Never Die Koshka by Englewingz

Never Die Koshka

By: Englewingz
Last Updated: Jun 3, 2015
0 Votes
Rating Pending
Build 1 of 2

Koshka

Build: Healing Support

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
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4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
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7
8
9
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11
12
Yummy Catnip Frenzy
1
2
3
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6
7
8
9
10
11
12

Threat Meter

Threat
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High
Show all
Threat Hero Notes
1
  No Threat
2
Skaarf You have fountains to counter his burn.
2
Glaive This Grangor has the health of an assassin and the damage of a protector.
2
Adagio Too busy casting his buffs, Adagio will never notice you.
2
Catherine Never take Catherine alone. She will outlast you. In teamfights, you can ignore her until her team is dead.
3
  No Threat
4
Ardan Don't get caught in his gauntlet!
4
Vox Vox is the least dangerous sniper.
4
Fortress Fortress is not dangerous, but he will chase you down with his ultimate after a fight.
5
  No Threat
6
Petal Retreat before it's too late and her munions catch you.
6
SAW SAW is capable of killing Koshka very quickly. Keep your distance until he surpresses fire or you are able to stun him.
6
Ringo Never engage Ringo without allies to tank. If caught in a fight, stun first and watch him go down in seconds.
7
Joule Joule's has the largest base hp combined with high damage abilities.
7
Krul Watch out for Krul's early invades.
7
Celeste Keep away from her stars and ult.
8
  No Threat
9
  No Threat
10
  No Threat

The Hero Top

Tired of getting killed by minions? Wishing Koshka could be the warrior she once was? Look no more! This build creates a deadly team-support Koshka who can stay in battle as long as she wishes!

Consumables Top

Halcyon Potion - Always keep 2 potions in the early stages of the game. They will save your life.

Scout Trap - Place scout traps in the tribush and beside the shop.

Crystal Infusion - Buy an infusion when you unleash the Kraken or before a late-game team fight.

Healing Support Top

This build allows Koshka to deal her usual burst damage as well as sustain long fights, just like in the good old days.

Ironguard Contract - Always start with a contract unless you are soloing jungle. It will earn you at least 700 gold by the time it's sold.

Aftershock - Provides burst damage.

Fountain of Renewal - Building mass-fountains allows Koshka and to heal her team by increasing the duration of the fight.

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