Securing the carry and tanking damage - Roam Krul by nightwind

Securing the carry and tanking damage - Roam Krul

By: nightwind
Last Updated: Mar 23, 2016
0 Votes
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Build 1 of 2

Krul

Build: Roam Krul (CP)

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Taka Can be dangerous if you're isolated from your team
7
  No Threat
8
  No Threat
9
Joule Try avoid her rocket leap and ultimate, otherwise you can take her on easily
10
Catherine Her stuns and silences are annoying, prepare to use crucible often
10
Ardan His late game is very strong, try invading early

Krul

Build: Roam Krul (WP)

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Taka Try to stun him and take him down when he's out of mana and stealth
7
  No Threat
8
  No Threat
9
Joule Dodge her A and ultimate and you'll have no trouble taking her down
10
Catherine Try block her silence with crucible
10
Ardan Try invade early because Ardan is strong late game.

Introduction Top

Roam Krul is a very powerful build centred around using defence and either CP or WP to peel the enemies and elimate key targets. Usually, you want to shut down the enemy jungler or laner by stunning the enemy with your sword from a long range.

Gameplay (WP and CP) Top

You need to play aggresively early game and take advantage of how powerful spectral smite is in the early game. You need to steal your enemies' farm and take key objectives. This is essential to give your team the lead so that you don't fall off late game.

Play CP when an allied carry is building WP. This is so that your opponent can't counter-build against you easily. With CP, you usually have the choice of either building Blazing Salvo into Alternating Current or building Aftershock. This is up to you, whether you consider a more defensive or aggresive playstyle is more suitable for the game. If your opponents are low mobility heroes, choose Alternating Current. Choose Aftershock if your enemies are mobile, for example Blackfeather. You are extremely powerful once you get a full build shown above, as you can stick to an enemy and smite for ridiculous amounts of damage as the fight goes on.

Play WP when an allied carry is building CP, also for counter-building purposes. You want to build Tornado Trigger, Bonesaw or some sort of WP to peel the enemy, making you a dangerous force to be reckoned with. You want to focus the most immobile of the enemy carries and tank their damage. Meanwhile, your allies wouldn't be targeted so much and are able to help finish off the enemy as quickly as possible. Yo also need to use your item actives dring team fights, to protect you and your team mates from some deadly cc.

Thanks for watching/reading this build Top

Thanks for reading this and be sure to check out my recent Roam Joule build. Find me on the forums (I'm nightwind) and be sure to ask questions or give feedback/suggestions down below or on the forums. Happy Vain-smashing!

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