Hybrid Varya - Low Tier Hypercarry by deathpasito

Hybrid Varya - Low Tier Hypercarry

By: deathpasito
Last Updated: Jan 20, 2018
3 Votes
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Varya

Build: Hybrid Varya

Ability Path

Chain Lightning
Heroic Perk
Stormforged Spear
1
2
3
4
5
6
7
8
9
10
11
12
Arc Recursion
1
2
3
4
5
6
7
8
9
10
11
12
Anvil's Hammer
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
Ringo I don't think I can write about this matchup without using immature onomatopoeic words.
2
Skaarf Skaarf just isn't powerful enough to beat Varya.
2
Varya Typical Varya builds depend on the Stormforged Spear. Hybrid Varya trades off the spear's damage for a whole lot of mobile, continuous damage. Much more powerful than burst damage Varya.
3
Baptiste Baptiste's Fearsome Shade is too easy to be dodged, and his Ordained ability isn't long enough to stop Varya from taking him down.
3
Adagio Typical Adagio builds just don't have enough power.
3
Churnwalker Churnwalker's stun is potent, but other than that he has nothing to stop Varya from shredding him.
3
Gwen Gwen's stun is easy to dodge, Varya wins on lifesteal if she can initiate the fight.
3
Lyra Lyra might be able to block Arc Recursion, but once the Wall is down, she's a sitting duck. If she teleports away, her teammates are sitting ducks.
3
Vox Vox has one dash. Varya has two.
3
Rona This assumes you're in low tier, where Rona players will jump into your bunched up team expecting to rack up a huge amount of damage. Varya can dash away and basic-attack her with the WP items in this build.
4
Phinn Phinn is slow and weak and basically a potato. Fries, anyone?
4
SAW On full spin up, Varya can exploit Saw's lack of speed. On empty spin up, Varya can take Saw down based on lifesteal.
4
Flicker Flicker is too squishy to stand a chance, unless his teammates are strong. But that's not Flicker being a threat, that's his teammates.
4
Petal Don't get me wrong, I love Petal, but her pets can't defend her from Arc Recursion.
5
Krul Krul is only a threat if he lands his ult. Otherwise he's a sitting duck to Varya's Arc Recursion.
5
Joule Joule is only a threat if she lands her stun. Otherwise she's a sitting duck to Varya's Arc Recursion.
5
Grumpjaw Grumpjaw can take down Varya one-on-one if her boots and Arc Recursion have already been depleted, but otherwise her lifesteal makes dinner out of Grumpjaw.
5
Samuel If played right, Samuel can shut down Varya with his ult. If else... no.
5
Grace Typical Grace builds are too slow and low in attack power to face Varya, if not for her ridiculously massive heal.
5
Reza If Reza dives on Varya at the right time, he might just force a retreat.
6
Lance A good mix of CC and tank prove Lance to hold his own against Varya, but can't stop her.
6
Fortress Fortress' ability to create opportunities for huge damage from his team can stave off Varya, but can't shut her out.
6
Baron Baron can deal some heavy damage to force Varya to retreat before she can deal some heavy damage, threatening her ability to dominate, but cannot singlehandedly stop her.
6
Taka Taka can turn a kiting Varya into a running-for-her-life Varya, but Varya can turn a hidden Taka into a dead Taka.
6
Skye Skye can deal some pretty big damage to Varya if Varya doesn't have an Arc Recursion up her sleeve.
6
Blackfeather Depending on the state of Blackfeather's cooldowns, he can single out Varya and take her down. If that fails, Varya can easily shred Blackfeather.
7
Ozo Ozo's ability to close down and stun Varya can cause major headaches. Varya can be singled out by Ozo's Bangarang, I probably need say no more.
7
Idris Idris' ability to hover in and out of teamfights like Varya allows him to continuously dish damage back at her, potentially turning team fights around.
7
Lorelai All of Lorelai's abilities can deny Varya from getting early dominance in team fights, but she can't fully shut Varya out.
8
Glaive Glaive's CC can really shut Varya out of a battle, but not well enough to hard-counter her Arc Recursion combo.
8
Kestrel Unfortunately Kestrel is slippery enough to evade the power of Arc Recursion with Active Camo, but she does not technically counter this build.
8
Reim Reim is a difficult enemy for this build. Decent crowd control mixed with a tough defensive perk keeps him alive for a little longer than other enemies.
9
Koshka Koshka's long and powerful stun is an absolute nightmare for Varya, unless Varya's captain has some level of competency.
9
Ardan Ardan's gauntlet, timed right, can shutdown Hybrid Varya's lethal Arc Recursion. Ardan's perk also challenges the extent of Varya's lifesteal.
10
Celeste Because this build is rather fragile, Celeste's global ult can turn a solo ace for you to a demoralizing retreat.
10
Catherine Although negated if your team has a good captain (which is counter-intuitive to the purpose of this build), Catherine's stuns give the enemy team reaction time.
10
Alpha If Alpha is played right, this rather fragile build is hard-countered by Alpha's Prime Directive and Termination Protocol.

