Forbidden Technique: Hidden Sharingan Weeb Killer Build by TrueTemple

Forbidden Technique: Hidden Sharingan Weeb Killer Build

By: TrueTemple
Last Updated: Mar 25, 2017
6 Votes
Build 1 of 1

Blackfeather

Build: On-Hit/CDR (Legit)

Ability Path

Heartthrob
Heroic Perk
Feint of Heart
1
2
3
4
5
6
7
8
9
10
11
12
On Point
1
2
3
4
5
6
7
8
9
10
11
12
Rose Offensive
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
0
Adagio Shit.
0
Alpha Shit.
0
Ardan Shit.
0
Baron Shit.
0
Catherine Shit.
0
Celeste Shit.
0
Fortress Shit.
0
Glaive Schrödinger's shit
0
Grumpjaw Shit.
0
Gwen Shit.
0
Idris EXTRA Shit.
0
Joule Shit.
0
Kestrel Shit.
0
Koshka Shit.
0
Krul Shit.
0
Lance Shit.
0
Lyra Shit.
0
Ozo Shit, but in circles
0
Petal If you play this champion kys
0
Phinn Shit.
0
Reim Shit.
0
Ringo Shit.
0
Rona Shit.
0
Samuel Shit.
0
SAW Shit in slow motion
0
Skaarf Shit.
0
Skye Shit.
0
Taka Shit.
0
Vox Shit.
0
Flicker The cheshire cat is fucking annoying
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Blackfeather Everyone is shit and you are god

Introduction Top

Hey guys, I go by TrueTemple on Vainglory and this is my guide to Blackfeather. To start off with, I sexually identify as a Shinobi from the Hidden Leaf Village and my pronouns are "Naruto" and "Rasengan", but you can also call me "Hokage-sama."

I've been playing since around New Years 2015, but I take like 4 month long hiatuses when I get bored. So I'm currently Skill Tier 6, but I've personally been as high as gold Skill Tier 8 and played with well above that. This is a build I've found pretty good for dominating solo-queue, though climbing has turned out to be a different story thanks to this fun and interactive gameplay

http://i.imgur.com/rWxBqfr.jpg


http://i.imgur.com/nMNJh4m.jpg


http://i.imgur.com/u956SGg.jpg

Nonetheless, the build remains the best I've used so far. So lets just get right into gassing those weebs shall we?

First, a commentary on the Jungle vs. the Lane Top

To the unenlightened, it may seem like the Lane is a place for ranged champions with high damage, and the Jungle is just a free slot where you can play anyone. Let me tell you why this is ********.



The Lane is a place where a player can go to farm minions, which gives you a large amount of gold, and trade minimally. One does not go to Lane to try and kill their opponent, rather the goal is to get 900 farm as soon as humanly possible. This is why the Lane is suited to Carry champions who do not have high base damage and rely on gold, rather than experience, as they get their damage from items. Examples are Ringo, Vox, Celeste & Thotimus Prime Skye. These guys will do no damage if they have no money. Even if they are level 12 and you are level 8, if you have more gold they will lose every time.

The Jungle is a place where a player can go to farm monsters, which gives you moderate gold, and significant amounts of experience. The point of the Jungle is to kill the monsters as fast as possible, which requires base damage, and to strategically counterplay and skirmish with the enemy Jungler alongside your Supports (<3). This is not, by definition, a place for you to play your ****ty ranged character, off-meta build, or autistic bastard child somewhere between the two ( Idris comes to mind). Heroes are only eligible for this insofar as they: can skirmish frequently, can farm quickly and without taking their whole health bar, and do not need to worry about getting copious amounts of gold as their abilities have high values such that they are not dependent on items for damage. Examples include Glaive, Krul, the little weeaboo ***** Koshka, and Taka.

Of course this only applies to Ranked matches, as I wouldn't dream of telling a Casual player how to have fun.

I also wouldn't wipe my *** with your match history, but that's neither here nor there.

Why play Blackfeather in the Jungle? Top

The primary difference between Crystal Power Blackfeather & Weapon Power Blackfeather is this:

Weapon Power Blackfeather blows *** early.



When you play Weapon Power, your primary goal is to avoid the long **** of the law until you get 2 or 3 items and can start mercing kids. While Crystal Power has burst and skirmishing ability, you can't play even a little aggressive until you have your ult. Even when you do, you have to get more tank items to compensate for your lack of burst. Eventually when you have stacks on Breaking Point, 5 stacks of Heartthrob, and a significant amount of their hp missing, you can execute them for a **** ton of damage. The unfortunate thing about this is it takes forever. In addition, if they have any armor at all it will take a whole lot longer and you might **** up the execute.

Because Weapon Power Blackfeather is so pre-disposed to weakness early, the most sensible place to play him is very far back in the Lane, ideally behind your third turret, poking until you can get some items. Everyone out-ranges you and probably outdamages you too. You just have to farm up and wait for late-game for the dank triples and the phat deeps.


In the mean time, you will learn what it truly means to be deep-****ed.


Heres the thing tho:

Crystal Power Blackfeather has none of these problems.

The primary reason for playing Weapon Power is for the execute damage on Feint of Heart, as On Point doesn't do that much other than provide a shield, and your Rose Offensive applies basic attack damage-- which won't do **** until you have items anyway.

