[OZO] The Healing Assassin by Shadow Partner

[OZO] The Healing Assassin

By: Shadow Partner
Last Updated: Apr 28, 2016
4 Votes
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Build 1 of 1

Ozo

Build: Bursty CP Lifesteal

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
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Acrobounce
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Bangarang
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Threat Meter

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Threat Hero Notes
1
Ringo Ringo is pretty weak at the start and usually an easy target for Ozo; But he can be deadly in endgame, if he managed to farm a lot of gold by then. Try gank him early and frequently if possible and get your laner to push your minions to his turret to make it hard for him to last hit and get gold.
1
Blackfeather Blackfeather is another squishy character that Ozo has little to worry about. However, be wary of his chasing and ganking capabilities.
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Koshka As long as you can avoid her ultimate, (reflex block, perhaps) she is no threat to you. And she cant run away despite her passive as you can easily stop her with your ultimate.
1
Ozo Not many good Ozo players out there from what I have seen. If you know what you're doing, you should have no problems taking him out.
2
Joule Joule... is a little tricky. Avoid her A at all costs and keep moving to keep her aim off. Try not to engage her head on after around 15 mins if she is WP, but if she is CP feel free to poke her to death.
2
SAW WP saw - the key to taking him down is using your ultimate at the right time. Avoid facing him when he has spin up at all costs, as he can deal insane damage. If you absolutely must engage him when he has spin up, or he uses his B to get spin up, start off with your ultimate to interrupt him and take off the passive.
3
Reim Reim is not a massive problem, as long as you can avoid his attacks. Since you deal the bulk of your damage from skills, keep moving around, in and out of his range while poking him with your A, and dont let him land hits on you. Because once Reim starts landing his basic attacks, he generates too much barrier to die.
3
Adagio CP Adagio isnt much of a problem, except for his ultimate. WP Adagio is a little more annoying with his long range kiting, but if you can close the distance, you should be able to burst him down. Avoid chasing him into his turrets, as he can heal right before you kill him, and the turret can lead to your demise.
3
Petal Petal is definitely a priority target as she is not only squishy and lacks high mobility, but her constant damage can be devastating in long fights. Also, watch out for her sneaky ultimate, it can often take you by surprise.
4
Celeste Keep moving and avoid her skills, particularly her B and ultimate. Otherwise she is an easy target.
4
Krul Krul isnt too bad to counter, particularly if you have an atlas pauldron. Keep poking him and running away towards your turret, he will most likely try to chase you to his death, or end up running away badly wounded.
5
Fortress Fortress players usually go for high hp with little shield/armor items. Since you rely on aftershock, this doesn't make it too hard to take him on. However, his B can reduce your healing by -33%, so be wary of that. In a teamfight, go for the highest damage dealers first, rather than fortress.
5
Alpha She is usually played similarly with a burst CP build, so as long as you can avoid her ultimate, you should be good.
5
Ardan Ardan is annoying as he can make miraculous saves and stop you from getting kills, but that's about all he can do against you, really.
6
Glaive Similar to Ringo, but Glaive gets dangerous much faster than Ringo, and its not easy to slow down his progression as he is a jungler. His afterburn is definitely the biggest threat to you, but if he has built tornado trigger and monocle/sorrow, then he is definitely to be avoided unless you have your teammates to provide backup.
6
SAW CP Saw - he can be unstoppable with the right player and team, as he can often burst you down with his A or C and overcome your healing with ease. Soloing him is generally a bad idea. Always try to have an ally supporting you when fighting him.
7
Phinn Despite him having high hp and you using aftershock for primary damage, his constant stuns, pulls and passive (extra armor/shield from items) can make him a major annoyance for just about any hero. Always target him last in fights, and don't take on him 1v1.
7
Rona Assuming this is a skilled Rona player (which is pretty rare), she's no pushover, as her B can reduce your healing by -33%. WP has lifesteal to match yours, while CP has insane burst damage. If vsing CP, avoid her A, then burst her down. Against WP, just dont bother. Let a ranged ally take her out.
8
Skaarf This is one annoying piece of ****. He has insane crystal damage right from the beginning, and a long range poking skill on top of that. Always prioritise him first in team fights, as he has very low health.
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Catherine DO NOT engage unless you have your allies backing you. Her A and ultimate both disrupt your skills (hence affecting your mobility and lifesteal) and since you are a burst close range damager, her shield can deflect some serious damage back at you.
9
Kestrel Kestrel in the right hands can be a pain to go against. She has huge burst damage regardless of WP,CP, or hybrid build, she can go invisible and ambush your team with a stun, and her ultimate is a perfect finisher for fleeing targets. Only engage if she is alone and far from her turrets, or you have an ally (or two) to gank her.
9
Taka Definitely annoying, particularly if he keeps hitting and running without giving you a chance to lifesteal. Be wary of him; he can poke you to death.
10
Corpus This guy is your worst nightmare. Fortunately, he doesn't exist!
10
Vox His constant kiting and mobility, combined with his silence from ultimate, make him a dangerous opponent. Dont try to take him 1v1.
10
Skye Same thing as with Vox, except her ultimate stuns and slows rather than silence, which is even worse.

