Super Ultra Adorable Explosive Petal by Zeyojan

Super Ultra Adorable Explosive Petal

By: Zeyojan
Last Updated: Sep 6, 2016
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Build 1 of 1

Petal

Build: Will Cut You With Glass

Ability Path

Munions
Heroic Perk
Brambleboom Seeds
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2
3
4
5
6
7
8
9
10
11
12
Trampoline!
1
2
3
4
5
6
7
8
9
10
11
12
Spontaneous Combustion
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2
3
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6
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8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
  No Threat
2
Krul While Krul dominates in the 1v1 game, Petal is a really good counter. She can kite him as she runs, chomping down his health before turning to burst him down. Avoid close combat with him, watch out for his ultimate, and the battle is yours!
2
Catherine Catherine isn't the top on your worry list. Your sustain damage will chew her out, and her ult/A are both easily avoidable with a quick Trampoline.
3
Adagio Adagio, unless building offensively, is pretty harmless on his own. Watch out for his Arcane Fire though, it can wipe out your munions if you are not careful.
3
Ardan An offensive Ardan is rarely seen, so theres no need to worry about him. However, his perk really hurts your sustain damage. Aftershock is great against him. Watch out of his allies though! Once he brings down the gauntlet, spam your ult, otherwise, its game and set.
3
Lance Hmm... Not that scary overall
3
Reim Much like Phinn, Reim is very slow, but his abilities hit pretty hard. Keep your distance, use your range to your advantage and sustain him down! Winter ain't coming this year.
4
Alpha Alpha, while possessing really great offensive capabilities, cannot touch you as long as you stay out of range. Watch out for her A though! If she gets close, Trampoline away!
4
Blackfeather Blackfeather isn't exactly a threat to Petal, but he should not be overlooked. He has great chasing capabilities, and his B can wipe out your munions if built right.
4
Kestrel Kestrel is pretty neutral on the threat scale - while she is a pretty heavy damage dealer, her Glimmershots can be blocked by your munions, and her ult can be dodged with a little side Trampoline. When dealing with a CP Kestrel, always carry flares. You do NOT want to be ambushed!
4
Lyra Her slows are really scary - her tracking missles are also very scary. However, she is extremely fragile. Just kill her already!
4
Ozo While he CAN use his B on your munions to get to you, it usually leaves him vulnerable to your ever-powerful ult, so much like with Lyra, just smash 'em down!
4
Phinn He has a scary hook, a VERY damaging A, and a B that is super annoying. But he is slow, and Petal is slippery. Hop away!
4
Skaarf While Skaarf's Goop and Spitfire combo can wipe out your munions, he is usually also pretty fragile. Hop away from his ult. use your munions to block his Spitfire, and kite him away.
5
Fortress Fortress is also not one that I would worry too much about. Because Petal is so slippery, you can just avoid him. Watch out for an offensive Fortress though - his A and B really hurt! His ult is easily counterable with the usage of your three little munion friends. Keep a distance.
5
Petal An enemy Petal won't be seen that often - people seldom play Petal. However, if you do encounter one, make sure to aim for her munions first, because without them, she can't fight. May the best Petal win!
5
Samuel He has high DPS, and he hits really hard, but he is not invincible. Once you get past his powerful facade, he is pretty easy to counter. Trampoline away from his A and C, stay out of his B, and kite him to death.
5
Skye Skye is another one that is dangerous when played well, but is generally counterable. Her A gets blocked by your munions (but be prepared to replant your seeds), and her ult is avoidable with a trampoline. However, she INSANELY good at chasing, so watch out.
6
Celeste Celeste is actually pretty dangerous. Never ever get too close. use your munions to outrange her. Exploit her squishiness by bursting her down with your ult. Make sure to avoid her Heliogenesis, it can tear your munions apart!
6
Joule WP Joule isn't that scary - you can outrange and chew her down. However, CP Joule is bloody terrifying when played well. Her B can wipe out all your munions, and her Ultimate hits like a TRUCK. Make sure to always Trampoline away from her and avoid her attacks to secure the win.
6
Ringo Ringo is actually pretty scary with his attack speed. Ult him away, and pray for the best. Sometimes, however, when he tries to ult you, his Hellfire Brew ends up hitting one of your munions, so thats a plus!
6
Taka Taka Taka Taka.... Insane burst damage is what this stealthy ninja relies on, but fast reactions and a triple ult can smash him to bits. If he uses his B to get away, don;t worry, your munions work like tracking devices - they will follow him with their crazy-long ranges.
7
Glaive Oh Glaive... His Afterburn is a really nasty skill that will leave you extremely vulnerable, as you will most likely be the focus of the enemy team. Burst him down, Trampoline away, and play safe until you can wipe him out.
7
SAW Saw, no matter built WP or CP, will erase all your munions quickly. However, he can be very slow, so Trampoline away from his attacks and burst him down. Make sure to exploit your range!
8
Rona A good Rona can absolutely shred your munions to bits and finish you off. Kill her quickly, and if you can't, just run to your allies for help :-D
9
Koshka CP Koshka is the stuff of nightmares to Petal players - her B wipes out your munions, her A dashes to you, and her ult is really nasty. It will absolutely WRECK you. Make sure to always have a reflex block when fighting Koshka, and keep your distance. Remember - while she is bursty, she is squishy. You can burst her down too!
9
Vox This fuckboy will absolutely SHRED you if you aren't careful. When built CP, his basic attacks bounce off your munions and chomps at your health, so you will want to watch out. His ult ensures that you cannot escape with your Trampoline due to the silence, and when he is built WP, he will still shred you faster than you can react. Only engage with allies, and then burst him down with a trampoline/ult combo.
10
  No Threat

