A Vainglorious Guide for CP Ozo(Patch 1.18) by JackTheViking

A Vainglorious Guide for CP Ozo(Patch 1.18)

By: JackTheViking
Last Updated: Jul 9, 2016
2 Votes
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Build 1 of 1

Ozo

Build: Full Guide On CP Jungle Ozo

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
  No Threat
2
Joule Joule's Basic Extra Armor Perk proves to be useless against a CP Ozo. Ozo can easily dodge her thunderstrikes and break through lines of defence against her.
2
Petal Petal's munions prove to be detrimentary for her against CP Ozo, as even if she is on her own Ozo can triple Acrobounce thanks to the munions and do full damage on her.
2
Reim Reim's fortified health gets crushed through easily with a few good acrobounces and some aftershock hits.
3
Rona Rona doesn't have enough sustain to be able to cope with Ozo's massive damage and the fact that he can Ulti in rona's Red Mist, stopping it before it does any damage.
3
Ardan Ardan is an easy pick off for Ozo. Both early and late game his abilities do not disrupt much of Ozo's combos.
4
Skaarf Skaarf's Perk might affect your overall healt regen. If eliminated and dodged in time he won't be as much of a threat.
4
Ringo Ringo, being one of the squishiest characters, is a minimal threat to Ozo. One full acrobounce and some Auto-attacks will finish him before he does anything, especially as Ozo can atlas him once on top.
4
Catherine Catherine can prove to be annoying if she lands the stuns properly, apart from that she won't do much as ozo can easily dodge her Silence and such.
5
Alpha Alpha is only a threat if allowed to stick to you. Dodge her A and attack from safe points and she won't be that big of a threat.
5
Koshka A skilled Koshka can do the exact same gameplay as you have with Ozo, hence making it difficult to finish off. Compared to her, Ozo has better healt regen and healt, therefore a direct engage is more reasonable for the win.
5
Celeste Unless celeste can land her stuns, she will not be a threat in any way. A few good acrobounces and use of the A ability will finish her off as she is very squishy.
5
Vox Vox is a minimal threat as even if he has the escapiveness, Ozo can easily follow him and finish him off before he gets his damage across.
5
Kestrel Kestrel is a minimal threat just like Ringo, due to her squishyness. Ozo can dodge around her skillshots and finish her in a few good B and A combos.
5
Phinn Phinn can disrupt chases and deny Ozo's repositioning, therefore being a mild threat.
5
Lance Lance just like Phinn has even more of an ability to disrupt Ozo's combos, therefore being a mild threat as well.
6
Ozo Depends on Skills against another CP Ozo. If against Wp there is a possibility of it being a mid threat, but can be stopped if used right(Hit-Run-Recharge cooldown-Hit).
6
SAW Saw can be a threat if allowed to stack up in speed and hit you too many times before you are on top of him. Therefore make sure to make use of the increased range of the third bounce and atlas him as soon as you are on top of him.
6
Skye Skye can melt through you late game, that if allowed to get overfed and if you don't make use of the dodging potential that ozo has. Like Taka, CP Ozo has the ability to quickly reposition and deal massive damage in quick burst of hits, therefore making him more of a threat to skye than the other way around.
7
Adagio Adagio can be stron in the early game, but so does CP Ozo. Positioning is key. Avoid engaging if Adagio used his B ability.
7
Taka Taka can be a major threat especially if he has cooldown reduction items. I reccomend having the roamer investing heavily in vision items. Thatw ay you can land your triple acrobounces and finish him off before he causes too much havoc.
8
Fortress Fortress can be a major threat against an Ozo. If he gets you bleading it stops your healing potential, therefore leaving you open to enemy carries finishing you off. Avoid engaging if bleeding.
8
Glaive Glaive's base healt and early game dominance can prove to be very dangerous against Ozo. If glaive is paired up with fortress, avoid early game fights.
9
Krul Krul is one of the biggest threats against Ozo. His weakness stacks can make your damage useless, especially as he regenerates while auto-attacking you. His slow also can stop you frok repositioning and have your cooldown going on. If however you are against one, do not allow him to place weakeness stacks or slow on you. Acrobounce in and out for a chance to win.
10
Blackfeather Blackfeather is the highest threat against Ozo. His stacks and A damage make your hewling useless late game, as he can finish you of reasonabky quickly and avoid taking damage from your acrobounces with his B ability. Avoid picking Ozo, or ban Blackfeather if possible whenever you intend to use Ozo. If however you end up against one, make sure to be taking chances to finish him and atlasing him all the times.

Introduction Top

Hi to all, I am JacktheViking, Leader of Guild Savage LegendsGH and of recently competitive team Savage Legends.

I have decided to share one of my favorite heroes' builds and the pros and cons of using it. Ozo has started off from quite a low image of not being as strong, but throughout updates he has become more balanced and better, hence why I had to main him and bring his use to the next level.

