The in depth Phinnisher Build(1.14) by manhoef

The in depth Phinnisher Build(1.14)

By: manhoef
Last Updated: Feb 11, 2016
1 Votes
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Build 1 of 1

Phinn

Build: CP Lane Phinn

Ability Path

Unstoppable
Heroic Perk
Quibble
1
2
3
4
5
6
7
8
9
10
11
12
Polite Company
1
2
3
4
5
6
7
8
9
10
11
12
Forced Accord
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Adagio Adagio can't do much against Phinn; sure he can run the buff comp but that doesn't work very well against phinn because of his innate tankiness and his ability to constantly stun and slow him and kill him, as he is so squishy.
1
Ardan Ardan can't do much to adagio either, as all his abilities are gap closers and his ultimate is harmless to phinn and his heroic perk.
1
Catherine Catherine can't do anything against phinn as her entire kit is based around crowd control, which phinn is immune too.
1
Celeste Celeste can't do anything against a Phinn in lane; she can't stun him, her lack of escape makes it so very easy to hit your abilities on her, and to top it of she is the squishinest hero in the game.. You shouldn't have any problems with her
1
Ozo Not sure how good ozo is yet, but I assume at this point I assume that he isint the strongest.
1
Phinn Support Phinn: you can't do anything to him, he can't do anything to you
1
Rona Ronas only source of sustain dps her ult slows her so much to where Quibble will always hit and will stun her out of it.
1
SAW Saw gets absolutely destroyed by Phinns kit. Don't worry about him especially with an ult atlas quibble polite company combo.
2
Kestrel As soon as you can pull, Kestrel gets absolutely destroyed by Phinn. She will be de-invised by phinns B, Phinns health can often take 1/2-3/4 of her health, and phinns pull will loom a constant threat to a quick death with an CAB combo. Make sure to buff your team when she is firing glimmershots. Also Remeber to bodyblock!
2
Petal You can instakill her munions with both your A and B and can't hit your combos with no problem after she uses her B. She can damage you a lot of your abilities are on cooldown however
3
Glaive Glaive can do the damage to Phinn, but in a 1v1 situation Phinn will certainly beat him... Just make sure to bodyblock his afterburn for your teammates
3
Joule Wp joule has meh dps, and her thunderstrikes aoe Wp damage can be dangerous to your team if you don't land a timely polite company.
3
Koshka Koshka with a aftershock can be a problem if you don't have a fortified health buff, but other than that she's just a harmless little kitty. Her ult is useless against Phinn, which is why it is important to be directly on the carry so she wasted her stun on you.
3
Ringo Ringo can be a problem before you get your ult and frostburn. After this he is very easy to kill.
4
Fortress Cp fortress can put a world of hurt on Phinn, if he doesn't dispatch of the wolves quickly. The% health damage that the wolves do in combination with his A is amazing at ignoring his defense. without his wolves however he will be easy to handle.
5
Joule Cp joule is a legitimate threat to Phinn if she isint in Quibble range at all times... Stun her out of her ult no matter the cost or vacuum her out of your teams direction , she's quite easy to kill afterwards. Just Remeber to fight in the lane do the chances of the ukt hitting are pathetically low
5
Phinn Cp Phinn: a May the best Phinn win
5
Reim Reim can be a threat if you don't dispatch of him early into a teamfight. But if you can get the jump on him he's one of the squishinest heros in the game without his fortified healt and he's dead.
5
Skaarf Skaarfs percent health damage and his easy to land spitfires can be a problem at earlier levels. However at later levels, Phinns ult in tandem with his other abilities can straight up kill Skaarf, as he has no escape.
5
Vox To be successful against Vox, you have to be very close to him, so when he uses his A you can still hit your quibble, and when you do he's dead from all of your damage. Your hook also prevents him from kiting and gaining broken myth stacks, and in teamfights he's toast.
6
Krul When Krul gets onto you, he can't kill you but he can severely cripple your CP damage. You gotta constantly stun him, and pull him into your team. Pull him into your team for quick eliminatation.
6
Taka Taka is annoying plain and simple, he dodges your abilities and can get away with ease, but doesn't do much damage to you; if you can wait for him to spam his abilities you can't hit all your abilities.
7
  No Threat
8
  No Threat
9
Skye Wait till Skye Suri strikes, then B A her... Then run away and do it again. You will lose if you don't do this combo as skyes dps is incredible if you can't do this( I know this because I also main Skye in poa)
10
Blackfeather BF can dodge all your abilities and destroy you with his execute A; against him you will have to get a metal jacket to stop him from killing you; if you can land your abilities however he will die quickly, just be careful to avoid 5 stacks of heartthrob

Introduction Top

Hello all, my name is Manhoef and I am a Pinnacle of Awesome player; I simply love playing off meta heroes and several days ago I thought to myself, why not make a professional and well thought out guide to play one of the most fun and game changing heroes that is currently on the fold, Phinn. So without further ado lets learn how to play the juggernaut! Note: I will finish this guide through the week

How does Phinns Heroic Perk work? Aswell as his hitbox Top

[]Phinn]] in my opinion, has the best property in the entire game: he can't be stunned and he get bonus defense from the defense he builds(his B also grants bonus defense from defense but we will get to that later). This means that not only does he scale well with crystal power, but defense aswell. I recommend getting 1 defensive item on cp Phinn specifically for the reason of bodyblocking minions and denying farm. Which brings me to my second point, bodyblocking. Bodyblocking makes him such a hassle to deal with in tandem to book of eulogies and a tier 1 defense. He has the largest hitbox in the game and can sit on creeps literally. A smart Phinn can sustain properly and deny 2-3 cs every wave. Make sure to bodyblock the big minion, this will really starve the enemy.