Introduction Top

Hello! So I tried making a guide for my main, Petal Petal. Petal was the first hero I tried playing in a legit match when I joined, and I think she is a fantastic hero in the right hands. While many people discount her for "how quickly her munions die" or how squishy she is, I completely disagree. I think that Petal has incredibly high survivability and defensive capabilities for a Mage carry. Basically I really love playing her and I hope this guide helps!

Petal's Kit Top

So, a little bit on Petal's kit - her heroic perk, Munions, allows her to summon up to three Munions, which are adorable little onion-esque creatures who fight alongside Petal. They can be summoned through the use of her A skill, Brambleboom Seeds. Additionally, when Petal attacks an enemy, the enemy is marked with sunlight. When a munion bites an enemy marked with sunlight, Petal gains a 20%-60% boost in attack speed.

Skill A: [
Petal's A skill, brambleboom seeds, lets her plant a seed at her feet. This skill has an extremely short cooldown, and can be used in a variety of ways. Up to three of these seeds can become munions, which as mentioned above, fight alongside Petal. These seeds also grant Petal and her team vision in a small area. This is extremely useful for Petal, as she can use it to monitor enemy movement in the brush-dense jungle instead of taking up slots with flares or spending gold on scout traps. Additionally, these seeds explode when an enemy hero steps on them, dealing some pretty hefty damage and knocking them back slightly. This can be useful when Petal is running away, as enemies may step on the seeds while chasing her, allowing her a quick escape.

Skill B: [
Her B skill, Trampoline, allows Petal to jump forward in a selected direction, leaving a Brambleboom Seed at her starting location. This skill also amplifies Petal's weapon and crystal power for a short amount of time when used, by 30% and 40% respectively at Overdrive. This skill is insanely essential for Petal. Firstly, the jump allows Petal to run away from enemies quickly with its low cooldown and seed-planting nature, which can slow the enemy hero down. Secondly, this skill is excellent for dodging enemy attacks. In the jungle, many walls can be hopped over with this skill, giving Petal the chance to escape quickly while the enemy takes the scenic route. She can also dodge skills like Phinn's Forced Accord, Catherine's Merciless Pursuit as well as her Blast Tremor, Samuel's Malice & Verdict, amongst many others. Additionally, the damage amplification can really help to turn the tide of battles when coupled with her ultimate.

Ultimate: [
Petal's ultimate, Spontaneous Combustion, explodes her munions individually to deal some hefty crystal damage to surrounding enemies, healing her and nearby allies. Her ultimate carries up to 3 charges, and is extremely useful when chasing enemies, helping to finish off fleeing enemies. The ability is best used directly after a Trampoline!, and when the enemy team is all grouped up. A triple detonation can easily bring the enemy team's health to barely surviving, and you can pick them off right after that with a couple of Munion bites. This ability is also particularly useful during teamfights, allowing you to heal your allies, damage your enemies and keep your distance all at once. When travelling up to the lane to support your laner, you can help to kill off the enemy laner with a surprise Trampoline // Spontaneous Combustion combo.

