Celeste 4.1. Main with Guide by Holy Bibus

Celeste 4.1. Main with Guide

By: Holy Bibus
Last Updated: Apr 1, 2019
1 Votes
Rating Pending
Build 1 of 1

Celeste

Build: Build #1

Ability Path

Julia's Light
Heroic Perk
Heliogenesis
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8
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10
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12
Core Collapse
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2
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Solar Storm
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Threat Meter

Threat
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High
Show all
Threat Hero Notes
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  No Threat
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  No Threat
3
SAW Celeste is a decent pick to hold a lane against SAW. Harrass him with Heliogenesis(A), trying not to dive hard. Always keep Core Collapse(B) to counter his Roadie Run(A) when you less than 50 % of your health.
3
Lorelai Lorelai herself is little threat to us. Her Fish Food(A) when casted without standind on water is veri easy to dodge, as well as Splashdown(B). If something goes wrong, consider purchasing Celestial shroud.
4
San Feng San Feng is dangerous only because of his insainly high damaging potential with his Divine Fist(B). To avoid fisting for 300 bucks, practice dodging San Feng's skills in lobby, it is relatively easy to do. Always remember, that you can interrupt his Divine Fist(B) and Master's Lesson(C) with Core Collapse(B). Seems good.
4
Petal Annihilate Petal summons with Heliogenesis(A) while on lane, save boots to run away from her Spontaneous Combustion(C). Pulseweave not recommended, as it can be easily activated by Munion pets.
4
Flicker Flicker is dangerous because of the ability to hide allies with Mooncloak(C). So consider buing Flare Loader in aerly game close to lvl 6. Also practice dodging Binding Light(A) in lobby with friends or guildmates.
4
Ardan Ardan can catch us into Gauntlet(C), which is synonim for "death". Solution to this problem is purchasing hardly into defense items(several items out of 6 slots) or just keeping third row-positions in teamfights at the beginning.
4
Churnwalker Churnwalker himself is not dangerous, but be aware of him with conbination of some extra control skills, otherwise high number of deaths is guaranteed.
4
Skaarf Practice dodging Spitfire(A) and wait until heroic perk Fan the Flames will go off if you got hit in order not to be slowed and heavily damaged after with Goop(B) activation.
4
Tony Practice dodging Trash talk(B), or keep third row at the beginning of teamfight. Lately in game, consider buying Pulseweave.
5
Grace Graces main threat to us, her Benediction(A) can be countered by using Core Collapse(it also interrupts her Holy Nova(B)) near us or purchasing Celestial Shroud or Pulseweave.
5
Lyra Lyra is dangerous on herself only when she uses CP-power build, but always be careful of all enemy team jumping into you with her Arcane Passage(C). Can be easily countered with proper map vision(consider SuperScout 2000 as an option).
5
Alpha Alpha is only high-dangerous enemy when she catches us with Prime Directive(A). Counter it by using Core Collapse(B) under you while she charges or just practice dodging it in lobby with friends or guildmates.
5
Baptiste Baptiste croud control can catch us unexpectively, so keep your Core Collapse(B) for being catched in Ordained (B). Situational options in terms of defensive items can be Pulseweave, Metal Jacket and Atlas Pauldron. Remember: Atlas Pauldron requires an enemy to be pretty close to you and has a small cast time.
5
Joule Remeber that Joule's Big Red Button(C) can be interrupted with our Core Collapse. Her Rocket Leap(A) on us can be easily dodged by using boots.
5
Lance Lance is very comfortable enemy in a lane, just harrass him with Heliogenesis(A) and dodge his Impale(A).
5
Magnus Just like Lance, practice dodging his skillshots with friends or guildmates in lobby. Then laning against him becomes easy. In terms of items, purchase Selestial shroud, Aegis.
5
Phinn Phin is dangerous only because of his Forced Accord(C) hook. Practice dodging it in lobby with friends or guildmates.
5
Silvernail Pretty comfortable lane opponent, just dont overwhelm to much and do not stand or walk through his Stake(A).
5
Varya Interrupt Anvil's Hammer(C) and Arc Recursion(B) while Varya is chanelling. If Varya uses Stormforged Spear(A) on its own, it also can be canceled witch Core Collapse(B) or easily dodged. Good late game purchase will be Aegis.
6
Adagio WP Adagio can blow us away, but due to his lack of super-mobility can be countered by Core Collapse(B) or purchasing Metal Jacket and Pulseweave in late game.
