Vox 1.7: Mobility + Survivability = Win by Shibbster

Vox 1.7: Mobility + Survivability = Win

By: Shibbster
Last Updated: Aug 10, 2015
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Build 1 of 1

Vox

Build: Crystal Build

Ability Path

Julia's Song
Heroic Perk
Sonic Zoom
1
2
3
4
5
6
7
8
9
10
11
12
Pulse
1
2
3
4
5
6
7
8
9
10
11
12
Wait for It
1
2
3
4
5
6
7
8
9
10
11
12

Introduction Top

This build utilizes the cooldown changes in 1.7 to maximize Vox's mobility. With low cooldowns and an early focus on defense items, this build can lead to some quick wins if played correctly. Players should practice and master stutter stepping prior to trying this build; the lack of attack speed items necessitates at least a moderate feel for Vox's natural attacking.

Early Game Top

With this build, Vox makes an acceptable jungler (particularly if the enemy team isn't aggressive early), but I still recommend sticking to lane.

Start with a Crystal Bit or Sprint Boots and take your first point in Pulse. Sonic Zoom is pointless at level 1 now that it only hits enemies with Resonance.

The key to a successful early game is to maximize last hits without using abilities. It's beneficial to allow the lane to progress closer to your turret, even if that means letting the turret help you last hit. You can last hit small minions right after one turret hit and large minions after 2-3 (depending on game progression and minion mines). The closer you are to your turret, the less likely you'll take too much damage and the more likely your teammates can assist in killing an over-reaching enemy laner.

You want to be able to purchase at least the following on your first market stop:
Sprint Boots, Eclipse Prism, Chronograph, Oakheart

The defensive item is conditional. If you're up against two weapon power opponents, choose Light Armor; two crystal power opponents, choose Light Shield. When you have a mixture of opponents (which is typical) I like Oakheart because it's effective against both types of damage and builds into Crucible.

Rushing to Your Core Items Top

Once you've got the four items above, it's important to focus on building to your core items in the right order. Work to complete the core build in the following order:

Aftershock - If you get this quickly it'll drastically improve your damage. Be sure to time the damage with your abilities (it's on about a 2 second cooldown).

Travel Boots - Boosts your health and movements speed and lowers your sprint cooldown.

Reflex Block (or appropriate Tier 2 defense item) - Helps you avoid stuns and maintain distance.

Energy Battery - You may be energy starved in moderately long fights. This'll help.

Heavy Prism + Void Battery - This will increase your damage by quite a bit and you should be able to get them together.

Eve of Harvest - You'll need the healing from all the Sonic Zooming you'll be doing.

Journey Boots - Additional speed and defense along with a shorter cooldown on sprint.

Mid Game Top

Once you've completed the core build, your priority becomes maintaining both Crystal Infusion and Weapon Infusion throughout the rest of the game. Together, these add 60 shield, 60 armor, 35% cooldown reduction, 25% attack speed, and bonus crystal and weapon damage (based on level). They are more valuable than items if they're all you can afford. Try to maintain additional gold income so you can continue to build to the final build in the following order:

Crucible (or whatever Tier 3 defensive item you're building towards).

Chronograph - This will bring your overall cooldown reduction to a level that'll allow you to Pulse and Sonic Zoom about every 2 seconds. As long as you have your infusions up, you'll be incredibly hard to kill. Even if your team dies early in a team fight, there are no heroes that should be able to stay on top of you to complete the Ace. I've been able to finish off all three enemy heroes alone by kiting with repetitive Pulse and Sonic Zoom. The cooldown on Wait for It should be around 9-11 seconds as well, and enemies don't ever expect a second one so quickly.

Late Game Top

Most games should be over by this point but if you're in a long game, continue to work towards the final build while maintaining both infusions.

Don't worry about finishing Clockwork until you have Broken Myth. The additional cooldown reduction is minimal at this point, so it's your last priority. If you're able to build Broken Myth you'll always reach the 30% increased damage because you should always be fighting much longer than 3 seconds.

Conclusion Top

If you try this build and get owned, don't give up! It takes some practice stutter stepping without any attack speed items, but once you get the rythm of auto attacks and Aftershock procs down you'll love this build.

Let me know what you think!

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