Baron Samedi (Comprehensive Baptiste Guide) by TFDeathRay

Baron Samedi (Comprehensive Baptiste Guide)

By: TFDeathRay
Last Updated: Jul 26, 2017
13 Votes
Build 1 of 1

Baptiste

Build: Sinners Repent

Ability Path

Reap
Heroic Perk
Bad Mojo
1
2
3
4
5
6
7
8
9
10
11
12
Ordained
1
2
3
4
5
6
7
8
9
10
11
12
Fearsome Shade
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
Baptiste You can do it! They're no threat for your skills! ;)
1
Phinn Great enemy ally. Can and will pull you into enemy team and you can wreak havoc.
2
Ardan Two can play the gauntlet game. Doesn't deal too much damage unless going weapon power Ardan, but you can still shut him down by interrupting his ult with yours
2
Flicker With you being able to spam your Bad Mojo, you give almost no time for this fella to cloak away.
2
Fortress Easily manageable especially in a duel.
3
Adagio Your Ult can interrupt his with no problem at all and additionally you out damage him in most ways. Having highest range along with Lyra, not including Baron with ult, can prove difficult if they can kite.
3
Alpha Deals more damage crystal wise but her mobility is easily countered by your Ordained and you can easily dodge her ult with your Fearsome Shade
3
Catherine A bit more annoying with her damage reflection, but otherwise manageable
3
Grumpjaw Your fear will save your ally and send him running.
3
Joule Decent damage but hilarious when she ults as soon as you Ordain her.
3
Lance Can't keep rolling if he's Ordained. Can block ult.
3
Rona Ordained will keep her grounded and Fearsome Shade will keep her from being too annoying.
4
Celeste See Baron but think less mobility. Watch out for star range but not a problem if you can land stun.
4
Idris As much as I hate to say it, you can easily outduel Idris, just dodge his Chakrams. He can ult out of Ordained.
4
Kestrel Can break her stealth by continuously throwing vials of liquid at her.
4
Koshka Gets in and get out, but her mobility will be her downfall.
4
Lyra Honestly she been nerfed so much it's kinda like when Vox first came out, but regardless her range can destroy you since she is also very mobile.
4
Ozo Decent healing and damage, but again mobility will be the death of him.
4
SAW He so slow, you can run right up to him and begin you assault but be careful when he's targeting you.
5
Blackfeather A bit tricky to duel, yet you can outpoke and outheal him. He can ult out of your Ordained
5
Glaive Large amounts of damage and can sustain equally as well. Poke as much as possible before an engage.
5
Reim Basically Baptiste.
5
Taka Gets in and out but faster, so be sure to ordain him as fast as humanly possible.
6
Baron A bit tricky, outranges and outdamages you, but once you get your Ordained on him then he's as good as dead meat. Watch yourself if he is weapon and maxes ult because range is bad if you're Baptiste.
6
Krul Blackfeather with more sustain and CC. Poke before engage
6
Skye Shut her down with your Ordained but watch her range.
7
Gwen Outranges you and can easily dodge your Ordained and Fearsome Shade, be careful
8
Ringo Range hurts man, it hurts bad.
9
Samuel Range and Poke, the worst combo.
9
Vox Just enough range and mobility to be of no threat to your Ordained so watch out.
10
Petal Range, steady stream of damage, and repositioning, create the true lord of death.
10
Skaarf Just nasty. You can fear him out of his ult but otherwise he has too much poke and range.

Table of Contents Top

1. Overview Top

Intro to BAPTISTE


Get your tickets here for the CC Train, only a one time purchase of 8000 Glory or 900 Ice and you can get yourself this Baptiste here and laugh while people struggle to move!



As I have said before in my Idris guide, this guide is made solely for the purpose to help you(the player) git gud.
But I am a-
We went over this already. I'm not saying you're not, I'm hinting, there's a huge difference. Additionally this guide is only
for crystal Baptiste end of story... wow, no complaints? Even with 25% bonus damage on his basic attacks when empowered?
Oh yeah, what about th-
HA, GOTCHA! NO, no weapon power here, nope, none, nil, good day to you as you find another guide for weapon power, while I stay relatively safe in my backlines, you can go charge into the fray. Oh I know you can go read
This Guy's Guide for Weapon Power Baptiste




2. I See Big Scythe I Likey Top

Baptiste is amazing. He comes equipped with various forms of crowd control that let's you dictate the how the battle plays out with no shortage of damage



