This Skaarf keeps you warm, but keeps your enemies warmer by FingerNiMaMa

This Skaarf keeps you warm, but keeps your enemies warmer

By: FingerNiMaMa
Last Updated: Dec 13, 2014
1 Votes
New Guide
Build 1 of 1

Skaarf

Build: Build #1

Ability Path

Fan the Flames
Heroic Perk
Spitfire
1
2
3
4
5
6
7
8
9
10
11
12
Goop
1
2
3
4
5
6
7
8
9
10
11
12
Dragon's Breath
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Joule joule isn't much of a threat as compared to the above, but from personel experience, she is dangerous due to her ability to leap out/over a bush behind you and hit you with a ulit beam while you concentrate on landing spitfires, goops or your dragon breathe so dont lower your guard with joule
7
  No Threat
8
Catherine Catherine is an obvious threat with her stun and silence, if you are alone, don't engage, the moment she faces in your direction i honestly advice you to back away and set a goop in between you guys (same goes for all the other threats listed here)
9
Koshka Koshka is a sneaky one , use your spitfire to check suspicious bushes for her and drop goop puddles near you once awhile if you go near a bush
9
Glaive glaive is similar to both koshka and taka, but his afterbun into towers is even more dangerous so drop scout traps and check with spit fire frequently, use the map to predict where he might come from
10
Petal Petal is as cute and deadly as you, her range is troublesome to you as well as vice versa, so drop goops and set them alight to keep the distance, if u see petal about to detonate her munions, run and drop goops to slow her and her pets for your team's chances of survival
10
Taka taka is like koshka, always be on a loookout for him and use goops as well

Soo Skaarf seems fun and all but its a whole new type of character gameplay so i suck etc. well im here to help Top

Okay Hi guys, so Skaarf is a new type of character experience since it is a purely offensive mage afterall (although support is also its secondary role) so it might be difficult to adapt initally.

While experience plays a vital,role, heres a few tips to start off with. As you can see from my guide, i tend to stock up st least two potions from early to mid game since skaarf is squishy, a potion a day really keeps death away especially if you are left with minimal amounts of health or if hit by Ringo's hellfire brew or a skaarf spitfire midgame.

As you can see in the midgame segment, there are a few typed of defensive items you can purchase depending on your opponent's primary built( crystal, weapon etc) but always have a reflex block and perhaps a dragonheart or crucible as more health is a guranteed bonus regardless of cp or wp builds.

The threats I have listed are the most notorious ones in my opinion, that is not to say that any other characters not listed above are to be taken lightly, but those threats are the pirority targets you want to keep a safe distance between at all times.

Ok, last but not least, how to use your skills efficiently.
1) ALWAYS land your goop puddles slightly behind your targetted hero. This is to prevent them from escaping backwards quickly, and if you set them alight with spitfire, they will light up the goop puddles on their own, and the time they take to run over the lighted puddle maximises your burn damage inflicted upon them.

2) Don't lit up goops immediately unnecessarily. they can slow down enemy heroes for a longer time then when lighted, and can act as psychological deterrents for enemies so that they dont chase your teammates with low hp. Only light them to kill off mobs of minions or at the last second to maximize them

3) I think its good to only add two skill points to your ultimate, and instead max out your first two skills as they are more helpful most of the game. when using your ultimate, dont do it near enemies as it leaves you vulnearable for stuns or imminent death. Its good to start it in a bush and surprise mofo your enemies when they come into the bush, or use it to slow down fleeing/ potentially acing enemies and speed up teammates.

4) predict one step ahead to land accurate spitfires, e.g. your enemy ringo is in the center of the lane, you can land a goop puddle at the top of the land and kite him once or twice so he will back off slightly and go downwards, so in this scenario, after landing the goop and kiting once or twice, shoot a spitfire slighly to the bottom of the lane as ringo will only be left with one obvious safe path which is downwards etc.

Spitfires and goops go over walls so they can slow down fleeing enemies or land a trick/clutch shot to unsuspecting enemies at the last second

Okay thats all for now hope it helps lol

By the way, I don't upgrade to journey boots till the end and i prefer to upgrade core damage items to boost my offensive power first. Also, you can try tyrant monocle cus luck>speed since mages don't hit very fast to begin with lol idk just saying

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