Vox by KokoToo

Vox

By: KokoToo
Last Updated: Feb 10, 2017
0 Votes
Rating Pending
Build 1 of 1

Vox

Build: Build #1

Ability Path

Julia's Song
Heroic Perk
Sonic Zoom
1
2
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4
5
6
7
8
9
10
11
12
Pulse
1
2
3
4
5
6
7
8
9
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12
Wait for It
1
2
3
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6
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12

Threat Meter

Threat
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High
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Petal petal, able to apply easy dmg as she chases you cause of resonance
3
Kestrel Glimmershot is troublesome but I usually go for last hits so I could predict or confuse kestrel players where I will be heading towards
4
  No Threat
5
  No Threat
6
  No Threat
7
Baron Porcupine mortar, pushing you away from your farm though you can dodge it easily by using sonic boom or just walking away from targeted area
8
  No Threat
9
Celeste Using heliogensis to cut off your gold gains in the early game
10
  No Threat

Vox Top

Vox is a carry hero that is based mainly on his basic Attack and the ability resonance which ratios off your crystal power. For me personally, I find it more strategic playing vox then other characters as you have to think as soon as we are in the waiting list, your team captain and jungler, the enemy's heroes. You have to calculate the possiblities of them being grouped together to maximise your damage per second. For example , your team picks lance or Catherine, When the enemy is rooted or stunned, you can apply resonance and damage the whole enemy team if they were to come and save the targeted. Or the enemy captain tanking all the damage while they carry has how hit points, as they escape, resonance will catch them and sonic boom will dish how additional 2 dishes.For this case of scenario, I would go with crystal build as the main damage goes to those being affected by the bouncing dishes. If the enemy team is separated apart, for example Alpha, adagio, Kestrel, you would want to go for a weapons build where you can give out the hard hitting damage they would start panicking by fleeing too early or using their abilities too soon. Overall , Vox is simply flexible, Be a hard hitting truck ramming hits like no tomorrow or a boom box that reaps your ear over time.

Sonic Boom- Avoid Saw's Supressing Fire, Idris's Chakram, Celeste's Heligenesis.
Kills fleeing enemy heroes as you dish out two extra frisbee towards them when they are marked by resonance

Resonance- Semi-Flare gun, awesome to keep enemy carry from getting gold early game as they try and keep a distance from you. When the battlefield is in the middle of the jungle, this ability can make the kraken be on your side by applying resonance and one of the disk bounces towards the kraken/ miner and messes up the enemy's layout.

Wait for it...- Skill that I use when they are mid health so that they can't escape and my team roots or stuns them Cause every second counts in vainglory.

Die in vain pressing ur boots or aegis to flee, or win in glory as ladies come at you with ur dance moves(had to say it)

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