Crystal Dragon Ozo by FarceDawn

Crystal Dragon Ozo

By: FarceDawn
Last Updated: Jun 16, 2016
3 Votes
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Build 1 of 2

Ozo

Build: Its Time for Some Showoffin...

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Petal It is extremely hard for Petal to run away from you due to her munions, bounce on them and place the third hit on Petal to kill her. When jungling and having Petal as a roamer or ally her munions can be bounced on in order to place the third bounce. They are more or less mobile springs when in the jungle.
3
Vox Vox is relatively easy to take out and its best to take him out first due to the tons of damage he does in battle.
4
SAW Easy to kill when in the lane just bounce on minions and make sure to place the third bounce on top of him or next to him and use three ring circus to finish him off. Beware the slow from his first ability though You can help saw take enemies out when he uses this skill with Acrobounce if he is your ally.
4
Ardan Ardan is a low threat alone but beware of his disks as they can save someone from your bounces and turn a good situation into a bad one. When he is your ally, the gauntlet boxes in enemies for Acrobounce and his disks allow you to get away safely and live to fight another Krul. He is best if you like hit and run tactics.
4
Koshka Koshka is normally not hard to take out but be careful if she aims for you first in team battles. Save three-ring circus and use it to your advantage against her
5
Joule Do not let Joule jump on you she is a powerhouse with good defense but if you have aftershock you should be able to take her down easily. If not focus on placing the third bounce on her to maximize damage.
5
Ringo He is easy to kill with acrobounce and three ring circus but do not let him get far enough to kite you though.
5
Skye Skye is relatively easy to take down with acrobounce. Just place down the markers correctly and watch out for her master kiting and her ult.
6
Phinn His high defense means it take time to whittle him down but the third bounce helps take him out a lot. Focus on fighting him in the lane or with allies. When he is your ally Phinn brings enemies closer allowing you to bounce on them his health barrier also protects you from oncoming damage as a bonus.
6
Blackfeather He can be taken out with three ring circus and especially in the lane. Watch out for the health barrier he gets from his skill.
6
Adagio Do not try to chase Adagio down without ally or a way to place a third jump. Adagio can heal himself and kite you making 1v1 a dangerous choice. As an ally Adagio's skill agent of wrath can increase the damage of acrobounce and three-ring circus greatly. Gift of fire can restore health and it can slow enemies while healing you if adagio builds frostburn.
6
Taka Thanks to Taka's assassination techniques running away from him at low health is almost a pipe dream. Prepare aegis and boots when running from him and when attacking him place a bounce on him when you think he is going to disappear.
6
Glaive Glaive can't do much against Cp Ozo when Ozo is built to counter wp or cp power depending on the Glaive. If he is doing a lot of damage to teammates take him out first in team fights and watch out for his stun.
7
Krul Focus on fighting him when in the lane and do not fight him in the jungle unless there are jungle camps nearby to bounce on or a second enemy nearby. Make sure you have enough power to kill him before doing this though. Beware of his ult and prioritize the use of a atlas pauldron or aegis
7
Celeste She can reveal where you are making it harder to hide and she can stun you if she aims correctly.
7
Fortress High defense and speed can make it harder to run or fight him. In team battles of you want to kill him first or watch out for him Fortress is great during pursuit and bouncing on him can allow Ozo to get closer to an enemy as well. He's bulky and fast enough to take hits for you and if he has warhorn escape can be made a little easier. His wolves can also be jumped on so you can use them to reposition
8
Ozo If you happen to fight another Ozo Three-ring circus is your best bet for survival if its another Cp Ozo and Acrobounce for Wp.
9
Catherine Catherine's Shield and stun make her dangerous as she can end acrobounce and her shield can weaken it. Wait for the cooldown on merciless pursuit or block with reflex block. She is not really a good pair with Ozo when she is an ally and while she can stun or silence opponents allowing you to bounce on them easily she is not the best roamer for Ozo. If you roam with Cath your best option is for Cath to place scout traps since these can help you escape through the use of Acrobounce
9
Kestrel She can hit you from afar and make getting close to her dangerous. Take her out in team fights or in the lane and beware of the cloud from on camo. Kestrels that utilize on camo are always tough to take out so focus on dodging the cloud before attacking her. The speed from boots can help you dodge her arrows.
9
Rona Her speed and damage can come as a problem and because she can leap away or towards you and apply a slow to the ground this makes jumping on her hard. Hit her when she is spinning with acrobounce and use the burst of move speed from the second or third bounce to run away if needed. You can jump on her during the spin to catch any escaping enemies.
9
Skaarf Skaarf's flames do a ton of damage and even with good defense he is a dangerous enemy. stun him with Bangarang or squish him with acrobounce to win. Bangarang can be used to stun and knockback opponents running from his breath attack when he is your ally
9
Lance Lance does a lot burst damage and his range is nothing to scoff at. Watch out for his shield as it can reduce damage and push you away from opponents.Adapt to him early game and watch out for how he positions attacks as impale can also go through walls. When he roams for you he can root enemies to the ground allowing you to bounce or use three-ring circus.
10
Alpha Due to how hard it is to escape from Alpha's skills you have to be careful when bouncing even with the burst of move speed from the second bounce. Her ult also makes bouncing on her a less fun option. Target her first in team battle and always check the bar on her hero perk. It is usually best to fight her when she is alone or when your with an ally Three-Ring Circus is usually the best way to take her down.
10
Reim While dodging Reim's winter spires is normally easy watch out for his chill winds as they can root you to the ground during an escape and his Valkyrie can stun you while doing tons of damage. To beat him focus on placing the third bounce on him and use three-ring circus to take him out while healing yourself in the process. Aegis and fountain can help you survive his attacks and boots can help you get away.
10
Corpus If you see this goat just run and pray for mercy even in team battles this thing will come out unscathed and as green as ever

