FSDurianDai's Full Vainglorious Ringo Carry Guide [UPDATE 2.1.2] by FSDurianDai

FSDurianDai's Full Vainglorious Ringo Carry Guide [UPDATE 2.1.2]

By: FSDurianDai
Last Updated: Feb 3, 2017
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Build 1 of 2

Ringo

Build: Weapon

Ability Path

Double Down
Heroic Perk
Achilles Shot
1
2
3
4
5
6
7
8
9
10
11
12
Twirling Silver
1
2
3
4
5
6
7
8
9
10
11
12
Hellfire Brew
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Rona No hard CC and a melee hero. Ringo can bust quickly through a defenseless Rona. Preferably have a Captain that can stun her out of her ult.
2
Baron With Twirling Silver, it is easy to dodge his Porcupine Mortar. Your damage output simply exceeds his in 1v1 encounters. In team fights, spread out as a team so he doesn't get AOE damage in with his passive. Watch out if he has Breaking Point stacks.
2
Reim Reim was created to counter other melee heroes. As a Ringo, try your best not to be caught by Chill Winds. Stay high in lane. If you are able to do that, he is not a threat.
3
Alpha Though her tankiness makes her difficult to kill, if you are able to dodge her Prime Directive scan with Twirling Silver, you remove a large source of her damage and then can kill her more easily. Try not to get caught in her ult blast radius.
3
Flicker His Fairy Dust can be an issue, but he is one of the more squishy captains. Stealth is an issue and your captain should have copious amounts of vision to counter it.
3
Skaarf Though he is more likely to hit his skillshots, Skaarf is less dangerous than Celeste. Engage hard on Skaarf and kill him before he builds Broken Myth stacks. Also, it is easy to bully him in lane during the early- and mid-game
3
Skye Though her damage is great, Skye having an advantage over Ringo is dependent on her ability to hit her skillshots. Ringo is one of the most powerful counters to Skye, and despite the fact that she scales more effectively during the late game, Ringo punishes her severely if she isn't targeting and hitting him. Ringo players can't miss skillshots like she can.
4
Ardan Ardan can stick on Ringo pretty well, and avoiding an Atlas Pauldron from him is key to defeating him. As is the case with most captains, don't focus on him during team fights. Even with a full build it can take a while to kill an Ardan.
4
Celeste Celeste's damage output is larger than Ringo's... If she can land her skillshots... And if she doesn't die to Ringo's basic attacks first. Her biggest threat to Ringo is core collapse. Reflex Block and good kiting skill is a must against her. Don't let her poke too much with Heliogenesis. Shut her down early game and abuse her so she is unable to farm.
4
Joule Reflex Block and kite.
5
Idris Idris brings a unique play style to The Fold. His Chakram and Immunity during ult make his damage output dangerous. Build armor /shield and kite hard.
5
Kestrel You should be able to melt kestrel. Focus her in team fights and do not let her poke . Your captain should build vision for a crystal Kestrel.
5
Petal Big damage, low health. Kill all of her munions and Petal becomes Breaking Point stacks for you. If she gets the jump on you, though, it's probably over.
6
Adagio Adagio has several advantages over Ringo. His heal, range and poke damage make him a dangerous foe in lane. Avoid being too close to enemy lane minions, and pull back if he is able to splash Arcane Fire onto you. Without crystal defense and with Arcane Fire splashed onto you, Adagio with Agent of Wrath can kill you in just a few hits. If he misses Gift of Fire splash or uses all his Agent of Wrath attacks, you are free to poke him.
6
Fortress Though not a common meta pick, Fortress is an underrated hero. His bleed makes him fairly dangerous and his ability to chase is quite powerful. Do not attempt to aggressively engage on a team comp with Fortress, but rather try to bait out his ult so you can kill his wolves while kiting back.
6
Gwen Ringo's girlfriend is quite a challenge for him to deal with. Her damage output is on par with his, and should she land her ult a Ringo player should expect to die. Focus on her in team fights and let your allies tank her ult. Build armor and go glass cannon against her.
6
