UNLEASH THE ANNIHILATOR by Shundo

UNLEASH THE ANNIHILATOR

By: Shundo
Last Updated: Apr 12, 2016
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Build 1 of 1

Ringo

Build: A Guide to a Red Style Ringo

Ability Path

Double Down
Heroic Perk
Achilles Shot
1
2
3
4
5
6
7
8
9
10
11
12
Twirling Silver
1
2
3
4
5
6
7
8
9
10
11
12
Hellfire Brew
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

Sell your battery and Pick One Depending On If The Enemy Team Had Stun Abilities

Tyrant's Monocle
Crucible

Sell Your Boots And Pick Up Another One of These If You Took The Crucible

Tyrant's Monocle

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Ardan Tanks are not a problem late game
3
Ringo Other Ringos are actually a joke
4
Kestrel Kestrel will beat you in a head on fight early game. But not later
5
Glaive Glaive's ability that launches you deals some serious damage to you and pushes you either into the enemy team or away from your kill which is either a guaranteed death or a real shame
6
  No Threat
7
Koshka Koshka always pounces from the lane brush, so she's always a toughy, especially early game
8
  No Threat
9
Krul Never take on a Krul when he has another hero with him unless you are entirely built
10
  No Threat

Overview of Ability Uses Top

Achilles Shot
- This is used as a bully shot when fighting heroes around turrets because of it's long range. Any other place a hero's encountered, it's good as a set up for a duel, or a kill-secure because it slows them down for you to catch them.

Twirling Silver
- This is your main attack ability. If there was a counter for abilities used, this should be out the door and down the street with how much you use it. It guarantees that you pump a metric butt-ton of damage into the enemy. This is also a good ability to use for kiting or kill-securing because it also boosts your movement speed.

Hellfire Brew
- Out of all Ults of each hero, this is arguably the best. It can be fired from range and it has lock-on so it is a guaranteed hit and it deals some good damage as well. This is to NEVER be used for dealing damage. This is a kill-securing ability and nothing more. You only use this when somebody kites from you and you can't reach them with your Achilles Shot.

The Early Game Top

To start, make good use of that loading screen to learn not only the enemy team, but also your team. If you have someone else playing lane, it would be more beneficial to skip the weapon blade and pick up an Ironguard Contract and then get back to the schedule. If you do so, sell your contract whenever early game when you need that extra cash. For picking up the items in each step, buy both item that leads up to that climax item, you'll be constantly using your money instead of hoarding it to give you that constant small boost in battle, and if you buy both items on the train, the money goes towards that final item. So, the flare gun is really only a good idea to pick up if you are fighting a Taka because of his cloak ability. It'll help you keep an eye on him and get others to secure the kill. So starting out, you want to use your Twirling Silver ability to quickly take out the minions, rake up the cash, and level up. Once you unlock Achilles Shot, then the fun begins because you can bully other laners. Don't be bodacious though because Ringo is squishy like no other. I guarantee, Ringo will suck in the early game and you will hate him; he just takes a while to get fired up, so be afraid of any and all other heroes early game. Don't start portaling back until you die, or until you reach level 3 and are out of energy. Then you can start working on Step 2 items. You're going to want to keep buying Halcyon Potions until you pick up the battery because you burn through energy like nobody's business. Basically your role in the early game is you are to play as a bully and kill-secure; don't engage head-to-head.

The Mid-Game Top

After you pick up your Sorrowblade, Ringo starts to pick up because he can deal some good damage in his shots. He doesn't truly become competent until you pick up you first Tornado Trigger because then he truly starts to dish the damage out. After you pick that up, you are now free to challenge other heroes. Be ready, to kite, but you now have a good chance at snagging the kill. WHATEVER YOU DO, DO NOT ENGAGE KRUL. HE IS HITLER REINCARNATE.

The Late Game Top

By now, you should be relatively close to fully built. You should be working on either your second to last or last items. You can kill Krul now. Have fun! But don't fight him if he has a partner. If you bought the Crucible, it is CRUCIAL that you figure out what abilities enemy heroes have that stun you and how they use them. Usually it's only jungle players that have stun abilities, so when they use them, it's when they engage you from the brush around the lane. So when you see some part of them flying in your general direction from the brush, hit the Crucible. It's ok, even if they don't use the stun ability, it will be back in a minute and you just save some health either way. But you can punish them for that stupid mistake of engaging you with Twirling Silver and your high crit chance. It's great, isn't it?

The End Game Top

This is when the game gets to be truly fun. A wee sadistic, but hilariously fun. This is because you have 100% crit chance and a TON of attack speed. On top of that, your Twirling Silver boosts your attack speed even MORE. You can actually kill anyone at this point. You are God. If you don't snag your kills in the first few shots, you're most likely going to be firing your Ult to kill those kiters. At this point, you NEED to be playing the hunter-killer. Don't stray from the lane too much because pushing is your #1 priority, but if you're close, kill them. I would advise against fighting the turrets alone because Ringo is still a bit more in the squishy side. Wait for a minion or two to be your meat shields. But other than that, you are now set to bag upwards of 20 kills. Happy hunting!

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