Ozo

Build: The Luck of the Carnies (CP Roam Build)

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Petal It is extremely hard for Petal to run away from you due to her munions, bounce on them and place the third hit on Petal to kill her. When jungling and having Petal as a roamer or ally her munions can be bounced on in order to place the third bounce. They are more or less mobile springs when in the jungle.
3
Vox Vox is relatively easy to take out and its best to take him out first due to the tons of damage he does in battle.
4
SAW Easy to kill when in the lane just bounce on minions and make sure to place the third bounce on top of him or next to him and use three ring circus to finish him off. Beware the slow from his first ability though You can help saw take enemies out when he uses this skill with Acrobounce if he is your ally.
4
Ardan Ardan is a low threat alone but beware of his disks as they can save someone from your bounces and turn a good situation into a bad one. When he is your ally his disks allow you to get away safely and live to fight another Krul.
4
Koshka Koshka is normally not hard to take out but be careful if she aims for you first in team battles. Save three-ring circus and use it to your advantage against her. As an ally using bangarang right after her ult can take out most enemies
5
Joule Do not let Joule jump on you she is a powerhouse with good defense but if you have aftershock you should be able to take her down easily. If not focus on placing the third bounce on her to maximize damage.
5
Ringo He is easy to kill with both acrobounce and three ring circus but do not let him get far enough to kite you as this normally ends with you barely escaping in the end.
5
Skye Skye is relatively easy to take down with acrobounce. Just place down the markers correctly and watch out for her master kiting and her ult.
6
Blackfeather He can be taken out with three ring circus and especially in the lane. Watch out for the health barrier he gets from his skill.
6
Phinn His high defense means it take time to whittle him down but the third bounce helps take him out a lot. Focus on fighting him in the lane or with allies. When he is your ally Phinn brings enemies closer allowing you to bounce on them his health barrier also protects you from oncoming damage as a bonus.
6
Taka Thanks to Taka's assassination techniques running away from him at low health is almost a pipe dream. Prepare aegis and boots when running from him and when attacking him place a bounce on him when you think he is going to disappear.
6
Glaive Glaive can't do much against Cp Ozo when Ozo is built to counter wp or cp power depending on the Glaive. If he is doing a lot of damage to teammates take him out first in team fights and watch out for his stun.
6
Adagio Do not try to chase Adagio down without ally or a way to place a third jump. Adagio can heal himself and kite you making 1v1 a dangerous choice. As an ally Adagio's skill agent of wrath can increase the damage of acrobounce and three-ring circus greatly. Gift of fire can restore health and it can slow enemies while healing you if adagio builds frostburn.
7
Fortress High defense and speed can make it harder to run or fight him. In team battles of you want to kill him first or watch out for him Fortress is great during pursuit and bouncing on him can allow Ozo to get closer to an enemy as well. He's bulky and fast enough to take hits for you and if he has warhorn escape can be made a little easier. His wolves can also be jumped on so you can use them to reposition
7
Celeste She can reveal where you are making it harder to hide and she can stun you if she aims correctly.
8
Krul Focus on fighting him when in the lane and do not fight him in the jungle unless there are jungle camps nearby to bounce on or a second enemy nearby. Make sure you have enough power to kill him before doing this though. Beware of his ult and prioritize the use of a atlas pauldron or aegis. If you are roaming for him use war horn to take in or out of battle.
8
Ozo If you happen to fight another Ozo Three-ring circus is your best bet for survival if its another Cp Ozo and Acrobounce for Wp.
9
Catherine Catherine's Shield and stun make her dangerous as she can end acrobounce and her shield can weaken it. Wait for the cooldown on merciless pursuit or block with reflex block. She is not really a good pair with Ozo when she is an ally and while she can stun or silence opponents allowing you to bounce on them easily she is not the best roamer for Ozo. If you roam with Cath your best option is for Cath to place scout traps since these can help you escape through the use of Acrobounce
9
Rona Her speed and damage can come as a problem and because she can leap away or towards you and apply a slow to the ground this makes jumping on her hard. Hit her when she is spinning with acrobounce and use the burst of move speed from the second or third bounce to run away if needed. You can jump on her during the spin to catch any escaping enemies.
9
Skaarf Skaarf's flames do a ton of damage and even with good defense he is a dangerous enemy. stun him with Bangarang or squish him with acrobounce to win. Bangarang can be used to stun and knockback opponents running from his breath attack when he is your ally
9
Kestrel She can hit you from afar and make getting close to her dangerous. Take her out in team fights or in the lane and beware of the cloud from on camo since if she uses it she can stun you just as you bounce on her. Your best bet against her is to start off with three-ring circus and finish her off with acrobounce.
10
Alpha Due to how hard it is to escape from Alpha's skills you have to be careful when bouncing even with the burst of move speed from the second bounce. Her ult also makes bouncing on her a less fun option. Target her first in team battle and always check the bar on her hero perk. It is usually best to fight her when she is alone, or when your with an ally. Three-ring circus is usually the best way to take her out. When roaming it is best to take the hit for her during instant reboot by using crucible or aegis.
10
Reim While dodging Reim's winter spires is normally easy watch out for his chill winds as they can root you to the ground during an escape and his Valkyrie can stun you while doing tons of damage. To beat him focus on placing the third bounce on him and use three-ring circus to take him out while healing yourself in the process. Aegis and fountain can help you survive his attacks and boots can help you get away.
10
Corpus If you see this goat just run and pray for mercy even in team battles this thing will come out unscathed and as green as ever