6
Catherine Catherine's Merciless Pursuit(A) into Blast Tremor(C) can literally delete us from teamfights, so try to keep at high distance as possible from teamfights in order not to be caught. You can also interrupt Merciless Pursuit(A) with Core Collapse(B). Item-wise, look forward to Pulseweave or Celeste Shroud.
6
Celeste Celeste against Celeste is all about skill and patience. Try to bait her and harrass with Heliogenesis(A) and use it when she tries to come closer in lane to last hit a minion. Always remember of her Solar Strom(C).
6
Kinetic Kinetic has no hard engage potential, so just practice dodging her Plasma Driver(A) with friends in lobby in order to start enjoying laning against her!Always remember about Kinetic Charged Pulse(C) and that it can be countered by hiding behind structure or ally hero, or large creature. Or by specialized items like Celestial Shroud, in some ways Aegis.
6
Malene Malene is a bit annoying to stay a lane against her because of her several abilities to dodge or neutralize our stun and Heliogenesis(A). Can be cured by jebaiting her, dodging her skillshots and harassing her via Heliogenesis(A) when she comes closer to last hit a minion.
6
Samuel Samuel is annoying lane enemy. But his skillshots can be dodged pretty easily. Do not fight with Samuel when he is in his Drifting Dark(B)! He gets to much good buffs so you will be outplayed.
6
Skye Dodge Forward Barrage(A) by rapidly moving left and right(hold and move right mouse button if PC or slide not click on touchpad), do not step into Death From Above(C) and interrupt Forward Barrage(A) after Suri Strike(B) initiation, not before, with Core Collapse(B). Late game purchase can be Aegis or Pulseweave.
6
Vox Vox is a problem because of his silence due to Wait for It(C). But it can be dodged because of its animation. try not to stay close to ally heroes that are affected by Resonance(Heroic) and focused by Vox.
6
Ylva Counter her Binding Mine(C) with wards. Save your Core Collapse(B) for Ylva using Crimson Fang(B) on you. Purchase Metal Jacket or Pulseweave.
7
Baron Baron is capable of doing insane WP damage. So look forward for Metal Jacket in late game. In teamfights try to be in third lines, because his only ability to initiate on us is Jump Jets(B). And play in headphones against Baron, because his ultimate Ion Cannon(C) makes special sound before dropping orbital strike. If you have a lane against him, consider priorotising Sprint Boots and Coat of Plates purchases in early game.
7
Reim Reim, the same as the Alpha, is dangerous when he can get close to us. Practice to dodge his Valkyrie(C) and purchase Pulseweave or Aegis in late game.
7
Glaive Glaive successful Afterburn(A) initiation on us can end unhappily for us. The easiest way to counter it is to properly put wards in lane or by catching Glaive while hi is leaping with Core Collapse(B). In late game, think about purchasing Metal Jacket or Pulseweave.
7
Kestrel Kestrel can initiate on us using Active Camo(B). Counter it by wards ans Flare Loader. Always remember about Kestrel global ultimate One Shot One Kill(C) and that it can be countered by hiding behind structure or ally hero, or large creature. Or by specialized items like Celestial Shroud, in some ways Aegis.
7
Ringo Hellfire Brew(C) is easy to interrupt with Core Collapse. Be affraid of Ringo in Mid game, because his gank potential on us is huge. If you have a lane against him, consider priorotising Sprint Boots and Kinetic Shield or Coat of Plates purchases in early game.
7
Gwen Gwen is annoying opponent in lane, because of her critical damage from heroic perk and ability to remove slow and stuns with Skedaddle(B). Just do not engage to hard on Gwen and dodge her ultimate Aces High(C). Good late game purchase would be Metal Jacket.
8
Yates Yates Wolf's Maw(A) into Overwhelm(B) is deadly dangerous combo for us. Also always remember that Yates can fall down on your head with his Iron Mandate while you are at low health, so keep your Core Collapse(B) and Healing Potion as a surprise. Do not be lazy and practice dodging Yates hooks in lobby with your friends or guildmates! In Late game consider purchasing Celestial Shroud, Aegis, Metal Jacket or Pulse Weave.
8
Inara Inara's high mobility due to her Nature's Wrath(C) makes our existance on map uncomfortable. Save Core Collapse(B) specifically for Inara's initiation on you. Also her gank potential can be signficantly reduced by purchasing Metal Jacket, Aegis or Pulse Weave. Always remember about Inara's heroic perk while fighting in jungle!
8