Lyra Any halfway decent Lyra player knows to camp lane and constantly poke enemy carries from the beginning of the game. You need your Captain to camp lane as well and you need to play conservatively. Freeze lane if you can and bring the wave close to your turret. During team fights, Lyra is more inconsequential and is melted very easily.
6
SAW Surprisingly, weapon SAW does an incredible amount of damage during the early and mid game as an AD carry. Hug your turret, freeze the lane, and pray he doesn't destroy a turret before 10 minutes. The good news is AD SAW falls odd during the late game, provided you buy armor and your team mates are able to stun/Pauldron him. AP SAW is dangerous in it's own right. Don't allow him to get fed and stun him/poke him during his Supressing Fire. With boots, you are able to usually avoid being shanked.
7
Glaive Of course, a Glaive Afterburn is a surefire way to die in lane. Stay high in the lane out of range of this ability, and have a Captain ready to help you out in your lane bush. Freeze the lane when you can. What is surprising is that a large amount of Glaive players build less defense, letting his high base health do the tanking for them. Therefore, you may do more damage then you think to Glaive.
7
Lance If you are able to, use Twirling Silver's movement speed bonus to dodge Impale. Otherwise, build a Reflex Block. As usual, avoid Pauldron.
7
Ozo He's more tanky than you think. While his damage output might be low at first, if he can land his third Acrobounce on you it is wise to leave the area. Kite him when Acrobounce is on cool down. Also, build a Reflex Block. Ozo tends to be severely out of position if his Bangarang gets blocked.
7
Phinn Stay away from him and farm breaking point stacks. If your captain cannot Crucible his ult, get a Reflex Block (obviously).
7
Samuel His poke ability is incredibly strong, and lane sustainability from his passive allow him to stay in lane without having to port. Try to abuse him in lane during early- and mid-game. During team fights, avoid him if he has Drifting Dark active.
8
Blackfeather Blackfeather is a problem if he is able to stick on you. If he is able to hit you you with Shiversteel active, it will be very difficult for you to survive. Be careful of Atlas. If you have full Heartthrob stacks and are below half health it is in your best interest to back off. When dealing with CP blackfeather, be wary of On Point. Don't let him poke too much with it, and engage hard on him during team fights. He's less tanky than you think.
8
Krul Similarly to Blackfeather, Krul represents a death sentence if he is able to stick. Stay high in lane and be prepared for ganks. Kite and stay behind your allies. Avoid Pauldron.
8
Vox Vox utilizes Breaking Point more effectively than Ringo. If you are hit with Resonance, don't seek a fight with Vox.
9
Catherine Catherine's Merciless Pursuit makes her an incredibly dangerous captain to deal with. That, coupled with her other abilities, make it very difficult for Ringo to deal with alone. Make sure your captain can Crucible her silence, and hang on the edges of team fights to avoid being stunned. When she has her shield up, be wary of attacking her. As usual, try to avoid being Pauldroned.
9
Taka It's going to be difficult to kill taka before he kills you. Vision and defense is paramount to defeating him, and hitting your ult on him at the beginning of a team fight is key. Once you have your core build down, you will melt him as fast as he melts you.
10
Koshka Koshka does incredible damage during the early and mid game. Focus on farming and playing safe during this time, and make sure Reflex Block is in your inventory by the time she hits level 6. During late game, once you have your core build and an aegis, her chances of winning against you begin to decrease dramatically, provided you can block her ult. A good Koshka player builds a bit of utility during the late game, and you might need to watch out for Atlas Pauldron.
10
Ringo Your biggest threat is yourself. Don't face-check bushes alone, hang on the edges of team fights, and know what the enemy is capable of. If you are behind in CS, you will likely not be able to carry your team. At high level game play, 10-12 CS per minute is ideal.