Crystal Power gives you damage on your passive, a ratio on Feint of Heart & bonus movespeed, a lot of damage on your On Point (which is your only safe way of contributing from a distance), and a bonus ratio on Rose Offensive. This means from early on you can fight in the Jungle and farm the minions very quickly (as you have no mana costs). Also, because you build Cooldown Reduction for this build, the shield on On Point is available more often-- increasing your effective health.

IN SUMMATION: the Lane is better for Weapon Power Blackfeather because you need items and the Jungle is better for Crystal Power Blackfeather because of the early game damage and utility it provides. Playing Crystal Power in the Lane is a really bad time because you still have no range so you need to sink 300g into a Book of Eulogies at the start just to stay alive. Plus the additional health you get from the bonus levels in the Jungle offsets the lack of tank items early-to-midgame.

Your favorite: Data Top

A quick and dirty rundown of the current builds--


Standard Weapon




Standard Crystal




The Brothers Who Made The Matrix Are Ladies Now. BOTH OF THEM. What are the ****ing chances





Data:
http://i.imgur.com/3ALhk90.jpg

You might be saying, 'Buddy, you're not doing yourself any favors with that chart. You have no stats! You don't have Weapon Power or Crystal Power! This is why you can't climb above low Skill Tier 7!"

You're right my differently-abled friend, you don't have as much raw stats as the other builds. But remember what I said about base damage earlier? Keep that in mind.

Why the build works Top

The whole idea behind the build is that Blackfeather's base damage is very high, so we want to give attack speed to apply the passive faster, cooldown reduction for mobility and defense, and on-hit effects because Heartthrob, Feint of Heart, and Rose Offensive are all auto-attack-based. This makes your burst damage high in the early and mid-game, and your durability and mobility higher as well. Not to mention it is not nearly as punishing to use or miss your abilities, as the cooldowns are pretty high. Overall the point is to stay relevant and dangerous at all times, like one long powerspike.

Ok boys lets do it down in order of completion:

Alternating Current

- Alternating Current gives you the most damage of any attack speed item, as it gives you almost twice the atk. speed of Breaking Point and significantly more than Bonesaw or Poisoned Shiv. While it doesn't give you as much as Tornado Trigger, the Crit is a wasted stat as you don't build any more damage. Plus the Crystal Power adds damage to every single ability and the on-hit effect for auto attacks-- not to mention that the passive applies on both Feint of Heart and Rose Offensive. This makes Alternating Current the single best stand alone item on Blackfeather.

Aftershock

- Tbh probably the best item in the game. The stats allow for the continued abuse of On Point and the more frequent use of your shield and dash. The worst thing about full CP or WP Blackfeather is that A: you don't build cooldown reduction because you're building damage, or B: you don't build cooldown reduction because you're building tank. If you use Feint of Heart to catch up to your opponent and get the buff you have to wait 6 ****ing seconds to use it again and if you **** up the execute again you're completely boned. Let's say you use On Point in a fight. If you have no CDR, you have to wait for 4 seconds before you can use it again. Even worse, you ****ING MISS. Now you have no shield, less damage, and you have to sit in line at the ******* DMV before you can do anything again-- because remember you have to save your dash to execute them (because you built no CDR, right dipass?) If you use this build those times are cut in half. With Aftershock, you are rewarded for using your abilities with more damage and an on-hit effect that applies on your dash. All the while your autos do more because you were able to apply those 5 tasty stacks of Heartthrob with your Feint of Heart. Even if you miss, you're way better off because you still have the on-hit effect and CDR as a safety net.

Atlas Pauldron

- Because you're not tryna get clapped out by SAW

Aegis

- Because you're not tryna get clapped out by Joule

Stormcrown

- More CDR, health, and (no ****) more on-hit effects. Watch a different Blackfeather try and defend against Kraken. Grab some bleach for your eyes on the way. With the 3 On-hit items, you farm fast and your Feint of Heart and Rose Offensive apply all 3. This one in particular just allows you to take objectives and you might even get that moist-n-nasty backdoor.

Halcyon Chargers

- CDR, Health, but also I pretty much buy these on everyone. Stay fresh to death in your heels, boys.

NOTE: LAST 4 ITEMS ARE AS NEEDED. ORDER IS CIRCUMSTANTIAL.

Who wants to see some of that classified next level shit Top

The reason I didn't say which ability to take is level 1 is because it depends on what you need. The default is On Point, but if you are chasing level 1 or if you're moshing you might want the path on Feint of Heart. If you aren't fighting you want On Point for the lower cooldown and AOE clear. You can also steal the shop treant, if you're opponents are trying to sneak it, with On Point and then back in front of them for the Worldstar footage. Obviously you would also take the other ability level 2.

So, basically, don't level anything until you actually need it.

It's not an original idea. You're welcome.

You heard me bitch Top

Red Infusion. Not Blue.



I suspected it might be better because of the attack speed and ratios, but credit goes to this guide http://www.vaingloryfire.com/vainglory/guide/rose-power-extensive-blackfeather-guide-wp-cp-lane-jungle-18115 for the calculations done to convince me it would definitely be better. Full credit goes to SlashingWinds for that ****, thanks for the help my dude.

Quick Comment (4) View Comments

You need to log in before commenting.

Quick Comment (4) View Comments

You need to log in before commenting.

VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.

Copyright © 2019 VaingloryFire | All Rights Reserved