Ramp regen koshka by RageOfTheNinja

Ramp regen koshka

By: RageOfTheNinja
Last Updated: May 31, 2016
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Build 1 of 1

Koshka

Build: Regen-ramp kitty

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
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Twirly Death
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Yummy Catnip Frenzy
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Threat Meter

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Threat Hero Notes
1
  No Threat
2
Petal Here is captain squishy herself. Almost no form of out damaging or getting away from you. Your build is based on consistently dealing higher damage so even with the now meta defense, still squishy
3
Krul Very easy to kill, just attack first.
3
Celeste Get a dash before she can stun and you'll be shredding through her like a lawnmower
3
Skaarf Jump the goop and cut him up
4
Kestrel The mist is dangerous and her ult will hurt but nothing defenses and regen don't fix. Go ham
4
Reim Dodge his spire, spin for the attack boost and speed boost and your set for a 1v1
4
Alpha Let your roam take her first core charge then demolish her
4
Fortress Not much of a threat, don't get out played and watch out for wolf bleed damage but you should be fine
4
Phinn Get a speed boost from the minions he usually stays near and chase down his allies, be prepared to strife his ult
4
SAW Attack during his spin up and he'll be no problem, otherwise use your frenzy on him in a team fight and ping your team to go for the kill
5
Rona Unless she catches you off gaurd or you just completely blow it you'll be fine just have boots ready in case.
5
Taka Just be conscious of what kind of attack you need to watch out for, weapon or crystal
5
Catherine Usually focuses on cooldown for her bubble, but that won't last forever. Just make sure your ready for a surprise from her jungled when fighting her
5
Koshka Almost no one plays her right and if they are be ready for either a very exhilarating, or very frustrating match
5
Skye Dodge her barrage and don't get caught in the missiles and you will have a killing spree on her all game
5
Ardan Once his team is gone all you need to do is either use your frenzy, spin and kill, or even just chase him normally and should be a nice takedown. Don't get out played
6
Ozo If he's playing crystal you'll win easy if he's weapon it'll be a rough game, better have a good roam
6
Ringo The cries he brings may trigger you. Don't attack late game without all abilities off cooldown
6
Joule Don't let her focus you and you should be fine but if your the target you better be ready to run
7
Glaive THEY CALL HIM THE MOP! Because he will clean out your health bar. Definitely have a support, most helpfully would be a phinn or Catherine
7
Vox Be very wary of the weapon vox, and don't get to close to your team mates if he's crystal otherwise fairly low hp.
8
Adagio All kinds of tricks with his slow, stun and amps, he can kite you all day with his 12 meter attack range
9
Blackfeather WARNING: The master of late game scaling is here only attack as a team in late game. Early game he's very squishy
10
Lance Complete counter to the build, movement speed, dash, and chasing is completely denied by his constant roots and knockback.

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Hi, I'm RageOfTheNinja I main [Koshka], [Ardan], and [Celeste] and I am publishing my Ramp-Regen Koshka build. This build has been reliable through many ranked games and can surprise many players of it's capabilities. Although it shares similarities with many other builds, in play it has a very different feel than the standard aftershock, eve, shatterglass build that plagues the casual play. In this build instead of being the weak jello with teeth associated with koshka, you will actually survive a fight long enough to deal damage to the other team making them either focus you or leave you to pick them off. All of this requires reflexes, skill, and practice but when you play right beware of the house cat.


ALL ADVICE, THOUGHTS, WARNINGS, STATEMENTS AND, OR BUILD IDEAS ARE ALL FROM MY PERSPECTIVE AND I CANNOT SPEAK FOR EVERYONE WHO PLAYED THIS BUILD. BUILD IS ALSO SUBJUCT TO CHANGE DETERMINED BY THE SITUATION.

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