"DETAILED ALPHA WP GUIDE"(WP/CP) by Kokatsu066

"DETAILED ALPHA WP GUIDE"(WP/CP)

By: Kokatsu066
Last Updated: Feb 3, 2017
1 Votes
Rating Pending
Build 1 of 2

Alpha

Build: WEAPON ARMY

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
11
12
Termination Protocol
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
0
Lance
0
Lance
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
  No Threat

Alpha

Build: Crystal Striker

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
11
12
Termination Protocol
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Petal bro...
1
Adagio can't do anything with out allies
2
  No Threat
3
  No Threat
4
Skaarf burst him down, avoid his AB combo
5
Glaive Careful when laning with glaives, they'll knock you into turrets
5
Alpha It's all down to build and timing
6
Reim high sustain and crazy slow
7
Kestrel avoid her B and your good to go
7
Gwen She's sort of similar to ringo, very very slippery. Avoid the ULT
8
  No Threat
9
Krul the stun and high sustain...
10
SAW Try to avoid saw unless you out number him,

INTRODUCTION Top

So thank you all alpha-ers (IF THAT EVEN MAKES SENSE) for reading this !
I hope this guide helps : )

General ability and perk info Top

Infinite Reboot
Slot: Heroic Perk

Instead of dying, Alpha initiates a reboot sequence upon receiving lethal damage, gaining 325-1800 reserve health (based on level). For the next several seconds, enemies can continue to attack her and deal damage. If her reserve is not destroyed during this time, she will reboot to ample health at the same location.

The cooldown for this ability is displayed in place of Alpha's energy bar. Once this bar is full, Infinite Reboot is available. This bar will slide back to zero during the reboot process, indicating the remaining time left before she is restored to health.

______________________________________________________________________________________________________________


Prime Directive
Slot: A

Alpha scans for enemies along a path. If she scans an enemy, that enemy is slowed and Alpha instantly dashes behind them, dealing damage to the target and all enemies within 4.5 meters (65% damage to minions). This also removes the negative effects of Core Overload (without removing the positive effects), dealing increased damage based on the number of stacks removed.

- Casting this ability will prevent Core Overload stacks from timing out

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Core Charge
Slot: B

Alpha lunges forward, landing a basic attack on her target and fracturing the ground for additional crystal damage in a small area. Each time she uses this ability, she spends 2.5% of her current health and gains Core Overload for 5.5 seconds, stacking up to 3 times.

- Alpha’s basic attack is put on a 50% cooldown after using Core Charge.

Core Overload: The health cost of Core Charge goes up by 2.5%, but also increases the damage of subsequent Core Charges and causes her basic attacks to heal her. Basic attacks refresh the duration.

______________________________________________________________________________________________________________

Termination Protocol
Slot: C

On activation, Alpha begins a self destruct sequence. At the start of this she gains a burst of move speed as well as 400-1000 barrier (based on her level). Immediately afterward, she rapidly loses move speed as her Halcyon core approaches critical mass.

After 3 seconds, or immediately upon her barrier being breached, Alpha explodes. This explosion deals heavy crystal damage to all enemies within 4.5 meters and is lethal to herself.

This ability can only be activated while Infinite Reboot is available. Upgrading this ability reduces the cooldown of Infinite Reboot.

A little bit more on abilites Top

Prime Directive

Key points: used to engage and chase enemies. Personally prefer to save this for chasing
Careful when engaging enemies hidden in bushes (1v3's) Use with Core charge(DUh)

Core charge

Keypoints: basically gain bonus damage while inflicting damage to yourself. Try not to use so much during early game(IT HURTS YOU TOO)

Termination protocol

Keypoints: suicide bomb. Use when your nearly dead, try not to blow up close to turrets(they'll finish you off) Upgrading this ability also increases the cooldown of infinite reboot so you can revive more often

Early game Top

since alpha is all about that late game, try to focus on farming and getting needed items, try not to get into fights early. Alpha will most likely die if farming solo IF spamming her B

early-mid game (2nd shop) Top

Should be able to farm solo. still focus on farming. help the laner once in a while.
teamfights are okay but otherwise, no fighting.

Mid game Top

Should be doing okay, has a sorrowblade/broken myth(or aftershock)
Start to play slightly more aggressive, don't chase enemy too far

Late game Top

Stick with your team, attempt to capture kraken once in a while to make the enemy feel insecure

Touching on matchups and synergy Top

Basically most of the heavy defensives IE Lance, Ardan, Catherine
Heroes with stuns, silences, roots and slows IE Catherine, Krul, Blackfeather, Skarf


Pair with heroes that can take blows and stop enemy heroes in their tracks or make them unable to use their abilities. Alpha then can burst them down quickly and effectively

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