Introduction Top

I thought of making this guide (my first one ever! :D) because many people (including myself until a short while ago) think that Ozo is fairly weak; however, as I accidentally discovered, Ozo can be surprisingly effective in taking out other heroes, even if they have fairly high hp. Just before making this guide, I was forced to use Ozo in a public battle royale match. The match started badly, with my team getting aced twice in a row and losing two turrets within the first two minutes. Once I got aftershock, however, Ozo's magic began - at about 4 minutes into the match, both my teammates (Ardan and Vox) died before I reached them, and I was faced with a 1v3 situation (Ozo vs Krul, Petal, Catherine), and I was too far from my turret to retreat without dying. Surprisingly, I managed to take out both Krul and Petal before dying, and I eventually managed to push my team to victory from there onwards.
The key to this build is Aftershock, and Ozo's A skill; Since you can spam three ring circus in rapid succession, and each cast counts as a separate skill cast for aftershock, you effectively get to spam aftershock 3 times in the space of a few seconds to deal 45% of the enemy's hp as crystal lifesteal on top of the weapon+crystal damage you normally deal. Additionally, Ozo's A also heals himself based on his CP, meaning Ozo can quickly burst down an enemy while healing himself very quickly.

Jungle or Lane? And why Ironguard Contract? Top

With this build, Ozo should be played as a jungler for the entire match, only going up to the lane to gank and secure kills so your laner can push into enemy turrets. Get ironguard contract regardless of whether the other jungler/roam gets it too, as over the long run, you will accumulate a lot of gold from it (usually 1000+ from my experience), particularly since you may spend a fair bit of time waiting near your laner to ambush the enemy laner, where you will get significant gold (and some xp, too!) from your laner's kills while sitting in the bush doing nothing. Also, **** happens, and the other jungler/roam will often accidentally steal the last hit from you, which can result in a lot of lost gold without ironguard.

Attacking other heroes Top

With Ozo, always try to keep moving, even while attacking, to avoid enemy skillshots and stay healthy. Either way, your damage comes from three ring circus which is guaranteed to land as long as you're in range, so you're not losing out on any real damage here. Only use your B to catch up over a short distance to a fleeing enemy, but from my experience in playing Ozo, using the B in the middle of a fight never ends well. The ultimate should only be used right at the start of the fight to stun the target and get a big chunk of their hp out before they recover, or to stop an enemy's retreat and secure their death. Similarly to B, using the ultimate in the middle of a fight is a bad idea.

Top

Thats about all the help I can give you guys, the rest will come to you as you play with him yourself and gain some experience. Thanks for taking the time to read my guide, and have fun with Ozo!

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