Ozo - Misunderstood, not Underpowered! (A Vainglory Ozo Guide, Patch 2.11) by Ninja7911

Ozo - Misunderstood, not Underpowered! (A Vainglory Ozo Guide, Patch 2.11)

By: Ninja7911
Last Updated: Dec 9, 2017
2 Votes
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Build 1 of 1

Ozo

Build: CP Sustain

Ability Path

Carnie Luck
Heroic Perk
Three-Ring Circus
1
2
3
4
5
6
7
8
9
10
11
12
Acrobounce
1
2
3
4
5
6
7
8
9
10
11
12
Bangarang
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
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  No Threat
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5
Alpha This threat section will only point out a few heroes, as most matchups against other heroes will depend on factors such as item build, ally heroes, who is ahead etc. Ozo will naturally out sustain Alpha in mid to late game, but is at a disadvantage against her in the early game due to her reboot. Try not to fight her one on one until you can deal a decent amount of damage or can sustain well in a fight.
5
Gwen Despite being squishy, a skilled Gwen can time Skedaddle to negate Ozo's ultimate, use her ult to stop Ozo from sustaining, and may even burst him down with her perk and A ability.
6
Phinn With plenty of cc at his hands. Phinn can stop Ozo from sustaining and allow his allies to burst the monkey down. (Don't use your ultimate on a Phinn - you'll look pretty stupid.)
7
SAW At close range, SAW can shred through an Ozo faster than you can say 'bananas!' To beat SAW, be opportunistic with your ultimate so your allies can burst him down.
8
Baptiste Baptiste has a plethora of crowd control to prevent Ozo from sustaining. He can even match Ozo's sustain and may burst him down when empowered.
8
Rona Rona can out-duel Ozo, has a stronger early game than him, and her mortal wounds reduce his ability to sustain.
8
Taka Burst damage, mortal wounds, then he's gone, then he does it all over again. #JustTakaThings. As always, ask your captain to invest in vision to beat this sly fox in a box.
9
Koshka Again, Koshka can burst Ozo down and prevent him from sustaining with her ultimate. She is exceptionally dangerous due to her oppressive early game, which can shut down Ozo's scaling.
9
Krul Krul surpasses Ozo by a mile when it comes to sustain and can most definitely out-duel him. In addition, his stuns and slows will counter Ozo's mobility.
9
Lance Lance is the pure definition of peel, and can easily stop Ozo from reaching his allies with his knockback and root,
10
Reza A very strong early game and incredible burst damage make Reza a serious threat to Ozo in the early and mid game.

Contents Top

1. Intro
2. Core Strengths
3. Item Build Explanation
4. Scaling/Power Spikes
5. Other Tips and Tricks

Intro Top

Hello and welcome to a new series that I am working on, called "Misunderstood, not Underpowered!" where I go in-depth on some heroes which have fallen out of favour but still deserve to have their potential understood and their true strengths brought out in-game.

This is Guide 1, featuring Ozo.

Please note that I will not explain his abilities - I assume that you already know what they do.

Enjoy!

Core Strengths Top

This section is probably the most important; if you leave this guide with just one thing learned it should probably be this part right here.

So what does Ozo excel at? What separates him from all the other heroes?

Ozo excels at in-combat sustain, surprising opponents when they believe that he is done for. But so what? Other heroes can do the same, such as Krul and Baptiste.

What separates Ozo from other sustain-heavy heroes is his mobility.

Let's compare Ozo to Krul: Krul has ridiculous amounts of lifesteal, but Ozo's superior mobility means that he has much more backline pressure. Through the long range of Bangarang and multiple bounces of Acrobounce, Ozo can reach the backline with ease, while Krul may be prevented from doing so due to the enemy's tanky frontline.

Against enemies with low mobility, Ozo can easily chase them down or escape from them using Acrobounce after he is finished sustaining.

Ozo also excels against enemies with low burst damage, such as Vox, as he can sustain more easily with his consistent heals.

Ozo is certainly a situational pick in drafts, but you should lock him in if your teammates can provide heals or barriers, or if the enemy lacks crowd control or mobility. However, Ozo is not a very suitable first pick in drafts, as he can be counterpicked with relative ease.

Item Build Explanation Top

As a hero, Ozo trades damage for sustain and mobility. Since his sustain is pretty darn low without items, Ozo has a weak early game. This is why the starting items include Sprint Boots, allowing Ozo to escape from early game fights/invades.

Aftershock is quite powerful on Ozo due fact that it synergizes with his Three Ring Circus ability. It is essential to autoattack between each hit of Ozo's A ability, otherwise you will miss out on plenty of damage, and that is damage which Ozo needs.

In tandem with Aftershock, Clockwork is also great on Ozo, as he is heavily reliant on Three Ring Circus for survival. These two items give Ozo decent CP damage and plenty of cooldown reduction.

Broken Myth allows Ozo to deal higher damage to tankier enemies in the late game; they will likely build Aegis to counter Ozo's ultimate, so Broken Myth suits nicely.

Aegis is a must-have on Ozo, as he reaps greater benefits from the active thanks to his heroic perk. It also helps him to survive on a knife's edge, allowing him to lifesteal further and can even be used to negate the crowd control that shuts him down hard.

Journey Boots adds to Ozo's fantastic mobility, allowing him to thrive at what he already does well.

Slumbering Husk is great for countering high burst damage which Ozo is typically vulnerable against.

Metal Jacket is situational; useful against WP carries such as SAW and Baron (seriously, who plays Ringo anymore these days?).

Fountain of Renewal is great against mostly CP compositions, and the active is really useful in a pinch.

Finally, Shiversteel is great against highly mobile enemies, ensuring that Ozo can keep up with them while giving him a nice chunk of health and attack speed.

Scaling/Power Spikes Top

As mentioned before, Ozo has a weak early game due to his lack of early sustain. However, he has a strong mid and late game as his sustain abilities start to kick into high gear.

Ozo's main power spikes are:

- When he reaches Level 6
- When he acquires his first item, Aftershock
- When he acquires Aegis

Ozo should usually look for fights when he reaches these power spikes, and he can force fights easily due to the exceptionally long range of Bangarang.

Other Tips and Tricks Top

- Acrobounce grants Ozo 1 gold per bounce whenever he uses it. This may seem like virtually nothing, but can equate to a small difference over the course of a game.
- Acrobounce will grant a Ozo a burst of movement speed if he bounces at least twice. This can be abused often; it is effectively a free sprint.
- It isn't always a great idea to initiate a fight with a maximum range Bangarang. This is because your allies may be too far away to follow up on the crowd control it provides, and you may be bursted down quickly.
- Always remember to autoattack between Three Ring Circus hits, as the Aftershock proc will deal some serious damage over time.
- The second hit of Three Ring Circus dashes though a target; this can be used on a lane minion for a swift escape.
- Remember that Three Ring Circus applies on hit effects. This includes lifesteal, crits, Poison Shiv, Spellsword, and more.

Conclusion Top

Thank you for reading my first instalment of the "Misunderstood, not Underpowered!" series. I hope you learned a thing or two about Ozo and may be able to apply it next time you play as or against him.

Remember to comment, vote and all that fluff.

Until next time!

Ninja7910

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