The Catnip-Loving Cat of Cats (Koshka Guide) by ChelseaDagger

The Catnip-Loving Cat of Cats (Koshka Guide)

By: ChelseaDagger
Last Updated: Mar 12, 2015
2 Votes
New Guide
Build 1 of 1

Koshka

Build: Jungling (because laning ain't good!)

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
Joule Joule has a pretty bad fight if you keep kiting her. Not much to say, get some armor, you don't even need the full item. Remember: if fighting her, ALWAYS kite to prevent her high damage output with the LAZOR!!!
4
Taka Taka isn't a difficult matchup AT ALL. Basically, buy Flare Guns and you'll be just fine.
5
Catherine Catherine doesn't invade AT ALL. Her slow clearing does not allow her to do that. Though she won't invade, DON'T DO IT! She'll outtrade you even with the slightest damage, because her Stormguard makes her UNKILLABLE, trust me.
5
Koshka Koshka is not a difficult mathup, though not easy. Beware of the counter ganks! Try to invade while staying away from her, get the "less popular" camps, not the buffs. Buy Crucible and use it as soon as you see the cat floating on your screen (CC deny at its finest!).
6
Glaive Glaive won't be much of a threat most of the times, but his invading is actually pretty good, even though Glaive players hardly ever do it. He'll possibly focus on damage, and if he does it, get an Alternating Current and Aftershock before Frostburn so you can outtrade him, as he has no attack speed and your skills have really short cooldowns when mixed with attack speed. BUT, if he actually focuses on tanky items, I strongly recommend you to buy a Broken Myth as well as a Metal Jacket.
7
  No Threat
8
Ardan Ardan, as a born invader, will always counter jungle. BE PREPARED! Since he is a tough to kill dude, just go for Broken Myth right after the Frostburn.
9
Krul Krul. What can I say? Sustain, outtrading, invading, easy buff and objetive soloing. Be extremely careful and buy Scout Traps.
10
  No Threat

Introduction Top



Hello everyone and welcome to my little guide on How to Koshka 101. My name is professor Koosh and I'll be taking you through School of Koshka. First things first, I'll start by introducing myself! :D
My name is, as you may have already read, Koosh, I'm a mostly casual MOBA player, having tried not a great range, but having played Vainglory itself, League of Legends and DotA 2. Just a regular Brazilian player trying to get good (don't worry, I don't take part in the "huehue" movement). So, without further ado, let's go on for the guide! Please leave your comments and suggestions in the comment section below so I can improve this guide even more!

Abilities Top



In this section of the guide, I will be explaining to you each of Koshka's abilities and telling what use you can make of them. Let's go! (PLEASE IGNORE THE SECOND TABLE, IT'S THE SAME CONTENT, JUST A BUG!)

Bloodrush: Your hero's passive ability is this one. It will give you a movement speed bonus everytime you hit an enemy with your abilities, stacking up to 4 times. This also applies to jungle camps.
Pouncy Fun: Koshka's first ability is Pouncy Fun. Basically, she'll jump to an enemy, dealing 120/170/220/270/440 + 80% crystal damage on impact. This ability helps you to escape easier, since you can just jump to jungle camps and lane minions as well as getting the passive movement speed proc.
Twirly Death: Her second ability is said Twirly Death, which turns Koshka into a Beyblade. She spins around, dealing 90/125/160/195/270 + 120% crystal damage. If she hits, (which she probably will) she gets an empowered basic attack for every unit she hits, stacking up to 12 times. This feature adds 50/85/120/155/250 + 35% crystal damage to your basic attack.
Yummy Catnip Frenzy: Koshka jumps into an enemy, dealing 350/575/800 +120% crystal damage, while stunning her target through the ult's cast time (2.2 seconds). Good for starting teamfights and pickoffing. NOTE: Unlike her other two abilities, the cooldown of this one is reduced by only 1 second per basic attack.

In this section of the guide, I will be explaining to you each of Koshka's abilities and telling what use you can make of them. Let's go! (PLEASE IGNORE THE SECOND TABLE, IT'S THE SAME CONTENT, JUST A BUG!)

Bloodrush: Your hero's passive ability is this one. It will give you a movement speed bonus everytime you hit an enemy with your abilities, stacking up to 4 times. This also applies to jungle camps.
Pouncy Fun: Koshka's first ability is Pouncy Fun. Basically, she'll jump to an enemy, dealing 120/170/220/270/440 + 80% crystal damage on impact. This ability helps you to escape easier, since you can just jump to jungle camps and lane minions as well as getting the passive movement speed proc.
Twirly Death: Her second ability is said Twirly Death, which turns Koshka into a Beyblade. She spins around, dealing 90/125/160/195/270 + 120% crystal damage. If she hits, (which she probably will) she gets an empowered basic attack for every unit she hits, stacking up to 12 times. This feature adds 50/85/120/155/250 + 35% crystal damage to your basic attack.
Yummy Catnip Frenzy: Koshka jumps into an enemy, dealing 350/575/800 +120% crystal damage, while stunning her target through the ult's cast time (2.2 seconds). Good for starting teamfights and pickoffing. NOTE: Unlike her other two abilities, the cooldown of this one is reduced by only 1 second per basic attack.

Jungle Routes Top



There are actually some possible routes depending on your and in the enemy team, but here's what you'll want to do in a regular game:

But, if you really are into invading, here's what you're going to do:

And, if you REALLY want that enemy buff, you can follow this route:

Building: Why do I buy these Items? Top


Starting:
Energy Battery: I take this most of the times, when I don't feel like invading. This start is focused on jungle sustain, due to the energy regen.

Crystal Bit: this one's more for invading, because it gives you a higher damage input, thus, higher clearing ability.


Buy ASAP:
Journey Boots: Not much to say about it. This little pair of shoes can get you out of trouble constantly. It's nothing more then a must-have for ANY hero.

Frostburn: Apart from the damage, it really helps you A LOT with pre-level 6 ganks, since you have no CC abilities until then.


Almost Core

Aftershock: most of the times, you'll buy this after Frostburn, because it stacks really well with your Twirly Death's empowered basic attack.
Combo this item with the following: Pouncy Fun -> Twirly Death -> Basic attack (<- TONS OF DAMAGE)

Shatterglass is not exactly the best item for Koshka, but if you feel like dealing damage, just buy it! Give no f*cks!

Alternating Current isn't included in the Recommended item section ingame, but it is a great purchase for Koshka, since ALL of her abilities get their cooldowns lowered by basic attacks, and when I first played her, I bought it and it was one of the best things I did that game.


Tankiness

In order: Aegis, Atlas Pauldron, Crucible, Reflex Block: these are my choices for tanking, sustain and CC denying, because they all give either a ****load of armor or a ****load of shield or a ****load of CC denying (especially Crucible), which situationally helps Koshka a lot.


Situational Possibility:

Broken Myth: You'll use this when someone tries to build shield to counter you. SHIELD PIERCING, BABYYYYY!


Concluding Top

CONGRATULATIONS, EVERYONE! YOU NOW HAVE A DEGREE ON Koshka! Anyways, thank you for viewing my guide, leave your feedback if you want, tell me about any mistakes you see. Thank you once more, and I hope you enjoy playing Koshka!


Thanks to Fyre for this amazing drawing! (sent to Vainglory Community Contest)

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