Thunder and lightning, Varya Varya frightening me Top

If you don't get the reference of the chapter title, it's okay, just understand that Varya is very thunder and lightening, and pretty frightening.

NOTE: This build is aimed at Tier 1-5 players looking for a build they can use to carry themselves out of the lower tiers regardless of how bad the teammates they get matched with are.

Okay let's get right into it. This is my first full guide, so please take it easy on my newbieness.

Varya has been introduced as a CP lane carry, and when one first sees her perk in action, they realize exactly why. As soon as I bought her, I fiddled with her different suggested builds, and noticed that the one named Storm Mage puts a lot more emphasis on her Arc Recursion. I love mobility. Dealing damage instantly while dashing, having two dashes up your sleeve over Vox's single dash? Shut up and take my glory.

But this Storm Mage build (I swear when I update this I'll list it here somewhere), lets Varya become the weapon, where she dashes in and out of a teamfight and that's about all the damage she does. Her Stormforged Spear deals little damage, on the occasion that it actually hits, so all she's useful for is her Chain Lightning perk.

Now, I may have found this build somewhat accidentally, and partially from trolling/experimenting in Casual, but it's tried and true in Ranked.

Says who? Nobody really.

IGN: jerryfishhh (https://vainsocial.com/player/jerryfishhh)
Mains: Lyra, Varya and Kestrel
Tier: Silver 5

If you try this build, let me know how it goes, okay?

Abilities Top

Chain Lightning
Chain Lightning allows Varya's basic attacks to come in sets of 2 (if she holds her ground, same mechanic as Lyra's Principle Arcanum). That's not all, the second basic attack in the 2-pack will shock up to 5 enemies that are closest to the targeted enemy, if Varya has enough energy to do so. This perk is central to continuous builds like this one, as it deals double damage to the target, and bonus damage to surrounding heroes, minions, monsters and objectives. The downside to this perk, however, is that it may target Kraken or the Gold Miner when fighting near them, drawing aggro to Varya.
Stormforged Spear
At 9 meter range when overdriven, this ability is the perfect kill securer when combo'd with Arc Recursion. The downside to this perk is the difference between getting dodged and landing the hit: the insanely long startup time. However, when the Spear is used during or soon after Arc Recursion, Varya skips her startup animation and gets straight to throwing the spear. With Shatterglass and Broken Myth equipped, the Spear deals crazy huge damage, but with this build, the damage is only useful for securing long-range kills.
Arc Recursion
Oh boy have I been waiting for this one. This one is a very complex ability, so if this spills over the table I'm writing in, I apologize to those with OCD. Okay, let's break this baby down. First is the movement mechanic. When this ability is activated, a ring appears around Varya. She can only dash to this ring, no further or closer. If Varya didn't use the first dash before charging up (shown by the bar under the energy bar) she will have a second dash up her sleeve. After her first dash, the ring will appear again and she can dash to anywhere on this new ring. Second is the attack mechanic. On arriving at the target location, she throws out lightning bolts to the closest three enemies over Chain Lightning's range that deal crystal damage to each enemy hit. However, the three closest enemies may include the Gold Miner or Kraken, which could draw aggro at the worst times. Third is the damage-negating barrier. Each dash will put up health barrier that protects her from stray splash damage or singular basic attacks. Fourth is its combo potential. When used with Stormforged Spear, the Spear is thrown instantly, so if Varya dashes in, throws the Spear, then dashes out, she can deal immense damage to the enemies around her and a fleeing enemy. She can also use Arc Recursion to break out of Anvil's Hammer channeling time halfway through channeling. Combine all three, and she looks really cool. No enemy has lived to see that happen though.
Anvil's Hammer
Varya's ult can stop backports, punish immobile enemies or secure kills when timed right. After a long delay (2 seconds), Varya calls down a lightning bolt on each enemy hero (including corpses), three times in succession. Even with crystal power, this ult isn't deadly unless it's stopping an enemy with dangerously low health from backporting. However, most enemies, when equipped with boots and not affected by slows or snares can simply move normally to avoid the lightning strikes. This is not why it is maxed in the build, however. Every level of Varya's ult increases the number of targets that Chain Lightning strikes, capping at 7 targets.