Ringo

Build: Crystal

Ability Path

Double Down
Heroic Perk
Achilles Shot
1
2
3
4
5
6
7
8
9
10
11
12
Twirling Silver
1
2
3
4
5
6
7
8
9
10
11
12
Hellfire Brew
1
2
3
4
5
6
7
8
9
10
11
12

Item Choices

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
Rona No hard CC and a melee hero. Ringo can bust quickly through a defenseless Rona. Preferably have a Captain that can stun her out of her ult.
2
Baron With Twirling Silver and Achilles Shot, it is easy to dodge his Porcupine Mortar. Your damage output simply exceeds his in 1v1 encounters. In team fights, spread out as a team so he doesn't get AOE damage in with his passive. Watch out if he has Breaking Point stacks.
2
Flicker His Fairy Dust can be an issue, but he is one of the more squishy captains. Stealth is an issue and your captain should have copious amounts of vision to counter it.
3
Alpha Though her tankiness makes her difficult to kill, if you are able to dodge her Prime Directive scan with Twirling Silver, you remove a large source of her damage and then can kill her more easily. Try not to get caught in her ult blast radius.
3
Celeste Celeste's damage output is larger than Ringo's... If she can land her skillshots... And if she doesn't die to Ringo's ult first. Her biggest threat to Ringo is core collapse. Reflex Block and good kiting skill is a must against her. Don't let her poke too much with Heliogenesis, and poke her back with Achilles Shot. Shut her down early game and abuse her so she is unable to farm.
3
Joule Reflex Block and kite.
3
Kestrel You should be able to melt kestrel. Focus her in team fights and do not let her poke . Your captain should build vision for a crystal Kestrel.
3
Reim Reim was created to counter other melee heroes. As a Ringo, try your best not to be caught by Chill Winds. Stay high in lane. If you are able to do that, he is not a threat.
3
Skaarf Though he is more likely to hit his skillshots, Skaarf is less dangerous than Celeste. Engage hard on Skaarf and kill him before he builds Broken Myth stacks. Also, it is easy to bully him in lane during the early- and mid-game
4
Ardan Ardan can stick on Ringo pretty well, and avoiding an being stunned by him is key to defeating him. As is the case with most captains, don't focus on him during team fights. Even with a full build it can take a while to kill an Ardan.
4
Petal Big damage, low health. Kill all of her munions and Petal becomes Breaking Point stacks for you. If she gets the jump on you, though, it's probably over.
4
Skye Though her damage is great, Skye having an advantage over Ringo is dependent on her ability to hit her skillshots. Ringo is one of the most powerful counters to Skye, and despite the fact that she scales more effectively during the late game, Ringo punishes her severely if she isn't targeting and hitting him. Ringo players can't miss skillshots like she can.
5
Gwen Ringo's girlfriend is quite a challenge for him to deal with. Her damage output is on par with his, and should she land her ult a Ringo player should expect to die. Focus your ult and Achilles Shot on her in team fights and let your allies tank her ult. Build armor and go glass cannon against her.
5
SAW Surprisingly, weapon SAW does an incredible amount of damage during the early and mid game as an AD carry. Hug your turret, freeze the lane, and pray he doesn't destroy a turret before 10 minutes. The good news is AD SAW falls odd during the late game, provided you buy armor and your team mates are able to stun/Pauldron him. AP SAW is dangerous in it's own right. Don't allow him to get fed and stun him/poke him during his Supressing Fire. With boots, you are able to usually avoid being shanked. AP Ringo is stronger against SAW because of it's longer range and poke ability.
6
Blackfeather Blackfeather is a problem if he is able to stick on you. If he is able to hit you you with Shiversteel active, it will be very difficult for you to survive. If you have full Heartthrob stacks and are below half health it is in your best interest to back off. Ult him during team fights. When dealing with CP blackfeather, be wary of On Point. Don't let him poke too much with it, and engage hard on him during team fights. He's less tanky than you think, especially against Achilles Shot.
6
Fortress Though not a common meta pick, Fortress is an underrated hero. His bleed makes him fairly dangerous and his ability to chase is quite powerful. Do not attempt to aggressively engage on a team comp with Fortress, but rather try to bait out his ult so you can kill his wolves while kiting back.
