Playmaker - 1.20 Glaive Guide by ScaPredator

Playmaker - 1.20 Glaive Guide

By: ScaPredator
Last Updated: Aug 5, 2016
1 Votes
Rating Pending
Build 1 of 1

Glaive

Build: Weapon Power

Ability Path

Hunt the Weak
Heroic Perk
Afterburn
1
2
3
4
5
6
7
8
9
10
11
12
Twisted Stroke
1
2
3
4
5
6
7
8
9
10
11
12
Bloodsong
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Fortress
1
Ardan
2
Koshka
2
Skaarf
2
Ringo
3
  No Threat
4
  No Threat
5
Catherine
6
Taka
7
Vox
7
Skye
7
Lyra
8
Petal
8
Kestrel
9
Alpha
9
Reim
9
Krul
10
  No Threat

Itemization Top

Offensive: Sorrowblade is a very staple item on Glaive (as it is on most Weapon Carries). If you’ve been farming well in the jungle, you can get it in the 6th-7th minute. Your next two offensive items item is always situational. Bonesaw seems to be my favored choice because I like to aggress enemies early, forcing them to buy armor. Breaking Point is a good 2nd pick-up if your enemies are hardmen and take some time to bring down. Tyrant’s Monocle is good when you want some extra burst against squishy and slippery opponents. If you pick up Bonesaw 2nd, the other two options are still viable as 3rd item (late game).

Defensive / Utility: No Fountain. Let your support hold the Fountain, Glaive is so much better off carrying Aegis because he will need to block Atlas at some point and his base shield is very low. Glaive is far more suitable in carrying Atlas, why? Since he’s melee, it’s okay for him to carry Atlas. Another item I would recommend on Glaive is Halcyon Chargers, so you can Afterburn more often. Journey Boots is also a good option if your enemy is incredibly slippery and you want to constantly be on the move. Shiversteel is also good on certain situations, but I’d rather grab double defense instead of it.

General Introduction Top

Ever since he was buffed in the 1.16 update, Glaive’s been my go-to hero in games. I’ve become interested in him because of his Afterburn ability which is, by far, one of my favorites to use because of how hard it is to master (even I’m still iffy with it sometimes). Aside from that he's one of the most all-purpose heroes, can act as a bruiser or as a damage dealer.

For me, Glaive is a perfect example of a semi-carry. He’s suitable to survive long with a large health pool, innate life-steal from his ult’s passive. He has a skill able to disrupt or set-up plays (Afterburn). Also, AOE damage from his heroic perk makes him excel in fights in closed out areas where enemies tend to group up together. Aside from his offensive uses, he’s good at peeling for the lane carry and becoming a frontliner as needed.

One of his weaknesses is his susceptibility to kiting. Heroes who are very good at kiting is a bane to Glaive’s existence unless the Glaive shapes up and outsmarts said hero. Despite his high health pool, Glaive also has low resistance (shield/armor).

Glaive spikes when he gets his first T3 offensive, some utility and has his Afterburn maxed. Around the later stages of the game, however, Glaive’s influence decreases and unless he gets his 3rd tier 3 offensive he won’t have a say in team fights. If said scenario happens, focus on peeling for your lane carry while dealing some amount of damage of your own. Don’t chase for a kill unless you’re absolutely certain you will get it. This is one of the reasons I favor Glaive as a jungler, because he's able to fit into any composition as needed.

Coming Up - Game Phases and Tips Top

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