Teamfight Reim by c4pt4in_4wesome

Teamfight Reim

By: c4pt4in_4wesome
Last Updated: Feb 20, 2016
2 Votes
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Build 1 of 1

Reim

Build: Build #1

Ability Path

Frostguard
Heroic Perk
Winter Spire
1
2
3
4
5
6
7
8
9
10
11
12
Chill Winds
1
2
3
4
5
6
7
8
9
10
11
12
Valkyrie
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Rona
2
Ardan Everybody else is on this threat level or lower.
2
Catherine
2
Celeste
2
Fortress
2
Adagio
2
Joule
2
Koshka
2
Ozo
2
Petal
2
Vox
3
Phinn
4
Ringo He shouldn't be a big problem, just don't get kited.
4
Skye Don't get kited, just like with Ringo.
5
Krul Krill really should't be a big problem to handle, except for maybe strong CP builds.
5
SAW Try to avoid spooled up Saws with their Ult activated, but you should be able to0 kill them in any other case.
5
Glaive Most Glaive builds should be easy to handle, except maybe strong life steal builds.
6
Blackfeather Similar to Taka, BF moves quick and all the time, so same goes for him.
7
  No Threat
8
Taka As Taka is quick and moves a lot, your only safe bet is to mainly shoot your spires at yourself, as this is the only place you know hell be for sure.
9
Skaarf Because to survive, Reim needs to be close, Skaarf will be dangerous, as he can run away from you, while making you eat his fireballs.
9
Kestrel Same problem as Skaarf, she will runaway while making you eat arrows.
10
  No Threat

How to play Reim Top

With Reim you really don't have to be too scared of being invaded if you are playing in the jungle, as you can basically deal with almost anyone, but when there is a big fight going on, you should try to be in the middle of it. Since all your abilities are splash and you have life steal, the more people are around you, the more you will heal. This doesn't mean you should be over confident though! Also remember that you are only tanky against other heroes, not minions, as your fortified health generation is decreased strongly with minions. In lane you should try to kite and let the minions come to your tower and kill them there, as your basic attacks are melee, and if the enemy laner is stupid enough to attack you in the current, you have plenty of means to slow or even root him! Though not optimal, Reim can also be played as Roam (Not Support!). You can basically just have an iron guard for the beginning of the game, but at the End phase i recommend selling it.

A few tips for his abilities... Top

A:

Important with this is that the range increases with every level, so you are very limited in the early game. Also to note is that with the Spire you should always aim where the enemy is going to be, not where he is at the moment.

B:

The B wil NOT root the enemy unless he is chilled, meaning you have to hit him at least once before you trigger the B. Also do not try to use the B as a primary means of damage, as it is quite energy-costly.

C:

Try using this whenever the enemies are closely packed or to stun/slow a fleeing, important member of the enemy team.

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