The Pro-zo [Detailed Guide + Tips] by Fyloket

The Pro-zo [Detailed Guide + Tips]

By: Fyloket
Last Updated: Apr 10, 2016
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Ozo

Build: Ring of Fire (-power)

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Vox Vox is incredibly squishy (unless built otherwise). Once you get to him, a quick Three-Ring Circus can obliterate him, and Acrobounce ensures he doesn't go anywhere.
2
Petal Petal deals SUSTAINED damage- i.e. your Bangarang can throw her into the midst of a teamfight, where she's most vulnerable. Three-Ring Circus makes for rapid burst damage and healing, just watch out for her ult.
2
Skaarf Skaarf is a real nuisance in teamfights- initiate the battle with an ult to bring him into the fray and finish him quickly before Fan the Flames takes its toll.
3
Koshka Koshka is usually one of the squishier junglers. While she may be adept at getting away, using Acrobounce makes sure she's not going anywhere. Be careful of her ult, which may allow enemies to focus on you.
3
Ringo Ringo can deal sustained damage, so a burst from Three-Ring Circus can decimate him while keeping you on good health. Warning: Do not use your ult on him too early; Achilles Shot can slow you down, which may not allow you to reach him in time.
3
Adagio Adagio can stun with his ult, so make sure he goes down before that happens.
4
Joule Joule can dish out heavy, rapid damage and can stun, or make a quick getaway. Avoid the burst damage at the start of a teamfight, and bring her down easily.
5
Blackfeather Blackfeather can escape rapidly with his ult. To counter an escape, use Acrobounce on a nearby ally or minion, then reach him with the extended range of the second bounce. Additionally, watch out for the slow of his second ability, which can prevent your ult from reaching its target.
5
Ozo May the Ozo with the most lifesteal win.
5
Catherine A quick stun from Catherine can interrupt your abilities, and her silencing ult leaves you vulnerable.
6
Krul Don't let Krul's lifesteal and weakness build up. Engaging him alone is difficult without an Atlas Pauldron, unless he's either a scrub who doesn't know when to use his Spectral Smite or if he's too low to survive Three-Ring Circus.
6
Alpha Alpha's suicide ult is a nuisance. Use Acrobounce to get away from the blast radius, then finish her off.
6
Kestrel A Kestrel with good timing can stun you mid-ult with her Active Camo cloud. Otherwise, she will die quickly.
6
Rona Rona's biggest threat is her ult, which fortifies her health and grants lifesteal. Avoid it and bring her down quickly.
6
Phinn Avoid using your ult on Phinn, since it will do little to him. The only threat is his first ability, which can stun. Escape his ult using a quick Acrobounce.
6
Skye Skye usually dives deep into teamfights with Suri Strike. Take advantage of that to bring her down quickly, while avoiding Forward Barrage. Death From Above may slow you down, which interferes with Bangarang.
7
Glaive Glaive can deal rapid burst damage, and can escape with his first ability or throw you into a tactically fatal location. Avoid the burst of damage at the start of a teamfight, and use Acrobounce to chase him or to get out of a bad location.
7
Taka Taka is known for his rapid burst damage and his quick escapes. Use a scout flare on your location so you can see him through his invisibility, and ult afterwards to ensure his quick death.
7
SAW Targeting SAW is important in big teamfights before he can build spin-up stacks. Three-Ring Circus usually gets him low enough to provoke his escape, which is easily fixed by Bangarang or Acrobounce.
7
Reim Reim's ult and first ability hit like a truck. Stick to him to make sure you have enough lifesteal to live.
8
  No Threat
9
  No Threat
10
Corpus WARNING: Do not engage at all. Corpus poses the highest threat of all, your best option is to convince your team to surrender, and pray that Corpus will have mercy on you all. (He's an April Fools joke, if you weren't aware, and doesn't actually exist.)

The Items, Explained Top

Journey Boots: Allows for rapid escapes, or helps with reaching enemies who otherwise mean to escape.

Serpent's Mask: Ozo's Heroic Perk grants him additional healing- at the best, you can heal for 55% of your basic attack damage.

Additionally, Three-Ring Circus counts as three basic attacks. On top of healing for 55% damage, you gain a flat amount of health back from it.

Tornado Trigger: Combined with Serpent's Mask, Ozo's basic attacks keep him alive long enough to spam abilities. And, you know, lots o' pain.


Aftershock: Here's where Ozo shines. Because Three-Ring Circus counts as three basic attacks, Aftershock allows this ability to deal up to 45% of the target's health with 50% lifesteal. This is excluding the flat damage it deals. Also, since it counts as basic attack damage, you heal for up to 55% damage you deal in addition to Aftershock lifesteal.

Eve of Harvest: With Ozo's Heroic Perk, it's possible to heal for 55% of the crystal damage you deal. But that's not why this is good. Going back to the notes under Aftershock, during Three-Ring Circus, Ozo heals for up to 55% weapon damage, 50% Aftershock damage and 55 health from each hit. Now, with Eve of Harvest, it's possible to heal for 160% damage per hit (55% weapon damage, 55% crystal damage and 50% Aftershock damage). If you time the hits properly, you can dish out 45% of the target's health and heal for 480% of the damage you deal (+ flat 165 health from the ability's base effect).

Shatterglass: Combined with the other items' effects, enemies will be begging for mercy.

Infusions: More damage + aforementioned items' effects = an Ozo I wouldn't unleash upon my worst enemies.

IMPORTANT: Flares and Scout Traps: Ozo isn't invincible in the early-game. Placing Scout Traps around your jungle allow you to quickly jump over a wall onto a minion to escape certain death. Otherwise, throwing a Flare onto a location gives you the same effect if Scout Traps have been detonated.

Tips For Using Ozo's Abilities Top

Carnie Luck: Take advantage of the additional 10%-30% healing and barriers. Ozo can lifesteal the sanity out of enemy heroes, and pairs well with heroes like Adagio and Ardan. Halcyon potions serve well early-on as well.

Three-Ring Circus: Keep an eye on the timer when Three-Ring Circus is activated. If a hero tries to escape, the second activation can keep you stuck to him, but if that fails, make sure the timer has enough time left on it for an Acrobounce so you can continue to activate it.

Acrobounce: While the first jump may not have great range, the second and third jumps have a huge range on them. If a hero is just outside the first jump's range, don't be afraid to jump backwards to a minion or ally, because the second leap will almost surely land on them, and slow them as well. Additionally, Acrobounce allows Ozo to leap over walls. This makes for great escapes, or incredible ganks.
IMPORTANT NOTE: You DO NOT need to land on the target to chain the second and third jumps. With fast reflexes, you can chain all three instantly, which ensures no enemy escapes without your permission.

Bangarang: Use this on the squishiest or hardest-hitting heroes. This throws them right into a fatal position (be it the midst of your allies, next to your turrets, or even back into a fight while they attempt to escape). Initiate teamfights with Bangarang to divide the enemies, or use it to finish off fleeing enemies.

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