Voxtastic Plays by BlueSabere

Voxtastic Plays

By: BlueSabere
Last Updated: Feb 22, 2016
1 Votes
Rating Pending
Build 1 of 1

Vox

Build: Crystal Vox

Ability Path

Julia's Song
Heroic Perk
Sonic Zoom
1
2
3
4
5
6
7
8
9
10
11
12
Pulse
1
2
3
4
5
6
7
8
9
10
11
12
Wait for It
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Phinn Phinn is too slow to deal much damage to you. Just keep your distance so he is forced to use his ult, then sonic zoom away to avoid his Quibble.
1
Blackfeather WP Blackfeather is not much of a threat to you early game, so you can just blast him via Pulse bounce attacks in the lane. Crystal Blackfeather is made obsolete via Aegis so that is also no issue
2
Krul Krul is only a problem if he ambushes you with an ult stun. Keep your distance and use sonic zoom to blast with resonance. He isnt much of a problem unless he can get close. If he DOES launch his ult reflex block it.
3
Catherine Reflex block her stun and silence her before she can active her Shield and she is a piece of cake. However if she DOES activate her shield just wait it out.
4
Reim Reim is a large early game threat if you decide to jungle. No matter what you think, his Winter Spire can and WILL hit you. But wait till mid game before a confrontation, and he can't do much because of your Aegis.
4
Celeste Her only threat is her ult and the overdrive on Heliogenisis. Keep her close to you and dont let her get some distance or she can build up a lot of damage.
4
SAW SAW can lane against you very well. Just remember to let your turret hit small minions once, then an immediate basic attack kills them. For big minions 2 or 3 hits does the job. And make SURE you poke SAW with Pulse bounce attacks. Don't engage him directly. That's a death sentence early game. Late game engage him whenever.
5
  No Threat
6
Ardan We are jumping 2 threat levels now, for a reason. Ardan is a major threat because his Ult, when all 3 levels are taken, will prevent you from keeping your distance, allowing smaller threats like Krul and Phinn to get close and kill you. Not to mention his Vanguard will slow you AND speed up himself or an ally.
7
Ringo His Achilles shot can be used for pokes in the early game, which he can follow up with a basic attack or two. Once again, hit him through Pulse bounces to keep a direct confrontation at bay. Late game he becomes just a minor nuisance.
7
Koshka Her only threat is in the early game, but its a MAJOR threat during this time. She can gank you in the lane and finish you off with boosted speed and basic attacks boosted by Twirly Death. My advice is not to cross the nicely marked line that divides the map in half.
7
Glaive The main issue here, above all, is Glaives ridiculous melee range and Afterburn. Don't let him get close and I offer the same advice as for Koshka: Don't pass the halfway point.
8
Taka Almost in the red zone, Taka is a large threat in early in mid game because he can heal, jump over you, and hit you with a mortal wound, just to escape in the end to avoid being killed by your teammates. Always stay close to your allies if you are not laning at least until Kraken spawns so that you can gain gold and not get killed by him. But when it comes down to late game, this guy is nothing compared to your power.
9
  No Threat
10
  No Threat

Early Game Strategies Top

This Vox build can either Lane or Jungle, but it is best in lane, since most early game threats are in the jungle and can easily kill you. No matter what I recommend upgrading pulse first, and if laning, to not directly confront the enemy hero but apply resonance to enemy minions near the hero and let the bounce damage from resonance hurt the hero so you can deal consistent poke damage, still kill minions, and keep your distance from the enemy hero. Though swift shooter is a nice early game item for making the most of resonance bounce attacks, you can also grab an energy battery if laning against a bulky fighter, such as Phinn or Ardan, or Crystal bit against slower heroes, like SAW and Reim (Why a Reim would be in the lane is anyones guess). If you ARE going to jungle, hoever, do not jungle invade until at least level 2. Vox is very weak at level 1 in the jungle, whrre there is a HIGH chance he will die if he doesnt use one, or both, potions. At level 2, however, it becomes easy and you can risk jungle invading, if you have a partner that you pair well with (Ardan and Adagio mostly).