Grumpjaw Grumpjaw has a pretty straightforward initiatons on us, combining his Grumpy(A), Hangry(B) and Stuffed(C). Practice dodging Grumpy(A) like Yates' hooks, and counter his abilities by placing Core Collapse(B) near you while he charges. Defense items recomended are Atlas Pauldron, Metal Jacket or Pulse Weave. Remember: Atlas Pauldron requires enemy to be pretty close to you and has a small cast time.
8
Krul Danger with Krul is very close to Grumpjaw, so counter his abilities by placing Core Collapse(B) near you while he charges. Defense items recomended are Atlas Pauldron, Metal Jacket or Pulse Weave. Remember: Atlas Pauldron requires enemy to be pretty close to you and has a small cast time. Celestial shroud is also an interesting choice.
8
Fortress Beware of Fortress initiations by placing proper wards and saving your Core Collapse(B) for Fortress using Truth of the Tooth(A) on you. Good item pick would be Pulseweave.
9
Reza Reza's mobility, insane damage and blinks are a great threat to us. If you have a lane against him, consider priorotising Sprint Boots and Kinetic Shield purchases in early game. Save your Core Collapse(B) for Reza using Troublemaker(B) or Netherform Detonator(C) on you. In late game, his gank potential can be signficantly reduced by purchasing Celestial Shroud, Aegis or Pulse Weave. And try to avoid his Scorcher(A) early in lane by moving unpredictably left and right (holding the right mouse button when playing PC or just sliding finger on touchpad, not clicking), so making harder for him to aplly his trait on you.
9
Ozo Same as Reza, Ozo can initiate hardly on you, dodging your Heliogenesis(A) and Core Collapse(B). His gank potential can be signficantly reduced by purchasing Celestial Shroud, Metal Jacket, Aegis or Pulse Weave. Also save your boots for his initiation and consider purchasing Celestial Shroud if Ozo starts with Bangarang(C) while initiating on you.
9
Idris No matter his CP or WP build, is extrremely dangerous because he can blow us away with procast, while having a great tool for dodging our resistance in his Shimmer Strike(C). Pain can be decreased by purchasing Sprint Boots and Kinetic Shield or Coat of Plates in early game. In Late game consider purchasing Celestial Shroud, Aegis, Metal Jacket or Pulse Weave
9
Anka Pretty much the same as Idris, Anka can blow us away with procast, while having a great tool for dodging our resistance in her Mirage(C). Pain can be decreased by purchasing Sprint Boots and Kinetic Shiel in early game. In Late game consider purchasing Celestial Shroud, Aegis or Pulse Weave.
9
Blackfeather Blackfeather is very dangerous for us during mid-game(his heroic provides him insane damaging potential). Due to his respectively short ranges of Feint of Heart(A) and Rose Offensive(C), try to stay in third lanes during team fights, keeping the distance with Blackfeather. . If you have a lane against him, consider priorotising Sprint Boots and Coat of Plates purchases in early game. In Late game consider purchasing Aegis, Metal Jacket or Pulse Weave.
9
Rona Rona is the least uncomfortable to counter out of all tier-2 red threats, but be carefull of her Into the Fray(A) alongside with Foesplitter(B) high-damage combo on you! save Core Collapse(B) specifically for Rona's initiation on you. Also her gank potential can be signficantly reduced by purchasing Metal Jacket, Atlas Pauldron or Pulse Weave. Just use Pulse Weave wisely, saving charge active for Koshka's initiation. And remember that Atlas Pauldron requires enemy to be pretty close to you and has a small cast time.
9
Kensei Kensei is extremely mobile due to his Lotus Strike(A) and Path of the Ronin(C), can neutralize our stun via barrier of his heroic perk, so he is deadly dangerous for our existance. If you have a lane against him, consider priorotising Sprint Boots and Coat of Plates purchases in early game. In late game look forward to Metal Jacket, Pulseweave.
10
Koshka Due to Koshka's outsatnding ganking potential and high speed, she is one of the most threatning foes to Celeste! Consider checking bushes with Heliogenesis(A) when exploring map without allies, save Core Collapse(B) specifically for Koshka's initiation on you. Also her gank potential can be signficantly reduced by purchasing Celestial Shroud, Aegis or Pulse Weave. Just use them wisely, saving charges active for Koshka's initiation.
10
Taka Taka's X-Retsu(C), followed by Kaiten(A) and few attacks=100% death to us. Can be prevented by purchasing Celestial Shroud, Aegis or Pulse Weave. Save your Core Collapse(B) especially for Taka's initiation on you, but remember that during Kaiten(A) Taka is invulnerable, so try to use Core Collapse(B) immediately AFTER Kaiten. Good preventive purchase would be Flare Loader, it secures your map movemets and helps to check camps, catch Taka when he tries to escape invisible, but most importantly to prevent his initiations on you early in game.

