'Whispering Mind' Churnwalker(3v3 Captain Build)[2.12](Unfinished) by XapocaliptusX

'Whispering Mind' Churnwalker(3v3 Captain Build)[2.12](Unfinished)

By: XapocaliptusX
Last Updated: Feb 7, 2018
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Churnwalker

Build: Universal Captain Build

Ability Path

Futility of Life
Heroic Perk
Hook & Chain
1
2
3
4
5
6
7
8
9
10
11
12
Torment
1
2
3
4
5
6
7
8
9
10
11
12
Trespass
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
Ringo As Churnwalker, you can easily catch Ringo with chains and Torment him closer to your team. Unable to escape, he will be an easy target. Use Ultimate to shut him down briefly if necessary. If Ringo uses Ultimate on your allies, do not use Crucible, let your allies block it, you need to save it for more important situations.
2
Adagio You can engage Captain Adagio easily, as he doesn't deal much damage and has no Escape mechanisms. At some point, he will be forced to activate Ultimate, and that's where Crucible comes in handy. However, Weapon or Crystal Power Adagio can easily punish you for overextending, so be gentle with him.
3
Kestrel Kestrel can't go into Stealth as long as you have her chained. You can Body-Block her Abilities aswell, just be careful not to Over extend, because if not Kestrel, at least her Allies will punish you for being aggresive.
3
Taka Just like Kestrel - can't disappear if you have Taka chained. Make sure he doesn't get the lead Early on, to focus. Until 4:00, he will easily get Overpowered if your whole team invades Enemy jungle. In team fights, a single Chain can disable him, but be careful, since he'll easily escape if you don't manage to land it. Otherwise - Taka isn't a major threat.
4
Samuel You can Body-Block Samuel's Malice and Verdict(A) Ability, but only in Emergency situations, cause if you keep taking hits you'll end up giving him free Dragon's Eye stacks. However, you can pull Samuel out of his Drifting Dark, which requires good positioning: Move around the Drifting cloud to land your chain perfectly and pull him out afterwards. But you should get Crucible early for his Ultimate and coordinate with your teammates to affect Samuel most.
5
Flicker Flicker has no protective Abilities to use for emergency, but he can sacrifice himself in order to save his Allies from your chains by standing on the frontline and activating B ability. Keep in mind, that no one can go into Stealth as long as they're under your chains' effect. By chaining all of Flicker's allies, you will deny them to disappear, making his Ultimate useless in Team Fights. Use Tresspass(Ult) to get in a favorable position to land your chains and Torment them afterwards. More tactics can be used, which you will eventually learn by playing Churnwalker.
6
Fortress Just like Flicker, he has no protective Abilities like Ardan's Vanguard(A), or Phinn's Polite Company(B), but that doesn't mean your chains and Torments can't be used defensively: Spread out your chains across Fortress' team to be prepared for their engage, and Torment them all whenever they try to jump on the Backline. However, Fortress can be a great threat if you leave one of your Allies alone. He can rack up some serious damage to a single target along with Allies. Tip: Buying Nullwave Gauntlet will completely deny Fortress' engage: He won' t be able to use items to back up his initiation, dive, invasion, etc.
7
Ardan Ardan is tanky enough to sustain himself on the Frontline, which doesn't make it hard for you to land chains, and use Tresspass to reposition. However, Ardan becomes exceptionally dangerous when it comes to Defense: Vanguard(A) Ability can help him defend his Allies dramatically, and Gauntlet(Ult) can be absolutely devastating if you haven't built Crucible yet. The best way to focus Ardan is by harassing enemies frequently during the Early Game, since that's where Churnwalker's power shines.
8
Koshka Koshka is an incredibly quick Assassin, who can lock down almost any target with Ultimate and burst them down afterwards. As Churnwalker, it would be very hard for you to land chains on her, and even if you do, she can just break it by moving far enough away. But the most frightening part about Koshka is, that you can't do anything to save your allies from her. Your best bet is to Stun her as soon as you land the chain, and let your allies dish out all the necessary damage safely.
9
Skye Skye is also an incredibly mobile hero, who excels at kiting. She can lock you down in unfavorable position in an attempt of landing chains, cause it's easy for her to dodge skillshots. Focus on Early Game when playing against Skye, as she doesn't have enough damage to be deadly during this period. Use body-blocking technique whenever necessary.
10
Alpha Alpha can be deadly if she focuses on a single target throughout the fight, and she's not afraid to turn her attention to a Captain, if everyone else escapes. You can not prevent her from charging in the Backline and eliminating fragile targets, cause your Torment(B) Ability has longer cooldown than any of Alpha's basic Abilities. She becomes weak during the late stages of the game, but not weaker than you. One way to beat Alpha is to create a composition of strong Late Game heroes, and focus her the most.
10
Vox Vox is super effective at concentrating on the Team-Wide damage if played as a CP Carry. He's very slippery, so it's hard to catch him with Chains, and even if you do, Vox will get out of danger easily. If you ever encounter Vox, my advice will be to play safely until you unlock Ultimate, or Overdrive on Chains. Once you do, siege enemy positions aggresively to reach him on the backline and obliterate him.

The Chapter Table Top

  • About the hero
  • Synergies, Counters
  • Item Explanations
  • Early, Mid and Late game
  • Bonus

About the Hero Top

Churnwalker(Info)

Churnwalker is a Captain, who excels at Zone Control and Initiation. His Ability to Chain multiple enemies to himself is immensely useful in Team Fights, as he can control Enemy Movement and heal himslef while they're under attack. Churnwalker's power shines during the early Game - he has one of the fastest Jungle Clears of all Captains. His Chains deal considerable amount of Damage over time, + when hit, while Torment Ability can get enemies in range, as long as the Target is Chained.
Most of Churnwalker's team compositions can deal with Stealth heroes( Flicker, Taka and Kestrel) - You gain Vision on a target as long as they're chained, which makes Churnwalker a very tough hero to face from a Stealthy hero's side.
Just like any other hero, Churnwalker has Powerspikes at different stages of the Game. Making use of this Powerspikes is incredibly useful and Rewarding.
Powerspikes:

Synergies, Counters Top

Item Explanations Top

Early, Mid and Late game Top

Bonus Top

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