Dash vox: The Fastest build alive by Nova_Games_

Dash vox: The Fastest build alive

By: Nova_Games_
Last Updated: Feb 1, 2017
0 Votes
New Guide
Build 1 of 1

Vox

Build: Sonic rush

Ability Path

Julia's Song
Heroic Perk
Sonic Zoom
1
2
3
4
5
6
7
8
9
10
11
12
Pulse
1
2
3
4
5
6
7
8
9
10
11
12
Wait for It
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
Lance The mobility that you hold over lance will make him practically useless against you and you can burst him from afar before he does sizable damage
3
Celeste If you use your dash to dodge, most of her damage wont hit you and you'll be able to close the distance on her for the kill
4
Reim I would have him on a lower threat but the speed he can fire his A will catch you out eventually
5
Adagio The crowd control is the main killer and will most likely be the reason for death in team fights.
5
Idris Idris is actually very strange to fight against with vox. When hes building weapon try to keep your distance using the slow from your pulse and your dash. When its crystal, try to keep away out of his range and hit him with your resinance bounces.
6
  No Threat
7
Alpha She (in my opinion) is the burst queen of this game. The sheer amount damage output is terrifying and you will most likely lose in a 1v1
7
Phinn The moment reduction is again the killer except this time, there is crowd control is combined with damage. Try to avoid all attacks when you can.
8
  No Threat
9
  No Threat
10
Baron Hes baron

Introduction Top

This build is focusing on Vox's passive ability. The Bonunces off of characters does surprising damage to the initial target and the target of the bounces. This added with the fact that Vox's dash also fires 2 basic attacks makes him a great candidate for kiteing, team fighting, and farming. Vox is extremely susceptible to crowd control since this build relies so much on his mobility. If played correctly this build can pull you out of many situations that cripple so many carries. Example: Samuel is able to fire out loads of damage but if caught out with no team near by, it is nigh impossible to escape. Thanks to Vox's A, escape becomes a tad bit easier and could even (In best case senario) hand you a kill in the process. Now its time to get into the nitty gritty.

Item build breakdown Top

-- Start of game --

The start of the game will decide how you play for the rest of the game for it is so essential to how fast you start to build power. The opening moments of the game for this build is very flexible, but I recommend getting swift shooter to easily pick up farm, and a potion to stay in lane a bit longer.

-- Mid-Game --

This is where the early game has the most effect on your gameplay. If you had a good farming phase and you feel like your ahead of the enemy team you will be building more aggressively. The first item should be either a Tornado Trigger, or a breaking point. A Breaking point will allow you to be a flat out bully because of the amount of attacks you can fire off. Tornado Trigger is also a excellent choice because it's stats are extremely beneficial to Vox's kit. The Alternating Curent and Shaterglass are for more damage for your basic and resonance bounces. If your feeling gutsy, you can exchange the Alternating Curent for the Breaking point and receive a masive bonus to your attack speed and how fast your breaking point stacks. On the other hand if you had a bad start you will need to build and play a bit more carefully. Finishing your tier 3 boots will give you a slight advantage for escaping and cool down rates. Slumbering Husk is also a incredible item on this build, since you are a carry and have minimal health a Slumbering Husk the most optimal choice of the health items for Vox. A Serpents Mask or a Eve of Harvest will also provide some form of sustain to keep you alive in a mid game team fight. (Resonance bounces count for crystal life steal)

-- Late Game --

Like any other character this is where your power truly spikes. If you had a good start, as soon as you finish the mid game build then build the bad start build and vice versa. The rest of the game after you reach full build is up to how you play.

How to play this build Top

-- Early tips --

In the beginning try not to focus too hard on the enemy heros in the lane and focus on keeping resonance marks on the minions. When you keep the resonance marks up you can keep the enemy hero from farming efficiently because of the bounces, this tactic of farming allows you to wear down the enemy lainer opening the door for a early first blood. This also clears out the minion wave very quickly allowing Vox to easily storm ahead in levels and quickly set up sieges on towers.

-- Mid-Game --

With a good start you are able to risk a bit more with a slight safety net. With the level or gold advantage, the tower dive seems less like a risk and more like a purely benifical opportunity. Utilizing your dash you can enter tower, basic, then dash out for optimal damage. Your ultimate puts out a good chunk of damage even if you dont pick up its third level. It can be used for damage, corralling, and even a easy objective steal. With a bad start, you should stay in lane more and coordinate with your team to protect the objectives from the enemy team, rather than take them. Staying in lane will allow you to stay safe and probably catch up in levels. With that you head into late game.

-- Late Game --

Once you reach your maximum build potential, you are allowed to play a semi aggressive style. Using the slow from your maxed B and the dash from you A, you can keep most melee characters at bay and dodge almost every ultimate (given the right reflexes). Remember though, you are not imortal, nor are you a very burst heavy character. Vox can not burst like ringo or Samuel can, so you must play the long fight and keep them out of melee range.

Skill use and hero synergies Top

A- Sonic Zoom
Max this second for the passive on the B is better than this. This ability is part of Vox's bread and butter combo. The dash may be short but it is usually enough to dodge most abilities. Coupled with the fact that it hits resonance marks it is a great harrassment ability and escape ability. The shots fired from the dash also count as basic attacks and count for item stacks (Ex: Breaking point)

B- Pulse
This is the first ability you want to max, because every level you have in Pulse, the more damage your resonance bounces do. The ability also slows and marks resonance, allowing you to escape. Another little known fact about pulse is that it detects enemy characters that are out of vision. It does not completely show them but it does give off a little ping where they are (this effects jungle camps as well as heros).

Ult- Wait for it...
Vox's ultimate is actually very good but the value of having both super charged abilities is greater than this. The first shot of his Ult marks all hit enemies with resonance. The second slams them for double damage of the first shot and is wider, this shot also activates resonance bounces for added damage. The down fall of this ability is that it is easy to see and easily avoided. Using it to scare the enemy into a bad position is perfectly viable. Another use is that the damage is big enough to steal objectives with ease.

Good Characters

Ardran- Can trap other enemies, and help escapes
Lyra- Heals and easy escapes
Phinn- masive amounts of crowd control

Thats about it, have fun climbing up the ranked ladder. #Road2Vainglorius

Quick Comment () View Comments

You need to log in before commenting.

Quick Comment () View Comments

You need to log in before commenting.