simplfarmerboy's straight support phinn build by simplefarmerboy

simplfarmerboy's straight support phinn build

By: simplefarmerboy
Last Updated: Mar 22, 2017
6 Votes
Build 1 of 1

Phinn

Build: So many assists, so little time

Ability Path

Unstoppable
Heroic Perk
Quibble
1
2
3
4
5
6
7
8
9
10
11
12
Polite Company
1
2
3
4
5
6
7
8
9
10
11
12
Forced Accord
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Krul If you're playing phinn and see a krul, sit back and relax. Peel him of your teammates and let them burst him down before he can say "I can't breathe".
1
Ardan His gauntlet is useless against you, and any support he gives his teammates is immediately taken away with polite company
2
Phinn You can't do anything to them, but they can't do anything to you. Just co-exist and support your teams.
2
Grumpjaw Grumjaws main thing is his ultimate, which doesn't work on you. If he uses it on your teammate stun him with Quibble or pull him back so he can't take them into a bad position.
3
Samuel His main source of damage can be body blocked. That's how you know phinn will be a good support for that game.
3
Petal She can do good consistent damage, but you can hit all of her munions at once with any of your abilities.
3
Skaarf His poke is negated by lifespring heals and you can either stun him out of his ultimate or pull him away from your teammates, easy to pull in and let your allies kill him.
4
Catherine What's she gonna do, stun you? Threat to teammates can be high though if she wanders into a quibble with her shield up. Try not to quibble Catherine for this reason.
4
Celeste She can do ok damage, but you can bodyblock her ultimate for your team without dying. That's always a crowd pleaser.
5
SAW Saw when not spun up is easy to deal with, pull him in and don't let him get away. However, when spun up, pulling him in can result in a quick loss of teammates, proceed with caution.
5
Baron Barron is annoying just because you're too slow to dodge his porcupine mortars. But other than that, he's as slow as you are, so take advantage of that fact.
5
Rona You're slow, so if Rona goes into her ultimate near you you're just free lifesteal.
6
Alpha Nothing is more fun than body blocking alphas Prime Directive so she hits you and does nothing. Nothing is less fun than when she gets past and kills your teammates.
6
Fortress Fortress' bleeding does damage up to 20% of your max health when he reaches max stacks. That's a tank killing ability if I ever saw one.
7
Blackfeather Black feather is very similar to taka, he's just so mobile, he can get to your carries easily, and he can block the damage of your abilities with the barrier from on point.
7
Vox Vox is the worst. He can sonic zoom out of your abilities, and since you can't get away he can use you to splash resonance onto your teammates or just build up breaking point stacks.
7
Idris His mobility is a problem, the invulnerability on his ultimate means he can dodge your abilities and get on your teammates at the press of a button.
8
Koshka Koshka normally gets an Aftershock which does 15% of your max health instead of regular amounts of damage, and since her abilities come up so frequently that can kill you really fast. Also, she can easily get passed you to your carries. But you can quibble her out of her ultimate so that's fun.
9
Taka Taka is a problem. He can cloak around you to get to the carries, he can block your quibble with a flip or get out entirely with x-retsu
9
Flicker He can cloak his whole team past you to your teammates before you can do a thing about it. If you see him cloak slap down a polite company to draw anyone near you out.
10
  No Threat

Top

Phinn is first and foremost, a wall. His job is to make sure that no one gets anywhere he doesn't want them to be. He can slow, stun, and pull enemies (enemies that are slow on the reflex block anyway.) as far as builds go, most items are just standard support things, (Fountain, contraption, crucible, and war treads. With a minion candy for jungle sentry in case of invades) but two items are negotiable, the frostburn and the stormcrown. As shown above, if a weapon carry is just tearing through your team, consider an Atlas Pauldron. This is hard to land since phinn is about as mobile as a glacier, but can be very helpful to your team if you land it. And my last recommended swap is for Nullwave Gauntlet. Because sometimes, you just really don't want a crucible/fountain coming out in a fight. Such as if you have a koshka or Catherine who wants to use her ultimate.

On frostburn Top

I recommend swapping out stormcrown instead of frost burn for a couple reasons. The first is obvious, frostbirn gives a lot of crystal power, and phinn a abilities can easily and frequently hit multiple enemies, helping your team get kills. The second reason is that the slow helps your Polite Company and Forced Accord not be useless. Because normally, if you hit an enemy running away with Polite Company, they're back where they started from in around a second, which doesn't do all that much for your team. But if you've got the Frostburn now they're slowed, giving your allies a great chance to finish them off.

On minion candies Top

Little known fact, minion candies affect jungle camps. Littler known fact, they are very powerful. They add armor and a lot of damage, used early game on crystal sentry can be the differance between being pushed out of your jungle and getting a double kill.

Play style Top

Like I said earlier, phinn is a wall. Use him as such. Get between your allies and enemies whenever possible. Body block whatever can be body blocked and don't let the enemies onto your teammates.
Some plays you want to be watching for as phinn are:
If you see a carry alone and you're near your team, use Forced Accord for an easy kill, then go pick off the other two.
Likewise, if your teams are ever in a poke battle and an enemy gets a little too close, punish them by pulling them in for massive damage from your allies.
Another main thing is ultimates, after level 8 you have a stun if you're following my guide, so watch for any Skaarf, Joule, or Koshka going into their ultimates, Quibble them. Your team will thank you.
Another prime Quibble target is heros like Krul. If they're on a teammate trying to sustain off of them, hit them with a Quibble and let your team burst them down.
If you have vision on gold mine and the other team is taking it, consider hooking gold mine with Forced Accord and remember, you can pull gold mine through walls

Warnings Top

Phinn is all AoE, all the time, this can be good but that also means you have to be aware of what's in your area. For instance, kraken. If you're fighting in the jungle and you go to use polite company, make sure that you won't hit kraken unless you want it agro'd onto you.
Also, be aware of if and when your teammates are going to die if you're far from turrets. Phinn takes a while to kill, but he also takes a while to get anywhere, and if you're the only one alive the other team will get the job done.

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