"The Feel" of playing Varya, pros and cons Top

Varya isn't quite a unique hero, with similarities to Vox and Lyra.

Similar to Vox:
- Basic dash that throws a basic attack, but can do it twice after charging up
- Basic attack will hit multiple targets, effective for clearing the lane

Similar to Lyra:
- Throws out two basic attacks

As such, these similarities in ability cause similarities in gameplay in these areas.

Dash-attacks: Similar to Vox, Varya's Arc Recursion can be used to escape sticky situations and dodge skillshots while maintaining sustain damage output. However, Varya's two charges with this (and no damage penalty like Vox has) means she can initiate and retreat with it, over double the distance. She also doesn't need to prime the enemy with Pulse like Vox does to make sure she hits them with the attack.

Chain basic attacks: Similar to Vox, Varya's Chain Lightning is very useful for clearing the lane. This also means she can deal damage to the enemy laner from outside their range through the perk if they stand close enough to the minions. However, Varya's perk only affects the nearest 3 enemies in early game, unlike Vox's which allows him to deal damage to all Resonance-affected enemies.

Stand-ground bonus: Similar to Lyra, Varya doubles up her basic attack, with her second basic attack striking multiple enemies. Lyra's second basic attack comes a decent time after the first attack, but provides a moderate slow to the target. Varya's second basic attack comes instantly, but instead of slowing, it attacks multiple targets.

Now I realise I haven't actually said much about the feel of playing Varya yet, have I?

Let's get into it.

In early game, Varya can use her B to clean up any enemies that have gotten too close while Varya has been farming. Knowing this, Varya should priorities clearing minion waves as soon as possible, so as to be able to harass the enemy laner as much as possible while they continue to farm. If they attack you, they're just losing ground, so hold yours and don't be afraid to bust open that healing flask early. When they get low on health, use your B (remember to let it charge up) to finish them off to secure First Blood. I don't know why, but it's just as easy done as said. NOTE: remember that Book of Eulogies (your starting item) heals you for every minion you kill. Don't be afraid to tank a bit of damage 1v1 early game while you clear the minion waves, as long as it's not excessive.

Once you hit level 4 and have Poisoned Shiv, you've reached Varya's first power spike. As soon as you see the enemy laner or jungler distracted with less than 60% health, smash them. Make sure you walk into range such that both charges of your Arc Recursion strike the enemy, then your Poisoned Shiv will kick in when you whittle their health down with your basic attack. If they run, don't chase, but if they try to hold their ground, they will die without reinforcements.

When you have Eve of Harvest, your lifesteal will be pretty strong, so start grouping with your team for teamfights. Use your Arc Recursion to dash in and out of range to start the fight, drawing the enemy to target you. Run, for now, and let your enemies deal their damage onto the enemy. When their attention turns to your allies, throw your basic attacks until someone dies. Your lifesteal should heal you a decent amount, so don't be afraid to dash in again with your B.

Once you have Alternating Current, you are already unstoppable. Your basic attacks will be enough to send the enemy packing. At this point, the game turns into "how many basic attacks can I throw in before they escape or I have to retreat?" Because you are relatively fragile, try to take as little damage as possible and run away as soon as you're threatened. However, you must maximise your basic attack count, and hit the enemy as many times as possible before you take damage.

Hybrid Varya sits pretty at the top of the meta, so you'll dominate any composition lacking skill in most tiers.

PROS:
- Insanely strong team sustain damage, but also 2x damage to the targeted enemy.
- Great at taking down objectives.
- High mobility, can escape slows and skillshots.
- Life-saving barrier provided by dash.
- Avoids face-checking by using Stormforged Spear.
- Can chase enemies down easily.
- Can kite enemies and can turn from being the hunted to the hunter.

CONS:
- Melts like snow in summer.
- Low burst damage.
- No objective-stealing globals.
- Will get focused down by enemies.

Hybrid build breakdown, options Top

Book of Eulogies
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Poisoned Shiv
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Eve of Harvest
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Alternating Current
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Halcyon Chargers
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Aegis
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Spellsword
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Teammates?? Top

Tips and stuff for getting yourself out of the whirlpool of incompetent teammates in low tiers Top

Update log Top

2.11 Dec 20: Abilities

2.11 Jan 20: Feel of the hero

To do:
Build breakdown
Synergy and matchups
Tips

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