This is my swamp: Catherine roam zones the jungle by Avvercus

This is my swamp: Catherine roam zones the jungle

By: Avvercus
Last Updated: Sep 10, 2015
1 Votes
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Build 1 of 1

Catherine

Build: This is my swamp: Catherine roam...

Ability Path

Captain of the Guard
Heroic Perk
Merciless Pursuit
1
2
3
4
5
6
7
8
9
10
11
12
Stormguard
1
2
3
4
5
6
7
8
9
10
11
12
Blast Tremor
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
Show all
Threat Hero Notes
1
Ardan You and the enemy tank shouldn't focus on one another. Arden's slow might be dangerous if all 3 enemies are chasing you, but the speed burst from Merciless Pursuit should allow you to escape
1
Catherine Same as Arden. Her stun and silence are dangerous, but more so to your teammates than yourself
1
Glaive Glaives crits will actually be detrimental to his team if reflected off of your shield. His afterburn can be dangerous if you are out of position
1
Taka Taka's burst will hurt him more than it does you, and with flares in hand you can cut off his escape every time.
2
  No Threat
3
Celeste Celeste can wear you down if you don't focus her. Late game she is a non-factor and her damage will deal more to her team than you with Stormguard active. You ult completely shuts her down.
4
Krul If you fail to use your stormguard at the right time, Krul can make your life difficult. Vision, stuns, and simply avoiding him unless in a 2v1 situation are easy counters
4
SAW Saw can melt you early game, and he doesn't do enough damage per attack to proc Stormguard. Late game his mad cannon will tear apart his team as Stormguard reflects all the sweet, sweet AOE damage
5
  No Threat
6
Rona Rona will run you over if you try to fight her alone. Stun and run and you should be ok
7
Adagio Adagio's abilities do many small ticks of damage, which will eat away at your stormguard and slow your escape. Stun him when he's about to ult
7
Skaarf Skaarf, like Adagio, deals burn damage in small ticks. Stun him when he's ulting and stay out of his goop
7
Skye Forward Barrage is the bane of Stormguard and Skye's ult will completely cut off an escape attempt. Stay out of Forward Barrage unless you absolutely need to tank for your teammates and lock her down with stun and silence
8
  No Threat
9
Fortress Fortress doesn't care how tanky you are. He will eat you alive. His nature as a tank requires you to leave him alive until his teammates are down, and the entire time he will be focusing whoever has the most health, which is likely you unless there is a Glaive on your team.
10
  No Threat

Introduction Top

Hello, my name is Avvercus and this is my Catherine Roam build. The focus here is to completely zone out the jungle and create space for your carries to farm, find and gank the enemy team, and quickly/safely take objectives such as miners, turrets, and the Kraken. This build will allow you to help your jungler flash farm and own the entire jungle with aggressive vision. This build will also allow you to keep your team alive in the fight and give you the ability to easily solo the Kraken at the 15 minute mark safely.

The first 5 minutes Top

With Ironguard Contract in hand, one of 3 things should happen: 1) your laner helps you and your jungler kill the first jungle minion, giving you a head start over the enemy junglers
2) you and your jungler clear your small minion camp near the jungle shop first to prevent the enemy from stealing it
3) you and your jungler kill the enemies small minion camp before anything else

Option 1 is the safest, and allows you to make a good first jungle shop purchase
option 2 runs the risk of the enemy junglers attempting option 3 and getting the drop on you. Grab a Scout Trap instead of your Halcyon Potions if you want to be extra safe
Option 3 runs the risk of all 3 enemy heroes going for a level 1 jungle gank.

If you have an aggressive jungler, like Rona, keep Halcyon Potions and Scout Traps in hand as you storm the enemies side of the jungle and zone them out with pure intimidation. If you notice the enemy laner is missing, back off while placing Traps between the path laner is most likely to take to get to you.

Rush that Contraption as soon as possible. The AOE bonus damage to minions will have your jungler clearing camps like Sanic the Hedgehog. Always have contraption on cooldown. Trap every bush possible, focusing the ones straddling the lane, Gold Miner, and jungle shop. If you haven't seen an enemy for more than 10 seconds on your map, and there is no trap in a bush, flare it from far away before you and your jungler go near it. Keep your teammates informed and the enemy lit up.

One strategy to use early on is to place 3 Scout Traps on top of one another in a bush and have your jungler lie in wait. Bait the enemy junglers into said bush and stun as they walk over the traps. Each trap will do less damage than the last if the enemy is hit in quick succession, but the bonus damage will give you an edge and secure your jungler the kill.

If the enemy is pushing the lane, don't be hesitant to rotate to the lane bushes and wait. While your laner last hits, you'll continue to earn gold until the perfect time to land a stun on the overextended laner comes around.

Don't forget the Gold Miner. You should have traps placed near him to give you a heads up when the enemy tries to take him. Either gank and spank or wait to steal him.

If you find the enemy frequently escapes your ganks, build a Shiversteel. It will make you tanky and provide enough slow to secure your jungler the kill.

Mid to late game(10-13 minutes in) Top

By now, you should have denied the enemy from ganking and fed your jungler nicely. If the enemy becomes more passive and focuses farming only their side of the jungle, It's time to push! With contraption, you can clear lane waves quickly and deal a large amount of damage to turrets despite your lack of offensive items. As you push, keep all gank paths trapped.

By now, you should have a Contraption, Fountain of Renewal, sprint boots, and a tier 2 defense item. If the enemy is heavy on weapon damage, begin building an Atlas. If the enemy is primarily crystal, grab an Aegis. If they have built armor or shield pierce, build a crucible. Once you've built one of these, decide whether or not the team needs you to contribute more damage. begin building a Breaking Point if this is the case, or focus more defense if you feel that will be more beneficial. Don't be scared to tank turrets to ensure their destruction.

Begin setting traps on the enemies side of the jungle around 13 minutes, to give you plenty of advanced warning they are headed to take the Kraken at the 15 minute mark

Kraken time(15 minutes in) Top

You should be there as soon as the Kraken spawns. Send your teammates to distract the enemy team by pushing the lane aggressively. With your previously set up traps, they should have advanced warning to back off before entering a 3v2 situation. This should be enough of a distraction for you to solo the Kraken. With Contraption and stormguard, you should be able to take her in 15-30 seconds, or even faster if you've build a breaking point as well. Push with the Kraken and pop your Warhorn if you build one to speed her up.

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