Koshka The Killer Machine: Build For Beginners by CoolCatGirl

Koshka The Killer Machine: Build For Beginners

By: CoolCatGirl
Last Updated: Feb 18, 2016
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Koshka

Build: Crystal Koshka

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Petal Not much of a threat. Just ambush her, burst her down, and you're all set. Just watch out for her Spontaneous Combustion.
2
Adagio Adagio is another character that's relatively easy to kill and not a huge problem. The only thing you need to look out for is his Verse Of Judgement.
3
Ringo Ringo is also super easy to deal with, except that he can deal more damage than others. If you are dealing with him, try to get an Aegis or Crucible to block his Hellfire Brew.
3
Celeste Celeste is also easy to kill. Her natural squishiness allows you to burst her down easily. The only problem with Celeste is that she is able to kite you, and could bring your health low enough to make you stay away.
4
SAW Saw is a little harder to deal with because of his high damage potential. But, because he has low mobility, it will be easy to catch up to him and finish him off.
5
Catherine Catherine, though not the most powerful character, is very tanky. I would recommend attacking her only if you are with another hero, or if she is on low health.
6
Koshka Whoever wins the battle between you and the enemy Koshka depends on who has better items and who initiates the fight.
6
Joule Joule is also slightly harder to deal with than other heroes because of her Heavy Plating. Her ult is also very powerful, which you should be careful to avoid.
7
  No Threat
8
Krul Krul is pretty scary during late game if built well. He is both powerful and tanky, which can be a slight problem. Just prevent him from getting too much kills early game and you will be ok. Still, avoid him unless you are with a teammate.
8
Taka Taka is another that you should stay away from. He has high burst, just like you, and can also disappear with Kaku, which is very annoying when you think you are about when POOF! He's not there.
9
  No Threat
10
  No Threat

Intro Top

Koshka has been viewed many different ways. Some think her too weak or squishy. Others think she is too powerful. Some think she is just plain annoying, and a few more may think she is the opposite. Whatever your opinion, Koshka has the potential to dominate the arena, a killer machine that destroys anything in her path, only if built the right way. In this guide, you will learn the best build for Koshka, and the best strategy for a successful game.

Summary of Koshka's Abilities Top

Bloodrush

Slot: Heroic Perk

Koshka gains 0.5 move speed for each enemy she hits with her abilities. Lasts 5 seconds. Max 4 stacks. Whenever Koshka basic attacks, all her cooldowns are reduced by 2 seconds.

This basically means that whenever Koshka uses any of her abilities, she gains movement speed, armor, and shield, that lasts several seconds. Bloodrush also reduces Koshka's cooldown by two seconds whenever Koshka uses her basic attacks, with the exception of Yummy Catnip Frenzy, which is only reduced by one second.


Pouncy Fun

Slot: A

Koshka dashes to the target enemy and deals damage.

This ability allows Koshka to pounce to an enemy target, which deals a decent amount of damage. As you have probably noticed, I have decided to max out Pouncy Fun instead of Yummy Catnip Frenzy. Even though it deals less damage than Koshka's ult, it has a much shorter cooldown, allowing you to use it more often and deal more damage overall.


Twirly Death

Slot: B

Koshka twirls, damaging all enemies around her. She gains a boosted basic attack for each enemy hit by the twirl (up to 12).

When Koshka uses this ability, she twirls around, which damages enemies near her. This ability also gives Koshka an attack boost, that can deal up to 150 crystal damage when upgraded five times. This ability would be your main source of damage, which is why I recommend getting Aftershock, as it accelerates your cooldown for Twirly Death, as well as all other abilities.


Yummy Catnip Frenzy

Slot: C

Koshka leaps at her target then launches into a flurry of slashes, stunning the target for the entire 2.2 second duration. Koshka will cancel her ult if the stun is Reflex Blocked.

Yummy Catnip Frenzy is Koshka's ult and her most powerful ability. Most of the time, your initiator should be Pouncy Fun, and Yummy Catnip Frenzy should be the finisher. Sometimes, using your ult as an initiator can be a bad idea since: 1) You may not have needed your ult in the first place, therefore wasting your ult when you could have actually needed in another situation or 2) After using your ult to initiate on an enemy, he or she may run away after the stun. You can use your ult as an initiator, however, if the target is around medium health, or if you want a

Strategy Top

Early Game

When you start off, get your items, ( Crystal Bit, 2x Halcyon Potions), and head to the jungle straight away. If you are with another jungler, such as Krul or Taka, I would recommend getting an Irongarud Contract instead to get a little extra money. If there is only one enemy jungler, try to invade their jungle. You can earn more money that way and also prevent the enemy jungler to level up, making him weaker. If you are the only one jungling, be careful. It is likely that the enemy team will invade your jungle. Don't panic and just signal to your team to hide in the brush with you, and ambush the enemy junglers when they come nearby. If you don't have any more jungle monsters to kill, help out your laner by sneaking in the brush, and trying to kill the enemy laner when appropriate. Also, remember to never go past the turret! I have seen many players do this in order to kill an enemy hero, but instead, the player ends up killed themselves. Getting a kill but a death is worse than having no kill but no death.