6
Idris Idris brings a unique play style to The Fold. His Chakram and Immunity during ult make his damage output dangerous, especially if he is able to dodge your Hellfire Brew with his ult. Build armor/shield and kite hard.
6
Lyra Any halfway decent Lyra player knows to camp lane and constantly poke enemy carries from the beginning of the game. You need your Captain to camp lane as well and you need to play conservatively. Freeze lane if you can and bring the wave close to your turret. During team fights, Lyra is more inconsequential and is melted very easily.
6
Samuel His poke ability is incredibly strong, and lane sustainability from his passive allow him to stay in lane without having to port. Try to abuse him in lane during early- and mid-game. During team fights, avoid him if he has Drifting Dark active.
7
Adagio Adagio has several advantages over Ringo. His heal, range and poke damage make him a dangerous foe in lane. Avoid being too close to enemy lane minions, and pull back if he is able to splash Arcane Fire onto you. Without crystal defense and with Arcane Fire splashed onto you, Adagio with Agent of Wrath can kill you in just a few hits. If he misses Gift of Fire splash or uses all his Agent of Wrath attacks, you are free to poke him.
7
Glaive Of course, a Glaive Afterburn is a surefire way to die in lane. Stay high in the lane out of range of this ability, and have a Captain ready to help you out in your lane bush. Freeze the lane when you can. What is surprising is that a large amount of Glaive players build less defense, letting his high base health do the tanking for them. Therefore, you may do more damage then you think to Glaive.
7
Ozo He's more tanky than you think. While his damage output might be low at first, if he can land his third Acrobounce on you it is wise to leave the area. Kite him when Acrobounce is on cool down. Also, build a Reflex Block. Ozo tends to be severely out of position if his Bangarang gets blocked.
7
Vox Vox is a very strong chaser and is very dangerous if he is able to get Resonance on you. If you are hit with Resonance, don't seek a fight with Vox.
8
Lance If you are able to, use Twirling Silver's movement speed bonus to dodge Impale. Otherwise, build a Reflex Block. Lances Gythian Wall makes him dangerous to an AP Ringo channeling his ult.
8
Phinn Stay away from him and farm breaking point stacks. If your captain cannot Crucible his ult, get a Reflex Block (obviously).
8
Taka It's going to be difficult to kill taka before he kills you. Vision and defense is paramount to defeating him, and hitting your ult on him at the beginning of a team fight is key. Once you have your core build down, you will melt him as fast as he melts you. If you manage to get your ult off on him, good on you. he should die quickly after that.
9
Krul Similarly to Blackfeather, Krul represents a death sentence if he is able to stick. Stay high in lane and be prepared for ganks. Kite and stay behind your allies. Avoid Pauldron. With AP Ringo, Krul is even more dangerous because of the AP damage reducing effect of his Weakness stacks. Stay far away from him during fights.
10
Catherine Catherine's Merciless Pursuit makes her an incredibly dangerous captain to deal with, especially as AP Ringo. That, coupled with her other abilities, make it very difficult for Ringo to deal with alone. Make sure your captain can Crucible her silence, and hang on the edges of team fights to avoid being stunned. When she has her shield up, be very wary of attacking her.
10
Koshka Koshka does incredible damage during the early and mid game. Focus on farming and playing safe during this time, and make sure Reflex Block is in your inventory by the time she hits level 6. During late game, once you have your core build and an aegis, her chances of winning against you begin to decrease dramatically, provided you can block her ult. A good Koshka player builds a bit of utility during the late game, and you might need to watch out for Atlas Pauldron.
10
Ringo Your biggest threat is yourself. Don't face-check bushes alone, hang on the edges of team fights, and know what the enemy is capable of. If you are behind in CS, you will likely not be able to carry your team. At high level game play, 10-12 CS per minute is ideal.

