The Jungle Skaarf by Sharkfinn

The Jungle Skaarf

By: Sharkfinn
Last Updated: Dec 22, 2014
1 Votes
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Build 1 of 1

Skaarf

Build: Roaming Build

Ability Path

Fan the Flames
Heroic Perk
Spitfire
1
2
3
4
5
6
7
8
9
10
11
12
Goop
1
2
3
4
5
6
7
8
9
10
11
12
Dragon's Breath
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
SAW SAW is almost too easy early game, wait for a clear shot, or when he uses Suppressing Fire to Spitfire and chase, after 3-4 hits, he should be low enough on health to die from burn damage.
2
  No Threat
3
Adagio Adagio is a pretty soft target early game. If he goes in full support of the other Laner, he is easy to pick off. His abilities are next-to-useless without supporting, and being supported by other people.
4
  No Threat
5
Krul Fighting Krul in his element is difficult. If ambushed, it's better to run to turrets or allies. If you're the ambusher, Spitfire first, and place Goop close so he ignites it if he decides to engage. His attack speed slow might extinguish his fire, and his health gain negates lots of damage.
5
Ringo Ringo is dangerous if you overextend. His slow opens you up to more damage from his quick fire, and keeps you in range for his ultimate, which ironically burns even a dragon.
5
Skaarf A proper lane Skaarf is prepared to defend against enemies, including himself. Keep in mind spitfire lights goop even through minions, so use Goop -> Spitfire to initiate.
6
Petal Petals munions follow her, use that to your advantage. Drop a goop on her escape route, and light a munion, many cases it'll light the goop as she turns to kite, dropping her health and allowing a kill or tactical retreat.
7
  No Threat
8
Catherine Catherine can silence, deflect burn and spitfire damage to minions, and stun Skaarf out of his ultimate, making her hard to deal with.
8
Glaive Glaive has a good gap closer and stun, and usually goes for a tankier health build, although Fan the Flames does help to negate it.
8
Joule Use caution with joule, her rocket jump, lightning combo has good range, and her ult can fry you if you run. Always try to hit her from behind;wait for the opportune moment before striking, and only engage with turret/ally support.
9
Taka Taka is well-neigh impossible for Skaarf to counter in the jungle. Run to allies for help, but don't be afraid to throw off a quick spitfire, the burn allows you to see where he is if he uses Kaku
9
Koshka Koshka can ambush Skaarf easily, and she can easily stun him out of his ult at range. She's also hard to chase, so keeping up your burn damage on her is difficult.
10
  No Threat

Overview and Abilities Top

Skaarf isn't the most natural jungler, but in some circumstances and with caution, can carry out enough of a jungle role to secure a win. If your teammates decided to go all lane characters, after you locked in, Skaarfcan replace the roamer, and control the jungle.
Ability Breakdown

Fan the Flames
Spoiler: Click to view

Spitfire
Spoiler: Click to view

Goop
Spoiler: Click to view

Dragon Breath
Spoiler: Click to view

Early Game Fighting Top

Wait until you have Goop leveled before taking the minion pairs in the jungle, and use ignited goop to kill the small paired minion, while attacking only the large one, to clear the camp as efficiently as possible. Try to go help clear minions in the lane. Try to avoid attacking enemies by yourself, unless you're sure you can take them on. Surprise is key with The Roaming Skaarf, don't give enemies time to counter, only burn. Use your Halcyon Potions offensively, surprise enemies by making a health recovery mid-fight, leaving them lower on health, and a smaller chance to escape. Remember that you can also go into lane to help push, since it is Skaarfs' natural habitat. Treat Skaarf like a supporting assassin, sniping an overreaching enemy to help push the lane.

Early Game Item Strategy Top

For a roaming Skaarf, health is always a big issue. Try to keep one or two Halcyon Potions on hand for easy regeneration. Get a Crystal Bit first, then go for a Dragonheart ASAP to help give more of a health cushion before going for Eve of Harvest to supplement regeneration. Dragonheart (aptly named) is usually enough to last until mid game, although consider getting Crucible if going against Catherine, Koshka of Glaive, to prevent them from knocking a Dragon's Breath fueled ace out of your hands. Alternatives to straight health would be: Fountain of Renewal, if enemies are going more crystal heavy, or Atlas Pauldron to counter weapon damage.

Mid Game Fighting Top

Mid game is where roaming Skaarf does best, he can gank to score a kill, he can push lane with allies to to pressure the enemy, he can ambush enemies attempting to take minion mines. With that being said, Mid-game is also hardest for Skaarf, because enemies recognize the threat, and will go for you first. Outside the lane, crossover into the enemy jungle to Spitfire -> Goop combo the enemy minion mine in 5 seconds, and dart back or even steal some camps to slow enemy progression. Nothing is more disappointing then to find your beloved minion camp empty :P After getting Eve of Harvest, Skaarf gains an almost Krul level of life regeneration, Goop -> Spitfire the enemy lane minions to get 100-300 health in the space of a few seconds, and up to 300 gold if done correctly. Don't be afraid sacrifice yourself to take down an enemy, by chasing and refreshing the burn; to pull off a roaming Skaarf takes a lot of money, and pushing an enemy out of the lane will snowball to more gold. Turrets give significant gold and open the enemy jungle by providing more ingress and egress routes. If allies are killed, you can still step up and push lane, with items, and strategic thinking, Skaarf can be a multipurpose pressure machine.

Mid Game Item Strategy Top

After Dragonheart, focus on getting to Eve of Harvest, and Travel Boots as fast as possible. Skaarfs ability to stack up damage quickly with basic attacks allows him to take the gold mine without much difficulty. If you have the extra money (From burning heroes alive), go for either a Serpent Mask, or Tornado Trigger. If you're more inclined to just holding the jungle, go for Serpent Mask, so the extra lifesteal will help keep him from being too easy of a target for marauding enemies. If you want to kill enemies easier, use Tornado Trigger to stack up his burn damage as fast as possible. Halcyon Potions remain useful, if you aren't comfortable with your current health.

Late Game Fighting Top

Skaarfs' biggest strength at this point is as a support. Enemies usually try to counter him, making him less effectiveas an "assassin", but still effective as a tank buster, and minion clearer. If your team is pushing, he can clear out the enemy jungle and mine, and weaken the enemy lane. Skaarf isn't meant to jungle, and that becomes obvious late game. If your team hasn't pushed far enough into the lane , Skaarf will just feed the enemy junglers. The only real hope for a late game save is to take the Kraken, and ride her all the way to the crystal. I recommend Flare Guns, and Scout Traps, to watch the enemy for ganks.

Late Game Items Top

If your on the upswing, just complete your items, see "Core" above. Work toward Shatterglass with money from turrets, and the enemy minion mine. Serpent Mask can be substituted for Tornado Trigger, and Frostburn for Shatterglass, if you're more support oriented. If on the downstroke, focus on getting damage items, and getting as much damage out on them as possible, and killing enemy heroes. The game is almost unsalvageable at that point, with 3 laners, you can't expect to beat a well balanced team, but you might as well burn as many as possible.

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