Ok, let's settle the real reason you want to play Baptiste, he looks cool, BOOM no other reason. NO, one, if you play Vainglory and you pick your mains solely on who looks cool, I'm looking at most, not all, of you Taka mains out there, then you shouldn't be playing MOBAs. Two, again this is purely a crystal Baptiste guide/build, you want weapon? Find someone else. Three, Baptiste is what can be described as a Battle/Control(Utility) Mage. Oh, here comes the crowds, But, Baptiste is mainly damage, SEMC said he deals a lot of damage, so why isn't he full battle mage or hybrid burst/battle. Okay, let me explain, his passive Reap is his battle side; basically he heals himself while dealing extra damage. His utility comes from, I don't even need to explain this because even Glaive can see how much CC this guy throws out. HIS ENTIRE KIT IS JUST CC, from slows to stuns to fears, if you can land his entire kit the way it should be landed then you can literally(figuratively speaking) exit the game, have some cereal or a sandwich, and still come back to them standing in the same exact spot. Lastly, if your teammate goes a crystal carry and you want to go crystal Baptiste DON"T,
let me make myself clear, not everything is about you, other people want to play to win, if you are one of those people who would even give a second to consider locking in and going crystal then you shouldn't be playing MOBAs. Choose another hero or go weapon Baptiste. Now that might sound a bit harsh, but you gotta do the right thing, the pleas of many outweigh the pleas of one(You can do that in Blitz or Battle Royale though, no harm there). Oh and always have fun when you're playing!




3. Abilities Top

Alright, alright, alright. Let us begin with the Holy Grail of power on this bad boy.
This is where most if not all of his damage output sprouts from. First things first, this passive's got stacks called soul fragments(oooo spooky), these stacks come from basic attacks on anything except for turrets(weird) or abilities landed on enemy heroes, additionally each stack comes with a nice little heal that increases based on 20% OF YOUR CRYSTAL POWAH, oh I'm not done yet, when you reach 4 stacks, BOOM all of your crystal power is DOUBLED, Hello SMEC nerf pls?

All you out there who have the itchiest of trigger fingers, get ready cause this ability is all about you. This ability seems simple enough, Baptiste throws out a vial of liquid magic that explodes when he hits something or when it goes out of range, dealing damage and slowing enemies, BUT and this is a big BUT the cooldown on this particular ability is so low it makes you feel like Oprah, YOU GET A VIAL AND YOU GET A VIAL, EVERYBODY GETS A VIAL.

This ability is basically Ardan's Gauntlet, but you have less room to move and if your Ordained in a bush you're almost 100% likely to be stunned because it's a light green circle, same color as bushes and one of these days you're gonna be stunned, if not today, then another day, but if you're the one playing Baptiste, ordain someone in a bush and watch the get stunned cause it's pretty hard to see where the circle begins and where it ends in a bush.

This ability is most likely the worst if you're ahead in a game because one, if you're ahead in a game, you'll be doing most of the chasing, and this ability makes them run away from you, very bad. Two, it deals only a tiny bit of damage not enough to make it worthwhile to learn. If you know you're already going to win(you won't because there could be turn arounds) then I suggest getting this at level 11. But to be cheeky, you can play with a Flicker and stealth behind the enemy team and ult them towards your ally Skaarf's ult. Or you could be super cheesy and work with a Lyra to deliver enemies on the back line towards you because if Lyra ults, you can aim your ult just so it makes people who are near the portal walk in and come through the other side.



Itemization Explanation Top

Alright, time for the item choices! Again.


Core

You boys and girls see this item to the left of what you're reading right now? This is one of the the best items you can have on Baptiste and for good reason! One, lifesteal, you can never have too much of it, beginning with 25% crystal lifesteal that lasts for 600 to 1200 damage is great, BUT you have additional healing from the souls you reap, AND this item give you flat 55 crystal power which is also great because the healing from Reap is boosted by 20% of your crystal power, and you get flat 10% lifesteal and all of this was just one reason. Two, is the extra energy and energy regen you get because you are going to need it, with the amount of Bad Mojos your going to throw out it's amazing Baptiste doesn't have a bartender skin yet.

