Taka CP jungle: Destroyer of the Jungle. by TheGruof

Taka CP jungle: Destroyer of the Jungle.

By: TheGruof
Last Updated: Jan 31, 2017
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Build 1 of 1

Taka

Build: CP Jungle Taka.

Ability Path

House Kamuha
Heroic Perk
Kaiten
1
2
3
4
5
6
7
8
9
10
11
12
Kaku
1
2
3
4
5
6
7
8
9
10
11
12
X-Retsu
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Krul
1
SAW
1
Adagio
1
Vox
2
Skye
2
Joule
2
Fortress
3
Alpha
4
Ardan
4
Kestrel
4
Flicker
4
Samuel
4
Skaarf
4
Ringo
4
Rona
4
Baron
5
Ozo
5
Idris
5
Blackfeather
6
Celeste
6
Koshka
6
Catherine
7
Gwen
7
Petal
8
Glaive
8
Lyra
9
Reim
9
Phinn
9
Lance
10
  No Threat

Introduction. Top

This build/ guide is all about stealth and burst damage relying on ALL your abilities. Only a true master may perfect the true form of taka by dominating on the halcyon fold. Read more to learn how this build can allow you to fill that gap in order for you personally to DESTROY! Welcome to... "The CP Jungle destroyer" Taka...

The complete build. Top




The Aftershock and Tension bow combo combined is for that EXTRA burst damage from your Kaiten Kaiten and your X-Retsu X-Retsu.

The Halycon Chargers is for you to have those abilities you need when fighting, you need that extra kick of energy and this item will do its thing. It also allows you to get that extra speed when you are just THIS close to the enermy this is 1 HIT from dying, trust me, I understand how you feel. When facing dominating enemies, this item can get you that boost to prevent you from an ACE! Trust me, you don't want to get aced.

The Stormcrown is for you to have a tiny bit of more health, more damage on your basic attacks, to receive energy faster so you don't run out and can't use an ability in the right time/ moment, and more frequently use of your abilities!

The defense is to block those stuns, roots, and etc. and for you to take less damage from your enemies, not but to explain there if you are fairly good at this game or in other words, not a new player.

Learning your abilities. Top

For all the new players who don't quite understand how Taka's abilities work, I'm here to give you a quick rundown of his Kaiten Kaiten, Kaku Kaku, and X-Retsu X-Retsu.

Kaiten- Kaiten is Taka's first ability(A). It allows you to some bust damage as well as block stuns, roots, and other bad affects while in the air (by kaiten) It allows you to get on the other side of a fight, in a direction you want to go.

Kaku- Kaku allows you to go invisible for a certain amount of time AS WELL AS healing you when you are invisible. The kaku(B) is NOT permanent and may not last the whole time it is supposed to last. To stop your kaku, you can use your A & Ultimate as well as doing 1 basic attack. Kaku can also stop when you take damage. Heroes like Lance, Reim, and Phinn has abilities that deals damage in an AREA which makes them a threat. Kaku is a great ability and timing is KEY to being a great Taka player.

X-Retsu- X-Retsu is an ability that does quick burst damage and can be used at a fairly long distance from your enemy use it to chase down enemies.

P.S. Keep in mind, all your abilities give ONE/1 stack to your perk.

Perk. Top

HOUSE KAMUHA (HEROIC PERK)

Each time Taka critically strikes, he receives 75% of the damage back as health along with a burst of speed. Every 2 seconds, Taka is guaranteed a critical strike. Taka gains 1 Ki stack when he uses an ability or performs a critical strike (up to 5 stacks). Each stack of Ki increases the frequency of critical strikes and accelerates ability cooldowns.

Others. Top

-Use Kaku to avoid losing your Ki stacks

-Taka is a slippery hit-and-run assassin with the ability to dodge enemy abilities, vanish into smoke and dash to a distant target with blinding speed.
His critical-strike frequency makes him a weapon-build natural, but his midgame shines bright when buying crystal power. Explore his numerous build paths and play styles until you unleash his full lethal potential.
Let’s break him down …
Kaiten allows Taka to effectively farm and stick to targets, but skilled players will maximize its defensive capabilities. While flipping in mid-air, Taka will not take damage, allowing him to negate bursty abilities such as Joule’s energy beam and avoid damage from triggering items like Tension Bow.
Kaku is deceptively multifaceted because of its relationship to Taka’s other abilities. Yes, you can vanish, run into lane and tear out the heart of some unsuspecting soul. Yes, it’s your primary escape and a fine way to safely facecheck brush. But it’s also the essential bridge between other abilities and critical strikes, allowing Taka to maintain all 5 Ki stacks and carry them into a crucial fight. Watch your stack counter in the lower-left corner like a hawk. If your stacks are about to expire and you have no other recourse, use this smoke bomb to keep up your Ki. It’s a little thing that makes a monumental difference when an enemy comes storming out after you. Will your first strike hit like a truck, or will you have to flee with your tail between your legs? Your prior use of Kaku will dictate the answer. Note that if you intend to use Kaiten and Kaku early and often, you’ll need at least an Energy Battery to not starve out.
X-Retsu is an outstanding way to enter a fight or assassinate a single target, and it’s your main source of damage in crystal builds. The Mortal Wound inflicted will secure kills and increase your teamfight efficiency. X-Retsu is also an escape in a pinch if you have enough vision to ult to a jungle monster outside the fray.
Because of Taka’s House Kamuha heroic perk, he can be a critical strike machine. Just remember to think about ability usage as a means of building Ki stacks, along with thinking about items that increase critical strike frequency or amplify ability damage.

-Bad idea, especially early on. You’re not looking for a skirmish near the jungle shop straight out of match start. Fight on your own terms, ideally when you’re crit-happy or possess the element of surprise (or both)!

-You’re an assassin. Play like one. That means primarily hovering on the edge of battle and picking your moment to engage a vulnerable target … then getting out and finding the next opportunity. Think about the enemy team comp and what they will be able to do to you once you’re in the heart of the action. If they’re going to try to burst you down the moment you arrive, be ready to trigger Kaiten to dodge. If they’re going to try to stun or slow you, be ready to vanish into smoke before Catherine can connect with a stun, for example. If you stick around too long, you’ll get cut to ribbons instead of being the one doing the slicing.

This chapters information is all from vainglorygame.com (CHECK THEM OUT!)

Taka link: http://www.vainglorygame.com/news/taka-reveal-tactical-breakdown/

These information in THIS slide may be outdated, check the web for patch-notes on Taka

Check the game to get a better clue about Taka. (Read his abilities, perks, and test him out in casual/ bot matches, blits, AND PRACTICE!)

Friend me: TheGruof
Join my guild: Dream Crashers

This guide is only a build guide, not abilities!

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