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Carnie Luck


Ozo receives 10%-30% additional healing, barrier and fortified health from all sources. (This does not affect health regeneration.)

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Three-Ring Circus


Three ring circus is a powerful skill which can close the distance between Ozo and his opponent. The power increases with each hit and the AOE damage from the third hit increases as you build crystal. Ozo also restores health for each successful hit from this skill (20% for heroes and 30% for non-heroes). If you build aftershock make sure to weave in attacks to maximize damage, after each hit from the skill. Since three-ring circus triggers basic-attack effects so both aftershock and alternating current can also be activated when you use this skill. With clockwork the Three-ring Circus's cooldown is lowered to two and this allows for more healing against heroes and minions. Be aware that more crystal power equals more healing so the fastest way to gain health is to use three-ring circus. A good idea when using three-ring circus is when there is a lot of enemies around as the healing increases due to this but if there is only one enemy the healing will decrease and make you easier to take out. A final note on this skill is that timing is essential in order to maximize healing and damage so I advise using Three-ring Circus whenever alternating current is ready and basic attack after using the skill in order to activate aftershock and increase damage and heal faster.

First Hit Damage: 5/15/25/35/45 (+0.5 Crystal)
Second Hit Damage: 5/15/25/35/45 (+0.75 Crystal)
Third Hit Damage: 5/15/25/35/45 (+0.5 Crystal)
Healing vs. Heroes: 15/25/35/45/55 (+0.25 Crystal)

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Acrobounce


This is cp Ozo's go to move, use this to do an extreme amount of AOE damage in lane and take out multiple enemies. This move can be used to chase opponents and even reveal enemies like Taka and Kestrel if the marker is placed fast enough. The damage from each bounce scales and does an intense amount after the third bounce. A burst of move speed is given after Ozo completes the second or third bounce and this can be used to escape. It is best to have reflex block from aegis to protect Ozo from stuns and allow a quick getaway. When roaming or jungling it is a good idea to put scout traps at jungle camps since they can reveal the camp allowing you to jump on them and escape from chasing enemies. Each jump can also slow enemies by 60% making it even harder to run away.