This item is the pinnacle of power for Baptiste, for good reason too! Broken Myth
is amazing because Baptiste relies on his basic attacks for the most damage output. Additionally every second near a enemy gives a stack of extra 4% crystal damage(up to 9 stacks) which is amazing for Baptiste, if you take the boring old build it has 125 flat crystal damage from Eve of Harvest
and Broken Myth then add an additional 30% of that from Clockwork which makes it a total of 162.5 crystal power, then add 9 stacks of Broken Myth which will bring it to 221 crystal power, AND FINALLY Baptiste's passive will grant 100% extra crystal power which makes the grand total(in combat) 442 crystal power, pretty neat huh?(My math might be a bit off, correct me in the comments or PM me if you see a mistake)

Clockwork, Clockwork, Clockwork. This item is going to help a lot
for Baptiste. Cooldown Reduc and extra Energy, along with increased crystal power, this sh*t is the
BOMB! This item is essential if you want that sweet spam on your Bad Mojo. Clockwork serves great purpose in dishing out damage as well as healing it back because it's simple math, the more Bad Mojos you throw out, the higher the chance of hitting someone with at least one, the higher the chance of being healed. EZ PZ.


Semi-Core

Everyone needs movement speed, but not all boots are the same. Chargers are great because it makes Baptiste even more spam happy and it gives him great chase potential.


Rest of Build Options

Tricky item to pair with Baptiste, usually it is great for when you need quick damage fast, with the attack speed allowing you to stack quickly then dishing out double damage from your abilities and every other basic attack.

Useful to an extent. Ideally used by landing an ability which will give you your last stack and autoattacking for massive damage. If the build you are using is the one above, the Burst/Sustain Mage, then the recharge time on the empowered autoattack should finish before the cooldown on Bad Mojo
allowing for great damage and heal on every autoattack(Tested IG). If your build is different with more or less cooldown, the timing on the abilities and autos will be a bit funky.

Just a troll item for when you're ahead, the nice thing is that it gives reduced cooldown speed, plus you can troll enemy supports(Item can be replaced with anything else, really)

For when you don't feel like being bursted down by the enemy team ;)

I love how everyone just says this item is super essential, I'm not saying it's not, but I mean sure when the enemy is a cc train or they have an ability that can one shot everyone(and if you have the reaction time for it), fine go ahead build it plus it's got great shielding against crystal power. Just know, if the enemy's main damage is coming from weapon power and they got no cc, just rush Metal Jacket before you get Aegis. Sounds like commonsense I know, but it doesn't seem to be.

Gibs armor, nuff said.

Great if your planning to duel everyone like it's Yu-Gi-Oh, and if the main threat from the enemy is a fast attacker, and if your captain isn't smart enough to build this item even though the main threat from the enemy is a fast attacker. Gibs less armor than Metal Jacket, but slows attack speed from enemies.



5. Lane, Jungle, or Roam Top

Lane

PROS
-Lots of farm
-Turret
-Great clear speed
-Great poke
-Decent sustain
-Open space
-Free Halcyon Pots because of update

CONS
-Enemy is usually ranged
-Will be poked
-Last-Hitting(If you're not good at it)
-Might get jumped
-(Solo Queue)No vision
-ENEMY IS USUALLY RANGED


Jungle

PROS
-Free farm(Depending on support)
-CRYSTAL MINER OP
-You can control vision(If no one else does)
-Deprive enemy of farm
-Pull off sick ganks worthy of the star face
-Catch out enemy laner/jungler
-Free Halcyon Pots because of update
-Great at stealing enemy farm

CONS
-Crystal miner op
-Jungle shop opens at 4:00
-Enemy jungler might be good
-Ally support might be trash
-Enemy jungler could be ranged


Roam

PROS
-AMAZING CC(CROWD CONTROL, i.e. Slow, Stun, and Fear)
-Good sustain
-Chase enemies away to keep jungler/laner alive
-Don't have to do too much
-Free Halcyon Pots because of update
-Can steal enemy farm easily

CONS
-Jungler/Laner usually the ones to pull flashy plays
-Enemy captain might be ranged
-Enemy could be ranged
-You are relied upon to keep team alive
-No damages




6. Next Level STRATS Top

Time to make some PRO plays!


Lane


Strat 1: CS
Baptiste's Bad Mojo is great for pretty much everything. First of all, let's begin with farming. You're gonna have a tough time facing laners that are ranged, real tough, but don't let that get to your head, i'll tell you later. Farming is going to be great, aim Bad Mojo just so it hits the minion that is low and will definitely die, or if none of them are close to dying hit the three or two minions in the back of the group of 4. Being able to land autoattacks on minions is amazing because it will recover some of the health you lose when you lane against a ranged laner(Don't try to argue, you will lose health). Refrain from using Halcyon Potions as they are your last resort before your first back.