Table of Contents Top

Introductions Top

Hello. My name is FSDurianDai.

I am currently a vainglorious bronze carry and jungler with extensive experience in Vainglory and it's ever-changing meta. I have been playing consistently since late 2014, and have experienced the nuances of every meta, whether "broken" or not, firsthand.

Spring Season 2016

Winter Season 2016-17

My Main Heroes

As of update 2.1.2, my currently most played heroes in lane are Vox, Adagio, and Samuel. In jungle you will find me most often playing Samuel, Alpha, Taka, or Glaive.

Why Play Ringo?

If you noticed, Ringo is suspiciously missing from my most played carries. The reason for that is the fact that Ringo is currently banned in almost every single draft in the high tier meta game - and with good reason. Ringo is one of the strongest, if not the strongest carry in the game. His unparalleled kiting, poke, and chase ability as well as intuitive and easy to learn kit make him an incredible hero in both high and low tier. If you have the good fortune to be able to pick him up during draft, it is important to know how to utilize his power to easily climb ranks.

Basics of Gameplay and Laning Top

Before we get into the nitty and gritty parts of playing Ringo himself, let's go over some moves you should be making as a top level Vainglory player.

1. Stutter-Step/Kiting

Despite the fact that SEMC has long since nerfed the massive attack speed bonus from stutter stepping, the act itself is still integral in proper Vainglory game play. Constantly re-positioning yourself between basic attacks will not only make it harder for enemies to hit skill-shots on you, but will still increase your attack speed by a meager amount. Kiting is similar, except it is used to maintain distance between you and opponents while basic attacking, keeping pesky melee champs away.

2. Lane Freezing

Against aggressive enemy carries or gank-loving enemy junglers, freezing the lane will put you in a position where you can control where the minion wave is, and avoid being caught out while farming. To freeze the lane, kill minions only when they are about to die. That way, you keep the enemy wave as pushed towards your turret as possible and forces enemies to put themselves in a dangerous position in order to secure farm for themselves. If enemy minions are pushing too aggressively, kill a couple while making sure the enemy wave is still bigger than yours. the goal of lane freezing is to keep minions on your side of the lane, but far from your turret so enemies can't do damage to it. Lane freezing is also effective in denying enemies their farm if they aren't in lane or think it's too risky to extend to your frozen wave. You should also develop a sense of when to unfreeze your lane and push the wave towards their turret so they miss even more farm e.g. when they are at home base or shopping in jungle.

3. High CS

This is quite straightforward. I believe the team with a higher CS will win a vast majority of the time. If you can't get 10-12 CS per minute like an optimal player, then at least aim to out-farm the enemy carry. Choose a good time to rotate down to jungle shop e.g. when your lane is pushed into the enemy turret, the enemy is missing from lane, or your minion wave is rather large in comparison to theirs. In terms of laning specifically, not missing any last-hits are crucial to developing a gold advantage. To avoid missing CS, one should know how much damage the turret does to minions, how much time it takes for a basic attack or an ability to deal damage to enemies, and the rate at which minions damage each other. Being able to lane well simply comes down to practice.

4. Map Awareness/Rotations

AFK farming is an issue that shows up in games of all ranks. This is when a carry spends all their time in lane, oblivious to what is going on in the jungle. Even when the enemy carry rotates towards the jungle to join an ongoing skirmish, the AFK farmer insists on staying in lane in the hopes of accumulating more gold. While getting your CS is good, protecting and assisting your jungle duo is more important to avoid causing your teammates to be left behind the enemy jungler duo in terms of gold. If you see the enemy trying to steal farm in your jungle or a close fight happening between your teams, don't be afraid to dip down into the jungle to help fight them. A fast rotation can often turn the tide of the battle in your favor.

5. Leveling the Right Ability

In Vainglory, you are able to overdrive (max level) 2/3 of your abilities at the level cap of 12. The goal is to get an overdriven ability as fast as possible, because the bonus stats maxing an ability brings are significant. The earliest level at which you can overdrive an ability is level 8, provided you level that ability at level 1 OR 2,3,4,7,and 8.

6. Item/Stat Awareness

When you've been playing as long as I have, you begin to develop a keen sense of the raw stats that each player in a game possesses. Understanding how items and abilities synergize with each other on every single hero will immensely help your decision making. Begin the memorization process of every ratio and number involved with heroes by looking at the builds menu often during a game. Knowing what items everyone in the game has is the beginning of knowing whether you will win fights. Generally, if the enemy has built more items than you they will do more damage. You can also use build awareness to time power spikes you obtain during the course of the game. E.g. f you just went to the jungle shop for the first time and bought some items, you can expect to win against an enemy carry that still has only their items from the start of the game. Also, knowing when and at what levels heroes are most powerful during the game will allow you to make decisions and tune your aggressiveness to the statistics behind each hero, e.g Koshka being an incredibly strong early game hero or Krul being a powerful mid-game ganker.