Explaining The Item Build Top

So, for Petal, her most important core items are a Shatterglass and a Frostburn. These two items help Petal stick to and finish off enemy heroes quickly. The Shatterglass really ramps up the damage output on her munions, and the Frostburn will ensure that her munions apply a continuous slow to her enemies, allowing her sustain damage to work its magic. Next, I chose to build towards War Treads instead of Halcyon Chargers because of the +500 health it provides. Additionally, together with the Fountain of Renewal, makes Petal a fantastic semi-support, allowing her allies to escape, only to return to fight a moment later. Also, no matter what, boots are ESSENTIAL for Petal. She is slow and squishy, but with boots, she is super duper slippery and hard to focus. Next, the Broken Myth gives Petal a crazy damage output. Petal has no problem getting those stacks due to her munions, and it'll amp up your damage by an unbelievable amount. Last but not least, Aftershock is a good pick to deal with HP-heavy teams that just refuse to die. However, if you find that you run out of energy too quickly, you might want to either swap the War Treads for Halcyon Chargers, or the Aftershock with an Eve of Harvest and get some nice lifesteal along with it.

Pros and Cons, Role, and Playstyle. Top

+ Petal has fantastic semi-support capabilities with her Ultimate, and her seeds which grant vision.
+ Her sustain damage is a direct counter to heroes like Catherine and Krul, and her kiting capability is insane.
+ Extremely slippery. She can easily escape with a boots and a Trampoline.
+ Munions are great to use to bodyblock skills like Kestrel's Glimmershot, and Skye's Forward Barrage.
+ Brambleboom Seeds are great at causing confusion within enemy team as you nuke them to death.

- Performs poorly when alone. Petal, while still strong on her own, will more often than not need an ally to be present with her to ensure that ganks and ambushes don't wipe her out immediately.
- Can run out of energy easily if you (unwisely) spam seeds.
- Gets countered by AOE attackers, especially CP Vox and CP Koshka.
- Lower damage output than other mages or snipers.

Petal is generally best played in the jungle, where she can make epic getaways over walls with her B skill. Petal will want to hit level 12 as soon as possible, so the jungle is the best place for her to be. Additionally, her seeds grant vision, allowing her to control the jungle like the freaking jungle queen that she is. Also, laning a CP Petal will cause you to run out of energy extremely quickly. However, if forced to, Petal can lane with an uncommonly seen WP build, giving her crazy ambushing power, lifesteal and attack speed. But thats for an entirely different build.

Petal is well-suited for those players who love super adorable characters that practice the ever-handy skill of hit-and-run. Her munions chomp away at your enemies as she runs, before she Trampolines backward and Chernobyls the **** out of them. She has excellent basic attack range, and her munions will tracks for DAYS. Also, her quotes are super cute! (I'm not small, I'm just sitting down!)

Petal's Spotlight Video Top

Watch it here: https://www.youtube.com/watch?v=6RBEJWEcBLs
Gatorrex's spotlight: https://www.youtube.com/watch?v=9GNuE1qhJWY
Learn to be a T10 MLG 360 noscope 420 blazeit Petalbae player here: https://www.youtube.com/watch?v=PcNrrwYSZIE

Like, a Super Cool Conclusion Top

Overall, I think that Petal is constantly overlooked in the current meta because many players think that she doesn't damage as hard as other carrys, but can't support as well as other supports. But I think its her unique blend of being a carry, along with her support capabilities, that really makes Petal Petal. She is so slippery, and she is really fantastic at coming around at the last second to nuke the entire enemy team, heal her allies and hop her way to victory. While not crazy burst-y like some of her fellow carries, her sustain damage can make all the difference when focusing an enemy. Also, her short cooldowns mean that you never know what to expect from her. I really hope you all try out Petal, and hopefully fall in love with her mechanics! While I know this guide isn't super comprehensive, I hope it helped! xo

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