The old Koshka Returns!! by Gryphonos

The old Koshka Returns!!

By: Gryphonos
Last Updated: Feb 1, 2017
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Build 1 of 3

Koshka

Build: Koshka 1.2 in 2.1

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Ardan He will trap you at level 6 but really, just run around until the gauntlet disappears and you should be safe.
4
Petal You only really have to worry about early game vs Petal, because later on shes just a speed boost for you.
5
Phinn Unless your good at dodging his quibbles early game, watrch out for phinn and his bursty early damage, as you are pretty squishy.
5
Alpha Late game shouldnt be to much of an issue with ur high manuverability, damage, and cooldowns, but early game Alpha is also pretty sticky and can easily hunt you down.
6
Lance If they have a Lance, early game will be dodging the impales to help stick to your target, as the impale will silence your Pouncy Fun at level 2.
7
  No Threat
8
Reim Same as lance, Reim has an early root that he can follow up with burst damage, avoid early fights.
8
Flicker The slow will hurt, but as long as you have the reflex, you can escape pretty easily. Watch for early jungle invades.
9
SAW Early fights vs. SAW as a melee are never a good idea anyways.
10
Krul Krul is Krul, 'nough said.

Koshka

Build: Just a bit of fun

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
Vox easy damage spread with his echoes
4
Samuel Following in the Doom Cloud
5
Rona Koshka smoothies anyone?
6
Alpha the sticknyess is still relevant but her ult is scarier now.
7
Idris his chakram has a higher chance of dealing double damage.
7
Kestrel Kestrels mist can stun you mid jump, watch for weapon kestrels.
7
Joule Face first into a laser is not a good plan
8
Phinn Your leaping right into his quibble with this build.
8
SAW Dont jump towards a minigun is a life lesson
9
Lance Lance is a bit more of a threat on this one because you focus Pouncy Fun.
9
Reim Same as lance, the root will kill you
10
Krul Hes krul, 'nough said

Koshka

Build: Blitz Runs

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
Glaive He can get you out of there and destroy you so fast.
7
Catherine The return damage may overwhelm you fairly quickly.
8
  No Threat
9
Lance Will knock you away
9
Joule The front shieldin will negate your burst
9
Reim No jump = no burst = no escape = death
10
Phinn Cause your all about that burst 'bout that burst, no sustain
10
SAW SAW blitz is just broken
10
Krul Do I really have to explain it?

1.2 in 2.1 mindset Top

Based on the higher cooldown rate in this build, after the second buy, you start to feel as if you have the on-hit cooldown again. Late game you tend not to fall off if you play cautious and not start fights till at least level 4. During team fights, you will want to kite the outside of the fight and look for the weaker, or focused, opponent. Jump in with your Pouncy Fun and use Twirly Death to apply some quick damage. Proceed to use you two empowered autos to chunk your target, and if you've taken substantial damage, run away and kite until your abilities are available again. Repeat this process until it turns to a 3v2 or you are being destroyed. If you can burst their kiter, Pouncy Fun onto them and burst until you feel you are losing or you die (obviously). Dont do that, however, until you have BOTH your Aftershock and Stormcrown. This allows for high burst in low time. You also ideally have some sort of defense at that point. Don't gank until level six and be sure you are full-75% health when you do, in case of a counter gank. When you initiate the fight, use your Catnip Frenzy from the bush on the enemy Carry. This will leave him surprised and negates the possibility of it being reflex blocked. Then burst him down using your Pouncy Fun to stick to the target if they run away. Quick note, if you are attacking the enemy turret, DO NOT use Twirly Death until you are on the COMPLETE OPPOSITE SIDE OF THE TURRET AS THE ENEMY. This will prevent you from soaking shots and give you a quick escape from your passive move speed.

Just a bit of fun , the Kosh-Troll build Top

The mindset of this build is simple, dont fight until level 2, stick to your target, build bm stacks, win.

Blitz mode build. Top

This build is nearly the exact same as the 1.2 in 2.1 build, except instead of teamfights, you want to be waiting for the last burst hit on objectives, or surprise bursting the weak targets. think of this build like you would crystal taka minus the stealth and you should be set.

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