7. Counter Building

In the same vein as item and stat awareness, taking advantage of enemy deficiencies or defending against an enemy with the items you buy is another important strategy for winning games. Examples include: buying armor or shield depending on enemy build type, buying health or a [Slumbering Husk] to defend against burst damage (although you should be wary of enemies and items whose abilities are based on your health, such as Fan the Flames, Feint of Heart or Aftershock, buying armor or shield penetration to counter enemy defense, or taking advantage of squishy heroes with items such as Tension Bow.

8. Positive Mental Attitude (PMA)

Being tilted is a horrible experience. Losing 10 games in a row does strange things to the human brain. Put simply, being tilted is being angry to the point of it affecting your gameplay. Playing logically and analytically without emotion changing your gameplay for the worse is the best way to win more. Be aware of moves your teammates or enemies are making to determine their level of tilt. Stay positive and avoid pinging allies angrily, and take advantage of enemies that are acting erratically due to anger. Though I won't get into the psychology of the matter, this site summarizes the phenomenon of tilt and possible solutions. Even though it is focused on League of Legends, most of the concepts here are applicable to Vainglory.

The Kit Top

Let's go over Ringo's abilities. Mouse over his name (or any hero, item or ability) to show his (it's/their) raw stats:

Double Down
Slot: Heroic Perk

Ringo's next basic attack after killing anything will be a critical strike.
This is Ringo's passive ability.
  • This ability can help you farm. If you feel as if you aren't consistent in laning, Double Down allows you a bit of breathing room for getting last hits.
  • Try to kill a minion before you enter into a team fight. this allows you to get a bit of extra damage in with Double Down with your first attack.

Achilles Shot
Slot: A

Ringo fires a trick shot at his target's heel (or whatever lower extremity exists), slowing the target & dealing damage.
  • As you can see, this ability scales off of crystal power. That is why you want to max it first on AP Ringo.
  • The reason I level it at level 1 on AP Ringo is because you are capable of dealing poke damage from an incredible distance (poke damage the enemy would be hard pressed to return). If you aren't able to farm as AP Ringo without twirling silver, consider building the "farming starter" as shown in the crystal build details and/or the alternate build involving Alternating Current
  • Don't overdrive this as AD Ringo. It has no weapon ratios to increase it's damage.
  • On AD Ringo, this ability should be used to chase enemies, not to deal damage. Save it for when they're running away!
  • As AP Ringo, your goal is to stay away from enemies and use this ability to poke during team fights.

Twirling Silver
Slot: B

Ringo slings bullets at his target in a mad flurry, dramatically increasing his attack speed & move speed for a duration.
  • Activating this ability resets Ringo's basic-attack cooldown.
  • This ability is multi-purpose: it can be used to farm faster/more easily, chase and run away from enemies, and increase damage output significantly. Though you can use it to farm, in order to conserve energy it would be best to save it for fights or when you push the lane towards the enemy turret.
  • Twirling Silver resets your basic attack. What does this mean? Upon activation of Twirling Silver Ringo immediately fires a basic attack at the selected target. Try to activate Twirling Silver right after your last basic attack to get an instant extra attack.
  • The reasons you want to overdrive this on AD Ringo are the bonus attack speed and movement speed given by it.
  • The reason you don't want to overdrive this over Achilles Shot on AP Ringo is that Achilles Shot scales better with crystal power. Also, Achilles Shot provides burst, a slow, and has more range than basic attacks.

Hellfire Brew
Slot: C

Ringo takes a long swig from his gourd, then spits out a scorching fireball at his target. The explosion deals splash damage on impact and sets the target on fire, burning it & nearby enemies for 4s.
  • The fire pierces all shield on impact.
Ringo's ultimate ability.
  • The damage of this ability pierces all shield. That means any shield that the enemy builds will be useless against Hellfire Brew.
  • If the enemy manages to Reflex Block Hellfire Brew, the burn effect after it hits will not occur.
  • If the ticks of burn damage are successfully applied to the enemy you target, your team is at a significant advantage.
  • The ticks of burn damage also are applied to enemies close to the target.
  • This ability's initial blast deals splash damage to all surrounding enemies, whether it be minions, Kraken, or heroes. Being able to hit multiple enemy heroes with this damage puts your team at a significant advantage, even if they reflex block it.
  • You or your team mates need to have flares so you can engage with Hellfire Brew.

Build Explanation Top

UNDER CONSTRUCTION

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