Mid Game Strategies Top

In the Mid Game, you still have a lot of potential to grow, but this can easily be delayed till late game if the enemy has the upper hand in the jungle. No matter the situation in the lane, if the enemy has both minion mines and can walk freely around in both halves of the jungle, they can make use of the fact that you are semi squishy and short ranged to lead you into traps. I suggest that until you can deal consistent damage, to not chase down an enemy unless the other 2 can be seen on the map on the other side of the Halcyon Fold. Even then, any indication that your opponents allies are on their way should be taken seriously, as charging into a trap is not something Vox can do easily. Also do not attack turrets alone with this build. Since turrets cannot gain resonance, this Vox build will have a hard time taking turrets down alone, at least until late game. In the mid game, almost always make sure you are close to your allies, to minimize your losses and maximize your gold and hit the cap of 12 faster. If you even find yourself away form an ally, at half health, and past the first enemy turret, run back. Its not worth the risk to gain the gold or kill.

Late Game (The Time to Shine) Top

This Vox build is EXTREMELY powerful in the late game, as you can easily pull of defensive plays with Broken Myth and Alternating Current, along with Eve of Harvest Lifesteal and Crucible/Aegis boosting your survivability and providing Reflex Block. At this time of the match, go ahead and chase down enemies, but still be wary of ambushes. If 2 enemies come up behind you and on the other side of you is a turret and another enemy, you are in trouble. Apply pulse, using the ult if possible, then sonic zoom towards the jungle, launching basic attacks to keep the enemy from applying too much pressure. If they get close, Pulse and Zoom again. When playing Offensive, having the upper hand, feel free to roam anywhere and reclaim minion mines alone. If you are patient enough, you can wait in the brush bordering the lane and the jungle right next to the enemy base and wait for 1 or 2 to come, then you can blast them and kill them. 3 is risky, but you can easily take 2. Note that if the enemy team summons the Kraken, you would be better suited to holding off the enemy heroes while your team handles the Kraken, as Kraken cannot have resonance applied. But with just the smallest support from your teammates, you can easily take out the whole enemy team while simultaneously being able to retreat to your turret to help finish off the Kraken. If YOUR team unleashes the Kraken, your main goal should be to reclaim any lost minion mines and run up ahead to ambush the enemy heroes when they come to kill Kraken. This will both slow them down, and, since they are preoccupied with Kraken, probably allow you to kill all of them with a little luck.

Taking Objectives Top

When you take an objective, it is important to know your strong suits.

Minion Mines

When minion mines spawn, don't go for them immediately. Get them at 8-10 minutes, where you can capture them relatively fast and get the most gold out of it.

Gold Mine

When taking the gold mine, stay back in safety until the gold mine is almost dead. When it is at about 20% of its hp, charge into the brush next to the enemy jungle and immediately use your Ult to silence any enemy heroes there, to ensure the gold mine. After that, proceed to sonic zoom into the middle of the enemies, and immediately apply the Pulse slow to allow your teammates to engage the enemy.

Kraken

In the Late Game section, I explained how to deal with Kraken AFTER he was captured. This part is for the actual capture of the Kraken. When capturing Kraken, there isn't much you can do, as I explained that Kraken cannot have resonance applied. I still suggest attacking the kraken, but waiting in the enemy bush to see if any enemies come. If you see only one hero, disengage from Kraken and leave it to your teammates, then engage the lone hero and kill him. If it is 2 or more, let them get a little closer so that you can get some support from your teammates without losing progress on the capture of Kraken, then proceed to engage, starting with a Pulse. After that, use Sonic Zoom to move to a more favorable position, and then do what seems best.

Turrets

Like I said earlier, this Vox build is not for taking turrets, but if you DO get an opportunity to attack the turret without risk, go ahead and attack it, but when enemy minions show up start attacking them. When you have 2 (Or 3 but one is pretty much dead) minions left, or an enemy hero pops up, run back to make sure you don't take damage from the turret, and to make it harder for the enemy heroes to squish you between a rock and a hard place.

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