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- You manage to grab upwards of three stacks of your passive, and you run like the wind. The enemy is unable to catch you because they're not a specific combination of say, a Ringo/Adagio with
Frostburn and
Journey Boots.
- You pounce to a distant mob and obtain "shelter" either by jumping over a wall (which is buggy these days) or by ending up behind an allied turret.
- Your teammates cover for you by stunning/killing the enemy. This works well if they're a
SAW or
Catherine, though I find that in the case of the former the
SAW ends up being the one that sacrifices themselves.
I guess what I'm heading towards is that for the times when I have had aI might eventually add a section or two about changing the build to react to the enemy. The current approach is somewhat statistical, in the sense that it accounts for the most common-case, my play-style (which I've rudely imposed on everyone reading this guide) and the time taken for opponents to reach a certain level of capability. For example, I think if one were to go for the
--
My IGN is 'Astrianna' and I'm on NA. I'd love to play too. I must add the caveat that my writing probably sounds better than my play...
Category 1 is so named because if the player knows what they're doing, there's no way to escape from the skill being cast. If Celeste gets you at point blank range with a maxed out
For Category 2, Krul, Ringo and Catherine's moves suffer from a telegraphing problem. That is, you can see them from a mile away. Krul's ultimate travels in a straight line, so if you're careful you can just walk in a perpendicular direction by a tiny distance (or pounce to another enemy) and they just wasted their ultimate on you. This takes practice, but can be done with relative ease once you know to watch for it. The only time this does not work is when Krul does this from the bushes, in which case you wouldn't have been able to block it anyway. Catherine's move is kind of interesting, because the hitbox for the move, based on my observations, starts a very small distance away from Catherine herself. In other words, if you spot her using this move, pounce to her, and even if she does silence you, you've already executed a single skill, which allows the effects of your
The third category is the easiest of all. Adagio announces to the whole map that he's going to cast his ultimate, and in the instant when he does, he can't move. This makes him a perfect stun target --- no more ultimate. Skarrf is somewhat similar to Ringo, except that it has the potential to do a lot more damage because of the sustained duration. However you can stun them easily as well rather than trying to run, and Skarrfs are very thin HP wise.
All in all, I think a Reflex Block would work depending on the player's style, in which case for the build above you would swap out one of the