to overdrive Fish Food ASAP for the bonus range.

Rotations Top

Now of course, you're the support for the whole team, not just one disadvantaged laner.so you will eventually have to end the early game strategy I've laid out. If you see trouble brewing elsewhere on the map and you think you can make it in time, go to help. Your cc can easily turn a retreating teammate into the victor of a fight. And especially once you hit level 8 you can facilitate some really nice ganks with your extended range on Fish Food. So make sure you're getting all around the map.

Fighting Top

With lorelai, fighting is all about predicting where your enemies (and allies) will be in the near future. Since all of your cc has a travel time, you need to put it where your target will be, not where they are. Here's a few tips for optimal placement of your abilities.
If it seems like your enemies are going to lose a fight, keep your eye out for where they might run and put a Splashdown pool there to slow their escape.
Enemy using Suppressing Fire? Stun him every time. Not only will this stop the ability, but if you catch him early enough he wont get his Spin Up stacks.
If their are no lives in immediate danger, try to put your Waterwall on a mellee carry. They're not only more likley to need a barrier, but the Splashdown pool that drops afterwards will help them stick to their target.
If you're not in a pool, you're doing it wrong. At level 12 being in a pool gives you 180 crystal power! That is a free shatterglass and then some. So stay in a pool and use that damage!

Downsides Top

Lorelai is low on direct support. When it comes to peeling and just generally being annoying to the enemy she is second only to the likes of catherine and phinn. But she doesn't get a barrier until level 6 for crying out loud. And even when you do get it, it has a sizeable cooldawn. So most of your support throughout the game will be from creative cc. Another problem with lorelai is that if someone manages to get throungh all your puddles and stuns, you may very well find yourself having to use Waterwall on yourself. See your abilites have a windup, so using them while tryjng to get away is giving away some free damage onto yourself you may not be able to give.

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