Middle Game


You should be two or three levels ahead everyone else and have gotten a few kills. Your goal should still be to farm, but to occasionally gank the enemy team when the time is needed. I also want to mention that MINION MINES ARE NOT IMPORTANT! I have had some teammates that think that the minion mine is the most vital thing in a game, but it's not. In fact, the minion mine can actually hurt you more than it benefits you in some circumstances. It will push your lane, making it easier for your laner to be ganked. Only get the minion mine if: your laner is dying constantly and can't keep up with the rest of the team; if you need to push the lane; or if you want to use the minion mine as a trap to ambush the enemy. There are other occasions where you can use the minion mines, but these three are the biggest reasons. Another very important thing you should know is how useful Scout Traps are! Most people underestimate it and don't truly understand how important it is in a game. I have had experience with teammates who place Scout Traps all around their base, which is not my point. This wastes a considerable amount time where you could have instead been helping out a teammate or farming. Instead, place scout traps in strategic places such as the minion mine, the jungle shop, a few jungle camps, and the gold mine/Kraken especially.

Late Game

By level twelve, you should have most of your desired items, and you should be the most powerful hero on the team. Instead of farming all the time, you should spend more time trying to push lane. Try to stay together as a group with you team, as team fights will occur more often. If necessary, aim to get the Kraken. And by necessary, I mean only when you want to push the lane, or use it as a distraction. Remember that the team who gets last hit on the Kraken gets it so use Scout Trapss to make sure the enemy is nearby, planning to ambush your team.

Items Top

Items are an extremely important part of the game. A hero with no items will do notably worse than a hero who has plenty of items. The items you actually choose can change the course of the game. This is why the scoreboard was made. Your items should be based on what items your enemies choose. That is why I asked you to choose between several items for a few of the slots. Besides the items you need to have ( Frostburn, Aftershock, Shatterglass, Journey Boots), your defense items and last items should be chosen as correspondence to the enemy's items. For example, if most or all of the enemy team are using attack builds, it would be more useful to get a Metal Jacket than an Aegis, as a Metal Jacket protects you from basic attacks, and an Aegis protects you from abilities. And vice versa. If the enemy team is building on defense items that protect them from basic attacks, use a crystal build to counter their defense. Below is a list of items that you need and their uses.

Frostburn

Frostburn should be the first tier three item you get. Not only it gives you a whopping 100 crystal power, it also slows enemies down.

Aftershock

Aftershock is the second most important item in the game. This item allows you to deal 15% of an enemy's health after using an ability, along with 50% lifesteal. It also gives you 25% cooldown, and 2.4 energy recharge. Furthermore, it gives you 35 ability power.

Journey Boots

When all else fails, use Journey Boots. Journey Boots are a necessity in every Koshka player. If you need a quick escape, just tap on your boots, and you will be speeding away to safety, well, hopefully. In addition to the speed boost, you will also gain 300 health, 8 health regeneration, 25 armor, and 25 shield right after you buy the item.

Defense Items


Like I said earlier, your defense items should be based on the enemy team's items. Crucible is especially nice if there is a Koshka or Ringo on the enemy team, as you can block their ults with the item. Lifespring is also powerful as it can regenerate a lot of health for the entire team. Aegis is useful for abilities, and Metal Jacket is useful for basic attacks. This overview should be of some help on what you should choose as your defense item. (If you want, you can skip the defense and choose another crystal item. However, this is a bit risky, even with your high crystal damage. You would have to depend solely on Journey Boots for health.)

Crystal Items

Crystal Items should also be based on the enemy team, but also on your progress of the game. Are you ahead of everyone else? Behind? Do you have too much ability power or too little? These are questions you should ask yourself before getting more crystal items. Shatterglass should be the next on your list if you already have your base items. If you are ahead of the game, Alternating Current is good as it gives you more attack speed as well as a little extra crystal damage. Eve of Harvest and Broken Myth are other options if you are ahead of everyone else. But, if you are behind, consider getting another defense item.

Closing Top

Thank you very much for reading this guide, and please comment and let me know if there is anything else I should add. I would also like to give credit to Maveryk's guide to Koshka, as it inspired me to make this guide. Thank you again for reading, and I hope you enjoyed it!


Signed,

CoolCatGirl

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