So how do Phinns abilities work? Top

Phinn is an AOE, crowd controlling, insane damage dealing hero, that when used effectively is almost unbeatable; however to properly utilize his kit, you have to position yourself very well to take full advantage of him. His A ability Quibble is in my opinion, the best ability in the entire game. It has insane base damage 240-590, an insane 200% CP ratio (that is about 1200 damage late game with a proper build),a 5 second cool-down when overdriven, an AOE circle, and to top it all off when Phinn gets his 5th ability point in Quibble, it turns its slow into a stun.So whats the catch? It can be hard to hit if your inexperienced with him. The circle is large 5.5 meter diameter, but has a 1 second animation, and can't hit an enemy slightly behind him( unlike Joule, Blackfeather, etc). It is highly recommended that you take the overdrive for the stun. But with proper practice and a Frostburn combined with his B ability Polite Company, Phinn can hit about 90% of his Quibbles. His second ability, Polite Company is the perfect setup for Quibble; it has a vacuum 4ish meters(even greater with and overdrive 5.5ish), 350 base cp damage(goes from 60-150 to 350 when overdriven), and has a very respectable 120% cp ratio. The granted fortified health also increases with Phinns built defense although it's not that huge. One more thing however, Phinn can gift fortified health to hismself and his allies; when this ability is overdriven, 270 fortified health can be granted. This ability has a 10 second cooldown at all ranks. I highly advise you to take the overdrive as it dramatically increases the base damage by 230%, gives a staggering 270 fortified health(210 at level 4), and dramatically increases the vacuum strength. Also note the vacuum applies a slow with Frostburn, as well as a huge vacuum radius that makes it extremely easy to hit his Quibble. Phinns ultimate Forced Accord is a hook with a very very long range of 14 and has a large width; however it is quite easy to reflex block, which is why I recommend investing a second ability point into it at level 9, for the lower cooldown. Speaking of cooldowns, Phinns ultimate has 60-45-30 cooldown and cooldown refund at higher ranks of 15%, he also has 100-200-300 base CP damage with an incredible 150% CP ratio. In spite of this, i still recommend overdriving your other abilities as the benefits you receive from them are better.

What are Phinns strengths and weaknesses? Pros and Cons Top

Pros+
Insane AOE damage
Bodyblocking
Unstunnable
Bodyblocking
Easy to gank with his ult
Can 1v3 with turret support and an UltAB combo
Scales exelently with defense
Very Tanky
Can buff allies

Cons+
Slow
Hard to position
Can be hard to hit abilities if inexperienced
Smaller margin for error than most heros

What is Phinns playstyle? Top

The most important part of Phinns kit is to position properly to defend your teammates, your farm, and your objectives. Your positioning will also determine if you can hit your abilities, which makes or breaks how successful you will be with Phinn. The first tip to playing Phinn be very passive whilst your abilities are on cooldown; afterwards however when they aren't on cooldown taunt the enemy whenever they try to farm and hit them with a big Quibble whilst bodyblocking. The second tip is to have your quibble activated( the ability radius) and whenever they come close, use your B whilst this radius is up and immediately follow up with a Quibble. If you want to win games get boots early! With tier 2 boots Phinn is infinitely more useful. I cannot stress this enough. My last tip is look for unorthodox pulls with your ult, and your B. I will have a section dedicated to this(with pictures :)), aswell as using polite company to glitch enemies(and minions) over walls. Also keep in mind the BP changes; Phinn can now soak up all the damage while not giving free stacks. This indirectly made him so much more viable, despite his wave clear nerf.

Best itemization for Phinn Top

Phinns Quibble relatively has the same early game strength early game is as strong as it is late game, but has a much longer cooldown. This means you must optimize when you use it and your items. And eclipse prisim and a Crystal Bit gives your Quibble 520 damage on a 7 second cooldown. When used properly, you can nuke the entire team with it and put everyone at 1/3rd health. It can do even more damage if you opt for a heavy prisim instead of Travel Boots, but I strongly advise against this, as you won't be able to position in time to get a good Quibble off. Next your gonna want a Frostburn; this isint for teamfights specifically although it does help you land your Quibble after your ult in the enemy, it's more for the BA combo that I explained in the previous chapter. To spam this get an Energy Battery. After your done with this, I would suggest getting a heavy prisim and swell as another Crystal Bit, aswell as a tier 1 defense of your choice. After this a Broken Myth is key; Phinn can easily build up all 7 stacks and do 1255 damage with 10% pierce. The item I rush next is a Clockwork, as in this point of the game I have plenty of damage but need to spam that damage much more often, aswell as my hook. It brings everything to a ridiculously low cooldown while indirectly setting up for more opportunistic hooks and plays. I'd also recommend getting a t2 defense item. After your done with this, you should finish up your boots, buy a Shatterglass and a t3 defense. Cp infusion is also key for al the utility, defense, and damage it provides.

Early Game Playstyle Top

Hide in bushes! Phinns massive nuke quibble is hard to hit early game, and bushes certainly alleviate this problem. Put a scout trap in the enemy lane bush and wait in the edge of yours; then when the enemy walks over it, immediately quibble.

Mid Game Playstyle Top

Late Game Playstyle Top

Areas in which Phinn can use his abilities the best Top

This section is deeply intertwined with Phinns positioning for maximum use of his abilities, specifically his B and C

Allies for Phinn Top

Building a team comp around Phinn Top

Drafting for Phinn Top

Conclusion Top

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