Strat 2: Harass
Harass, poke, whatever you wanna call it, always try to poke the enemy laner, before they go and poke you, because ranged laners will always pull cheeky sh*t, such as the Ability Dance, where they use a long range ability to push you back while simultaneously retreating 2-4 steps back. When they even remotely come close, give em a taste of Bad Mojo to show you're not kidding around, or even better, you can use Ordained to keep em from moving and toss Bad Mojo for even more harass. Try to land an ability on em when you just got 4 souls because that extra damage and movement speed will help a lot in that situation. PUNISH THEM IF THEY MAKE A MISSTEP, ALWAYS.

Strat 3: Prepare Yourself
For the love of god, get at least one scout trap and place it in the bush under your turret in lane, don't die because of a stupid mistake such as no vision. Always have your Fearsome Shade ready in case you are ganked because it is your last resort since you have no mobility whatsoever. Before going into a teamfight, poke the enemy as much as you can, and during the teamfight always try to gather the enemy through tight spaces so your Bad Mojo will be the most effective, or you can try to single one person out by using Ordained and pinging the group ping on them.


Jungle


Strat 1: Farm It Up
Alright, alright, alright, farming is the easy part, you kill jungle monsters, you get gold, experience, and a lot of healing(not just from Treant). You have massive sustain in the jungle if you can leash properly and cancel AAs with no sweat. Always keep an eye out for your mana, spam Bad Mojo when stealing enemy farm, but try to only use Bad Mojo when you get four stacks in your jungle. Try to rush Eve of Harvest for maximum jungle sustain.

Strat 2: Ganking/Keeping Track
ALWAYS MAKE SURE YOU HAVE ENOUGH MANA FOR A PROPER GANK!! Don't be that one guy who wasted all his mana on farming and decides to come for a gank only for him to realize mid fight that he has no mana and dies to a Celeste that he could have easily Ordained. When ganking, my way is to burst them down as fast as possible, with any of these combos:
Combo A: 1 soul in passive, Bad Mojo, Boots past enemy while Ordained, then Fearsome Shade, spam Bad Mojo after
Combo B: 2 souls in passive, Boots + Ordained, Fearsome Shade + Bad Mojo
Combo C: 3 souls in passive, Bad Mojo when they come near, Ordained, then Fearsome Shade

Strat 3: Focus
Pretend you're looking at the enemy team, enemy Skaarf has 3 kills and 2 main items because ally Ringo fed for some reason, enemy Lance has 1 death, 2 assists, and enemy Koshka has 2 deaths for some reason, who do you group up on? If you picked anyone other that Skaarf, then well, you have fun now with your Blitz game or Battle Royale. If enemy team has 0 kills and your team has 0 kills group up on the enemy that counters you the most to prevent them from getting too much for you to deal with.


Captain


Strat 1: Help
Hmmm what's the best way to help your teammates? Your best bet is to help them get fed, not just by kills but also farm. Deprive, deprive, deprive you enemy of their cs if you're helping your carry. Spam Bad Mojo like the bartender you are, but the best time to use it is when you see the health of your minions go down to a point they could be farmed by the enemy, and you toss a cold one at their face for a good chunk of damage. If their captain is in lane too, spam Bad Mojo to force the captain to back, but always keep track of your mana otherwise they might take advantage of it and force an unfair fight.
Strat 2: Protect
During team fights, always keep your carry and jungler alive, if you are the first to die on your team, that is always good, unless you were caught out then... be better. Take advantage of your soul fragments by using Bad Mojo to scout bushes, the decent range and good aoe is fine, but what's even better is that if you hit something then bam you get a soul fragment and you know how many are in the in the bush it it's small enough. Peel for your carry, as soon as the enemy pushes towards your carry, ult them to fear them away. Remember, the best carry is an alive one or jungler, depends who's more fed. Tank as much damage as you can, the slight lifesteal you get from your passive could save your life.
Strat 3: Prioritize
This one might seem super duper simple until you actually play a game where you're losing and you realize that your team been trying to kill the enemy Lance while the enemy Skaarf's cooking up a storm. If you team doesn't get the hint that it's important to kill the hero that is the most fed on the enemy team, then by all means SPAM the GO ping until it goes on a 15 second cooldown. Let's try an example, if the enemy Skye is 0/5/2 and has 21 cs and only has a Heavy Prism at 8 minutes, but the enemy Taka is 7/1/1 with 94 cs and has a Tension Bow and Sorrowblade AND an Aegis, it's probably obvious who to go for, the Catherine of course...



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