Introduction Top

This guide is a tribute to Celeste as my favourite hero in Vainglory and also a way to share my thoughts on her possibilities in current 4.1 patch meta. I suppose new players may find this guide useful and maybe get a better understanding of a hero and reasons behind her more than 56% winrate(based on vainaura open statistics, 02/04/2019, statistics itself).
Celeste is one of the oldest heroes in Vainglory and when I joined the game in 2015 she was already an interesting mage pick, because of her global skillshot ultimate with impressive damage(Keep in mind, by that time there was no 5 vs 5 and large map as well), croud control and powerfull low-cooldown area damage. Celeste was always about pure CP mage experience and remains that way till nowadays. Which I find great! But still there some enthusiasts who tries to make WP(weapon power) Celeste work. Maybe you will succeed in it, stranger?)

Build Logic Top

Celeste's heroic Julia's Light makes her attacks purely CP and as well as her skills they scale alongside her CP ratio. So the damage items are all to be CP. But they all should cover our weak sides and support our gameplay. So, the good first pick for Celeste is Frostburn. It provides impressive amount of CP and most importantly makes our abilities applying 25% slow on enemies. Now spamming our Heliogenesis(A) will help to catch enemies when they try to run away or to slow them when they try to initiate on you. It also makes easier to land stuns on enemies with Core Collapse(B) after using Heliogenesis(A) on them.

In terms of boots I see equally reasonable Halcyon Chargers or boots of travel. Halcyon Chargers reduces cooldown of our abilities, solves some of our mana issues- perfect pick in every situation, but when you know that you need engaging potential more than minor cooldown and mana buffs, optimal solution will be boots of travel. With our low cooldown on Heliogenesis it is very easy to reset their cooldown to 10 seconds straight after sprint end. For ultimate teamplay I strongly recommend considering Teleport Boots as an option. Use them on scout cams placed in tactical spots to surprise your enemies.

Third slot is one where things start to get optional. For beginners in order to live longer in teamfights and feel more comfortable in lane I recommend going for Eve of Harvest. It gives us CP, mana and regen,and most importantly vampirism on abilities and autoattacks. If you are dominating your opponent, perfect solution will be Shatterglass as it scales our damage to maximum height. But if you are facing opponents that have a lot of vampiric items in their slots and supports that heal or barrier a lot, build speelfire. It gives a lot of CP and applies a mortal wound with our abilities, which means that the healing rate, barriers and fortified health from all sources are reduced significantly. If your opponents have a lot of health/armor and take long to take down, perfect third slot would be Dragon's Eye into Broken Myth. Dragon's Eye gives highest CP boost out of all 3000-gold items, but only if you are in fight for some amount of time. Broken Myth is effective when enemies try to counter you by going shield defense items such as Celestial Shroud or Aegis.

Fourth slot can be any of items listed in previous paragraph that has lower priority in terms of strategy. If enemies are pressing to hard, consider building defensive item. The perfect slot would be Slumbering Husk. It protects both from CP and WP, also granting HP(health points) boost when you are focused. If enemy team relies heavily on WP, go for Metal Jacket. If you are focused by target skills like Taka's X-Retsu(C) consider buying Celestial Shroud. In ,most sutuations when you are ganked by heroes with high mobility good pickup would be Pulseweave. Occasional defensive item is also Atlas Pauldron. If you are focused in teamfight by meele WP-based hero that relies on attack speed like Krul or Rona, Atlas Pauldron will break their plans. BUT REMEMBER: Atlas Pauldron requires enemy to be pretty close to you and has a small cast time. More about threatning heroes and late game items for them you can read in "Threat Meter" higher on this page.

Also some good but situational items are Clockwork and Aftershock. Clockwork is for people who love low cooldowns, which is amazing with our ultimate. Aftershock is a decent pick against enemies with high health, it provides some survivability and mana regen with cooldown reduction. Some people find Alternating Current an option, it helps to harrass by hand painfully.

