"I wanna play!" (Koshka) by EX3000

"I wanna play!" (Koshka)

By: EX3000
Last Updated: May 3, 2015
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Build 1 of 1

Koshka

Build: I wanna play!

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
Petal Petal's squishieness will get her in trouble before she can counterattack.
2
  No Threat
3
Joule Joule can generally be taken care of without much hassle.
4
  No Threat
5
Ardan Ardan's tankieness will occasionally mess up a chase.
6
Catherine Catherine's shield and stun can both destroy your ability to chase.
6
Koshka In a Koshka vs. Koshka fight, use everything that you have as an advantage, such as potions.
6
Taka Taka can easily get away from you, making chasing difficult.
7
Glaive Glaive's knockback will mess up a chase for Koshka completely, and has large tankieness as well.
7
SAW Saw's AoE slow and massive AD will destroy you shortly if you do not get in range quick.
8
Adagio Adagio has a tankieness that can mess up your chase, and an ultimate that can deal devastating damage to Koshka.
8
Skaarf Skaarf's long range can repel you before you have even gotten to him.
8
Krul Krul's durability will keep him alive while he beats you.
9
Vox Vox can use his abilities to see you before you have the chance to attack him. He has large kite potential.
10
Ringo Ringo, slow gives him heavy kiting potential, something you never want an enemy of Koshka to have.
10
Celeste Generally just stay away from Celeste unless in a bank or straight because of her large range.

Pros/Cons Top

Pros
    High damage potential
    Great mobility
    Quick jungle clear
    Has hilarious quotes
Cons
    Relatively Squishy
    Does not fair well against tanks
    Needs stealth to approach most laners

Abilities & ability combos Top

PF (Pouncy Fun) - a single-target ability that deals damage and brings you towards a target quickly. Used for getting around the jungle quickly, finishing off chases, and occasionally initiating them.
TD (Twirly Death) - a multiple target ability used for jungle camps with multiple enemies and dealing damage in teamfights to multiple or single targets.
YCF (Yummy Catnip Frenzy) - a single-target Ultimate that stuns, deals damage, and brings you towards a target in a similar fashion to Pouncy Fun. Used for initiating ganks or teamganks, dealing damage in and/or initiating Teamfights, and stunning unsuspecting enemies.

Early Game Top

In the early game, head straight towards the nearest jungle monster and lead with PF. Clear the jungle and level TD, which will help you clear faster. Work your way towards the middle shop and lay a trap somewhere in the area. Chances are, another champion will be there and you can get your first kill there. Continue this process and get your minion mine. If you are fed enough, you can occasionally get away with invading a part of the enemy jungle or stealing their mine. When the gold miner is up, place scout traps in enemy brushes near the location. When the time is right, gather your teammates and start taking it. When the enemies come to attack, they will be bombarded and be easy to pick off.

Ganking Top

A gank is a pretty simple thing to execute with a champion like Koshka. Use ycf to get into the action quickly from a brush. Your teammate will probably catch on and use the stun to their advantage as well. Put down a quick TD and autoattack until one of two things happen.
    The enemy realises they are going to lose and make a run for it. In this case, finish them up with a PF.
    You realise that you are going to lose and run for it. In this case, your passive should provide you with the movement you need to get away into the safety of a turret.

Teamfights Top

Though Koshka is barely much of a teamfighter as she generally plays as a lone jungler and assassin, here are some tips for teamfighting.
    Use YCF's stun as an opportunity for your teammates to nuke
    Never dive using PF. Especially not in teamfight.
    TD's autoattack buff combined with aftershock and/or alternating current can deal MASSIVE damage.
    TD can also be used as an asset to deal AoE damage in the late game while inside a crowd of enemies because of it's op overdrive.
    Use your abilities to target mainly one enemy. Try to stay out of crowds, as you will get bursted down. PF will be good for this (avoiding crowd nukes and targeting one hero).
    YCF can also be used as a finisher, as it will get you the kill and keep you away from other champions (at this point you are rather vulnerable)

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