1.10 updated Koshka guide! by Doanion

1.10 updated Koshka guide!

By: Doanion
Last Updated: Nov 30, 2015
2 Votes
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Build 1 of 1

Koshka

Build: Jungle assasin!

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
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6
7
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10
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12
Twirly Death
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12
Yummy Catnip Frenzy
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Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Ardan Can do quite a bit of damage, gauntlet can be very disconcerting though not as damaging as it is for snipers. Counter with crucible/reflex block.
3
Catherine Silence can be very debilitating in team fights. However, like all tanks, quite harmless alone.
3
Phinn In general not a huge threat due to its low damage and slow movement, anchor pull can be devastating when attempting to run, along with its fast cooldown-AOE stun. Generally, however, if not targeted Phinn will not be a huge threat.
4
Adagio As a roam, relatively harmless alone but powerful with teammates. Arcane fire slow can be very dangerous as it prevents effective positioning. Crucible is recommended to block the AOE ult stun.
4
Celeste Can be very dangerous in team fights but relatively easy to kill. If kiting, use A/B ability combo for gap closer.
5
Fortress Probably the most dangerous of all roams. Bleed, lifesteal and ult make it very annoying.
5
Glaive Fairly powerful 1 v 1 due to passive lifesteal. Also be careful of the afterburn A ability, though it will generally be directed at the laner.
5
Joule Rocket leap A ability and ult can do a lot of damage with CP. For WP, thunder strike (B) is its main damage doer.
5
Taka Similar to Koshka, can be dangerous in 1 v 1s with its mortal wounds and lifesteal. If possible keep flares on you to negate its invisibity kaku (B) ability (or make sure your roam has some).
6
Koshka Stun ult is dangerous in team fights along with AOE twirly death (B).
6
Petal Often underestimated, a CP petal can do massive amounts of damage with its ult. The use of pouncy fun can be used very effectively as a gap closer due to its fairly poor kiting ability.
6
Skaarf Similar to celeste, skaarf can do a huge amount of damage if it manages to land its abilities. Burn can be countered with reflex block/crucible.
7
Vox Can be dangerous with its silence, though it is easy to dodge. Hard to gank due to its pulse and sonic zoom. Prioritise and ult in team fights.
8
Krul Very dangerous 1 v 1 of course. Also with a stun ult. Consider using your ult in team fights to disable the krul.
8
Ringo Very dangerous due to its burst and slow A ability. Be careful about getting caught out by one, and be very cautious when pursuing as it can easily kite you.
8
Rona Similar to Krul, rona can devastate team fights with her big AOE ult. Health barrier and lifesteal make her extremely hard to take down.
8
SAW Almost impossible to kill on full spin-up, though easy to gank due to low movement speed. In team fights, use your pouncy fun to get within range to use your ult. Very important to lock down in team fights whenever possible.
9
Skye Very dangerous. Like Ringo, can kite very well. Though it lacks the slow on the A, it has a long stun on its ult.
10
  No Threat

General overview/tactics Top

Koshka is an assasin, and her role in the fight is to get in, make the kill, then get out. This is reflective of the "burst" provided by the crystal build.

Abilities
A- Pouncy fun
Koshka lunges at her enemy doing reasonable damage to a single target. This ability is best used in conjunction with Another ability, as it allows you to rapidly get into position to use your B and/or C moves. It is also great as a gap-closer to prevent ranged enemy heroes from kiting you.

B- Twirly death
Koshka spins on the spot, dealing significant damage to all surrounding enemies. This is your main damage-dealing ability in team fights. It deals AOE damage, meaning if your enemies are grouped up, you can inflict massive damage to all of them at once. The animation is somewhat deceiving in that the ring traced by koshka's claws is smaller than the actual damage radius, meaning you can often hit targets further away than you may think. Works well in a quick A-B combo as this allows you to get into position (A) then deal big damage (B).

C- Yummy catnip frenzy
Koshka leaps toward a single target and stuns it, doing significant damage in the mean time. Along with an incredibly extravagant name, koshka's C ability has an extremely useful stun. It has a much longer duration than other stuns, and can very effectively be used to lock down an enemy laner for the entirety of a team fight. However, be aware that you can still recieve damage and even be stunned yourself during the duration of the ult by the recipient's teammates, so use it only when the two of the enemies are distracted.



Items-why?

Aftershock- Works really well with Koshka's abilities' passives. Grants some lifesteal and a lot of extra damage, as well as slightly improving ability cool downs.

Broken myth- Also works well with koshka's passives, grants massive extra damage and shield pierce after you use a couple of basic attacks.

Fountain of renewal- An extremely handy team-fighting item for just about every hero. Works best against CP enemies as it grants a small amount of shield.

Frostburn- Grants a lot of extra damage while being significantly cheaper than shatter glass. Also has a passive that slows enemies, stopping them from running away or repositioning.

Boots- Of course, essential for an assasin to make those clutch escapes!

6th item
Extra defence- If you feel you are not able to sustain quite as long as you would like, crucible is a good option for the massive health bonus. Aegis, atlas pauldron or metal jacket are very useful if the enemy team is all CP or all WP.

Clockwork- After 1.10, koshka's ult cooldown was reduced quite significantly, making clockwork much less essential than before. However, if you feel you do not need a second defensive item, the reduced cool downs and faster energy regen are extremely useful.

Early game Top

Koshka is great early game, as her speed boost perk and ability passives allow for extremely fast early-game jungle clearing. Start with a crystal bit and two halcyons. If paired with a strong early game roamer, such as Fortress or Glaive , feel free to take the twin minions near the jungle shop. If the enemy junglers attempt to invade your twirly death and halcyons will easily see them off. Once you complete a full round of the jungle, you will have enough for an eclipse prism and an hourglass. These both build into a Aftershock, which will be your first tier 3 item. After a few more rounds, pick up sprint boots, lifespring and chronograph. You will now have to save up the 1150 gold required for your first tier 3 item: Aftershock! To recap, by this stage you should have: Aftershock, lifespring, sprint boots and a couple of halcyons (always handy to keep on you). Farm hard, your next tier 3 item will be either Broken myth or Fountain of renewal, depending on whether you need more health or more damage. Upgrade your sprint boots to travel boots when possible.

Mid game Top

By this stage you should have 2 tier 3 items (Aftershock and broken myth/fountain of renewal), travel boots and a couple of items building towards your third tier 3 item, Frostburn. As team fights become more frequent don't forget to pick up some crystal infusions. In team fights remember to always prioritise the enemy laner, locking him down with your ult. Once he is dead, the next target should be the enemy jungler, then finally the roam/tank.

Late game Top

So by now (around 20-25 mins into the game) you should have: Aftershock, Broken myth, Fountain of renewal, Frostburn, Travel boots and your last item should be building towards either a second defence, or clockwork. As team fights become more and more common, remember to always stay together and pick up infusions before a fight. Once again, always prioritise the enemy laner, then jungler, then finally the roam.

Summary Top

Koshka is a extremely fun hero to play, and with the 1.10 buff, there's never been a better time to play her! Hopefully this guide has been of use to you, have fun out on the Halcyon fold!

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