Guide to a Powerful Balanced Koshka by Stelar

Guide to a Powerful Balanced Koshka

By: Stelar
Last Updated: Apr 7, 2015
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Build 1 of 1

Koshka

Build: Balanced Koshka

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
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5
6
7
8
9
10
11
12
Twirly Death
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2
3
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5
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12
Yummy Catnip Frenzy
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12

General Strategy Top

This is the typical core of the build I used to get SA silver/gold with Koshka only through solo queue.

The goal of this build is to maintain survivability, while getting enough agressive power that you can carry in the right circumstances. Going for a lot of defence/HP is a valid strategy with Koshka since her abilities already do a lot of damage without any items. However, Aftershock makes her significantly more powerful so it's also important to get it pretty quickly.

While working up to the core of the build, I rely on Halcyon Potions a lot to avoid going back to base. Their effects last for 25 seconds, so I'll usually drink about 2 per minute. At some point it's no longer enough to keep my energy up and I get Batteries.

Once Aftershock is complete, it's possible to go slightly more offensive with a Piercing Shard, or slightly more defensive with a second defensive item. For its low cost, Piercing Shard amps up crystal damage very effectively (the pierce also helps with Aftershock's proc). If the game goes very long, you could consider replacing it with a Shatterglass, Frostburn or Alternating Current. It's also this slot that will be used for getting a third defensive item if you don't have enough survivability yet.

When I'm level 12 and I have Aftershock, Travel Boots and at least one defensive item, it's time to start drinking infusions. Focus on Crystal Infusions, but don't hesitate to get Weapon Infusions too if you have the gold. At this point your team should be pretty agressive on the battlefield, going for turrets, Kraken and enemy hero kills. (If for some reason that's not the case and it's not the right time to be agressive, infusions may not be as important, yet.) If the game is not too intense yet, get Eve of Harvest before relying on infusions (delay WP infusions in particular).

Situational items to consider Top

In reality, I've pretty much always used Ironguard Contract with Koshka. And I still think it can be important in many situations. But now I've decided to try not to rely on it since it delays the build (by 250 gold) and takes up an item slot which could be very useful for something else (working up to Aftershock and an Aegis or Crucible at the same time, while also having Sprint Boots and potions). That being said, if you have a teammate in jungle that is competing with you for last hits and you can't control your jungle plus at least half of your ennemies, you should probably get an Ironguad Contract just after getting Oakheart, and then complete Aegis/ Crucible only once Aftershock is done. That or don't get potions/Boots, which I think are very important.

Reflex Block is without question the first item to get (or alternatively Dragonheart if you're new to the game and not yet used to activating items). However, after this, you should look at what your ennemies are building to determine what to upgrade to and what else to get. For example, if they don't have a lot of WP items, go for Aegis to reduce the damage from their abilities. If they rely on attack speed, Atlas Pauldron. Crucible is an overall good choice, but it's not exceptional, and it loses value if the ennemies use Aftershock(s). I like Fountain of Renewal sometimes, when the enemy team is not all about burst, since in that case you actually have the time to use it. It's better if paired with Aegis or Crucible to increase your chances of surviving long enough. If the enemy team is heavy WP, but does not rely a lot on attack speed, Metal Jacket could possibly be an OK choice.

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