If you have heroes with invisibility on your enemies team, consider buying Flare Loader early on. It will help you and your team to catch them if they will use their invisibility to escape, will help to check spots like Dragonclaw pit or bushes, also giving +150 HP for 300 gold. In such matches this item helps greatly especially when travelling on map alone.

Starting Items Top

There are several ways to start on celeste depending on lane you are going to face. Remember the proverb: " Well begun is half done!". If the lane is against meele hero with medium gank(for example, Baptiste) potential or range hero with low gank potential(for example, SAW), I advice to go for two Crystal Bit. It will guarantee you 98 damage by hand on lane creeps, which makes lasthitting rather comfortable, while also maximazing damage from abilities.

If you are going to face heroes with gank potential higher than medium(read group in "Threat Meter") feel free to start with one Crystal Bit and Sprint Boots. This will give us an opportunity to escape if hard engaging starts on us, which is very important because we do not have ANY movement-based or escaping skills.

Also in the beginning Celeste has some considerable mana issues, especially if you have to use skills in lane very often. For such special occasions start with Crystal Bit and Energy Battery. You do not waste money there, because Energy Battery builds greatly into Halcyon Chargers or Eve of Harvest.

Coomentary on Abilities Top

Besides providing full CP damage on our attacks, grants vision on enemy hit with them for 1.5 seconds after last attack, even if they go out of vision or go invisible.
Our everything. Upgrading it to maximum level(so-called "taking it's overdrive") increases cast range to very comfortable 9.5(compared to default 7.5). DO NOT use it at the early game stages to secure minions kills, it's damage is much weaker than our damage by hand(especially with two Crystal Bit start). Keep in mind that when Heliogenesis is used on bushes, it grants vision in area of star damage, making it a great tool to check unwarded bushes while travelling around the map. Heliogenesis is also great for strategic zoning enemies, because star lasts significant amount of time when it is dropped. Enemies in most cases are afraid to go close to them, because second activation of Heliogenesis will create supernova with large radius and high damage.
Great croud control tool with significant cooldown. Use it wisely trying to save till very last moment if you have very ganky enemies pick. Combines greatly with other slow/stuns. Can interrupt abilities with long cast animations.
One of the first skillshots without limit on range in Vainglory. Is great for finishing enemies no matter where they are. soalr storm cast can be interrupted because of it's cast animation. REMEMBER: stars collide while hitting enemy heroes, buildings or legendary minions(dragons on 5 vs 5 map), dealing AoE(area of effect) damage but the middle star pierce through everything! The possibilities of this ultimate applications are huge. Legendary creeps can be stolen from enemies by using it, especially when you have vision of a pit. It destroys several heroes, when they are too close to each other. It can be combined with San Fengs' Master's Lesson(C) ultimate, for example. On 5 vs 5 map, Solar Storm flies from your base to enemies' one in 11 seconds, from very right corner to very left in 7 seconds. It takes 4 second for Solar Storm to fly from first middle turret to first bottom or top lane turret and 5 seconds to fly from middle turret to second bottom or top turret.

Celeste Pros and Cons Top

Pros:
  • Very high AoE damage potential, does not reduce with time, good for teamfights and lane cleaning
  • AoE Croud control, interrupts abilities and locks in place
  • After lvl 6 global presence due to the Solar Storm ultimate
  • Scales well in all game stages
  • High potential for combinations with other abilities in Vainglory
    Cons:
    • Literally NO movement or defensive ability to escape when being ganked
    • Early game mana pool and mana regen problems
    • Pretty unique attack animation(projectile low flying speed)
    • Smaller basic attack range compared to other ranged heroes(5.3 against 6 in common)

        Consider this information while trying to understand your role in team, game strategy against enemy pick and all possibilities in combinations and counterplays to enemies moves.

Conclusion Top

Celeste is a decent CP main pick even in today's 4.1. meta because of her powerful CP damage, croud control and excellent game presence and high impact in mid-late game. If she is followed by proper support that will cover her weak sides(for example, Ardan), lane where you are standing will become a paradise to you and a nightmare for your opponent. On that note I will end my tribute to this wonderful Vainglory hero.

Please, do not hesitate to rate this sort of a guide, share your thoughts and memories in comment section.

P.S. I have no certain opinion on VERY[\color] important question. Which one out of all existing Celeste skins is the best? Considering all special animations and skill redraws. My hearts leads me to Star Queen Celeste (L) or Moon Princess Celeste (SE).What is Your opinion on this question?

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