Congratulations, You've decided to learn how to play 	
					
			Kestrel!
	
					
			Kestrel is a hero who could deal HUGE amounts of damage mainly using her 	
					
			Glimmershot in close range and 	
					
			One Shot One Kill for an infinitely ranged attack. She's a really easy hero to pick up (despite Vainglory giving her a "hard" difficulty) because her strategy is quite basic and only requires you to have great aiming skills and a bit of luck.
						 
												
							
	
Glimmershot
	
					
			Kestrel's main source of damage. It does a lot of damage to the first target that gets hit, and damages all enemies behind the target moderately. Crystal Power increases Splash damage and splash area size. One 	
					
			Shatterglass would make this ability powerful enough to be able to pick on any hero, especially "squishy" heroes like 	
					
			Ringo, 	
					
			Gwen and enemy 	
					
			Kestrel. Use this ability often as unlike other abilities, you have 4 shots before you have to reload, giving you the option to spam arrows in the enemy's direction. Though some people (and 	
					
			Kestrel's recommended set in-game) would use items that increase attack speed like 	
					
			Tornado Trigger, 	
					
			Breaking Point and 	
					
			Alternating Current to decrease the reload time, I personally would not recommend increasing attack speed since a single 	
					
			Glimmershot does way more damage than multiple basic attacks, making the items a waste of space.
	
Active Camo
	
					
			Active Camo can be used either aggressively or as means of getting away from enemy heroes. Using one 	
					
			Shatterglass with this ability on overdrive gives you 6.5 seconds of invisibility, allowing you to gas the enemy area without being detected. Try to use this ability aggressively by gassing the around the enemy area and baiting the enemies into the gas for a quick stun, from there on, it's simply a few 	
					
			Glimmershots before they're dead. Using this ability defensively means gassing around one of your team's objectives. Gassing around your allied turrets and in nearby brush would help Your team detect enemies that are planning to attack the turret. Using this ability to get away from heroes is simple. At low health, anyone would want to take their chances to kill you, going invisible while they chase you is a great way to lead the enemy into your gas and get them for an easy stun. Try using this ability with full 	
					
			Adrenaline stacks to cut down energy costs.
	
One Shot One Kill
There are three main uses for this ability: to weaken, to gain 	
					
			Adrenaline stacks, and to finish off. You should keep this ability available as much as possible for the opportunity to pick on fleeing targets. As a much as possible, don't mainly use this ability to weaken an opponent, as they could use a 	
					
			Halcyon Potion or run away and recall to base. Using this ability to instantly gain 5 stacks of 	
					
			Adrenaline is a better option, simply aiming at turrets would give you give you the 5 stacks instantly. Just avoid doing this when there are enemies nearby. The best use for this ability is to kill fleeing opponents before they can get to the protection of their base. Since this ability has an infinite range, try to predict the direction of where the weakened enemy is fleeing to and aim this ability in that direction. If the enemy doesn't 	
					
			Reflex Block, you'll most probably get the kill.
						 
											
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