Bounce Damage: 60/120/180/240/300 (+0.5 Crystal)
Final Damage: 80/160/240/320/400 (+0.5 Crystal)
Add Dmg Per Bounce: 10/20/30/40/50 (+0.5 Crystal)

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Bangarang


This move is great for ganking and avoiding enemies that might stop you from chasing their allies. Bangarang is a forward spin toward a foe until Ozo smash into them stunning them. During this skill all other enemies are pushed out of the way during this attack. This skill is also best during 1v1 as it can stun opponents allowing Ozo to run away or damage them enough to kill them. This ability can also help force an opponent onto your teams side of a battle or away from their turret allowing your team to take them out. Using this ability on the strongest enemy first can also help in most cases since it can take them out of a team battle for .8 seconds. Bangarang's push can also perform combos with other characters since it can push people out of the way. Doing things like going into Ardan's gauntlet and pushing enemies walls for the stun and flipping enemies into Kestrels On Camo cloud or Reim's Valkyrie can also be done. It is normally a good idea to use this move in tandem with other stuns in other to annoy your enemy and increase damage. Bangarang stops after a certain distance and enemies like Kestrel and Taka can disappear and move out of the way of this move. Beware that when using this move you can become open to enemies attacks since although this moves pushes enemies behind you it leaves you open to the enemies in front of you.

Primary Target Damage: 250/400/550 (+1.5 Crystal)
Secondary Target Damage: 125/200/275 (+0.75 Crystal)

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Situational Items


When playing as Cp Ozo especially Cp Roam Ozo do not be afraid to purchase infusions. Infusions increase power and defense and can help you do a lot of damage during clutch plays and the gold you get from defeated enemies can cover the cost of infusions. Scout traps can reveal hidden enemies and flare guns eliminates the element of surprise from nearby foes.

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Roam support items


When roaming using support items like Clockwork, atlas pauldron, metal jacket, and the fountain of renewal become essential. Clockwork allows Ozo to use three-ring circus more often which maximizes damage and restores your health which allows Ozo to soak up damage for your team. Metal Jacket can also be a substitute for aegis since it allows Ozo to take more damage when fighting against strong wp opponents. Aegis should still be prioritized over Metal Jacket though due to reflex block. Fountains heal Ozo and his allies and due to Ozo's perk he gets the most healing out of everyone. Atlas pauldron allows you to get up close and personal with three-ring circus without worrying about a rapid number of attacks taking you down.

Crystal Dragon Ozo tips Top

When using this build you can jungle, or roam, this is because it is normally a good idea to bounce around first in the jungle before going in the lane to attack and get more gold. I have also used this build to lane but if you do lane be careful of ranged opponents in the lane especially during the first few mins of the match, acrobounce is your best bet for taking them out but start out with three-ring circus and don't be afraid to ask for help when your in the lane. Focus on getting gold and try to initiate the battle with Ozo's bounces in order to maximize damage and use three ring circus to destroy whatever remaining health your opponent has. The third hit on three ring circus deals the most damage and heals Ozo greatly when building crystal so use the second hit to get closer and use the the 3rd hit. Always save the third hit in dangerous situations as the AOE damage provides a greater heal but always check the cooldown on this ability so you don't miss time it. Make sure to weave in basic attack in between when using three ring circus in order maximize damage from aftershock. Use fountain to restore health when in a pinch or aegis for reflex block and defense or atlas pauldron to lower attack speed after bouncing or metal jacket against strong wp opponents. Thanks to Ozo's perk he gains more defense from any defensive item he gets. Frostburn is a healthy alternative to Shatterglass and can be helpful when catching enemies. Focus on bouncing and especially placing the third bounce as it deals tons of splash damage and those who aren't smart enough to build defensive items die pretty easily. When bouncing be aware that you can mark a person who is about to leave your radius before you place the 3rd bounce as long as you tap fast enough. The bounces can be used to get away and with eve of harvest your health returns as you bounce allowing you to live longer. If you need more defense broken myth can be replaced with a defensive item and if you want aftershock or eve of harvest can be replaced with clockwork in order to use your skills faster.
Finally for new Ozo players be aware you can bounce on all allies and still damage enemies even a captured Kraken is a target. By the way Bangarang can be used to stun enemies or bring them closer and this can allow you time to escape or use Acrobounce. Bangarang is especially helpful when 1v1 or chasing an opponent thanks to the stun and for those with enough skill Acrobounce can be used to chase targets. This build favors aggressive players and can be hard to use but when built right it can take out whole teams especially when in the lane.
P.S. The synergy of each roamer with Ozo and a few other characters is mentioned under threats and if you are looking for the roam build you can get to it by clicking the arrow on the picture on the top
By the way anyone who likes this build pls vote and for those that don't still vote and pls tell me why you don't like it. I also welcome any suggestion.

I will update these two builds as the game continues to change

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