Best Pair Ups Roam for Ozo Top

All roamers able to negate damage that Ozo has to take(give him extra health barriers and such or displace enemies) or that succesfully do extra damage for Ozo to quickly jump his way through and finish them are a good pair up for him.

Lance is the best Roamer pair for Ozo. Through his ability to crowd control effectively, root targets and displace them, along with a good CP Ozo it makes the deadliest duo in Jungle.

Ardan is the second choice if Lance is unavailable. Thanks to his Gauntlet and his ability to stick to targets, Ozo can succesfully land Acrobounces and do most of the needed damage.

Phinn also has the ability to keep targets close thanks to his good blend of abilities and give extra fortified health on top of the one that Ozo already has through his Carnie Luck perk.

Fortress is a good pick against an enemy that took Lance as its roamer. Because of Lance's ability to disengage attacks, Fortress makes it easier to regain the lost ground.

Best Pair Ups Lane for Ozo Top

Because in certain parts of the game, Ozo lacks the damage and because late game he becomes more of a sustain damage hero(Unless going for a shatterglass over a 2nd item of defence), a strong WP power hero is reccomended, to cover up where Ozo lacks.

Kestrel is by far the best lane pair up for Ozo. She has a very strong early game and if let to farm becomes a huge threat throughout the game. Her Active Cammo allows Kestrel to quickly reposition and disengage from fights, while Ozo either finishes off or sustains until she is back in position.

Ringo is as good as Kestrel as a first choice in this combo. He is perfectly fit for where Ozo will lack which is late game as he is able to deal huge amounts of damage (unless read mention above).

Vox same as Ringo, very strong hero for late game. Also, having the ability to escape and reposition easily while also dodging enemy skillshots.

Glaive lane is for a special case, in which there is a need for deep diving in enemy lines, along with Ozo against back line heroes. Works well along with Fortress as roam.

The Basics of Using CP Ozo Top

When building CP on Ozo, you rely heavily on your B( Acrobounce) ability, escapiveness and cooldown shortage to re-use those abilities.

Acrobounces Overuse and Three-Ring Circus Combo Top

You have to manage as many triple Acrobounces followed by Three-Ring Circus combo, to finish off priority targets both in team fights and Jungle fights.

Acrobounces can also be used as an escape route by either simply jumping over a wall on your ally or on minion, or if needed get the first 2 jumps on enemies then get the chance to jump on your ally at the longer range(that if your health allows it).

Bangarang Uses Top

I prefer to maximize his Bangarang ultimate as it comes in more handy with a very short cooldown and does more damage and especially with full stacks on Broken Myth. It's an ability that just like Glaive's Afterburn displaces enemies and shortly stuns them. Best to use to either finish off a running target or kept to avoid game changing abilities such as Adagio's Verse of Judgement.

Just like Acrobounce it has a use of escaping fights. Not as easily as with Acrobounce, but can offer situational escapes. For instance if the 2 enemies attacking you are in one side of the map but the 3rd enemy is in the escape route side and in range for a Bangarang use.

Finally it can be used to reach key targets, which enemies are taking(Kraken or the different mines) giving time to allies or facilitating a potential steals. Warning: Only to be used if the situation is favorable or you might throw the game.

Early Game Snowballing in Jungle Top

By quickly clearing out your first wave of jungle minions, you have to make sure you get to the shop before enemies do and even prevent their first buy(as with most heroes).

Even if you dont prevent their buy, with the early investment in Crystal Bits you should be able to succesfully finish off enemies in the first fight. Landing the triple Acrobounce starting with carry off to second jump on roamer then third back on carry, amd finish off with the Three-Ring Circus. A succesful early game fight should be followed by heavily invading enemy jungle, while making sure that your jungle is untouched, therefore cutting off enemies' gold supplies. Ocasionally helping laner and ganking enemy laner to fully cut the enemy from gaining any gold.

Mid Game Sustain and Burst Top

If you succsefully managed to snowball throughout all of the early game, mid game shall not be a problem and you shall keep the snowballs going.

At this point you should already have completed your Aftershock and have gotten a Piercing Shard if enemy has some form of shield. Succesfully landing Aftershock hits between your skillshots is what will make a difference in team fights, as you get your extra health from them.

Late Game Invincibility Top

If you succesfully passed throughout this entire part of the game, but enemy has managed to not lose up to the late game, here is where the most fun will be had. As soon as you completed your Eve of Harvest and your defence items. The amount of health regen and fortified healt on top of it from your Carnie Luck perk will make it nearly impossible to kill you.

If you have gone for a damage focused build then apart from being able to finish off enemies fairly quickly you will also regen more health.

On the other hand if you have gone by the standard build then it will depend on enemies. Wheter or not you can be the one finishing them quickly or you have to make sure that your WP Lane Carry is building up and doing the damage while you are Sustaining.

Conclusion Top

Once again: make sure you use the right variations of the build and land your skillshots effectively to make the most out of this agressive/mid game game closer/late game sustain or damage build.

I hope you find it helpful and that it will increase the popularity of Ozo.

See you in the fold!

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